{"id":66860,"date":"2018-12-04T17:07:38","date_gmt":"2018-12-04T17:07:38","guid":{"rendered":"http:\/\/BungieNet_ContentItem_47489"},"modified":"2018-12-04T17:07:38","modified_gmt":"2018-12-04T17:07:38","slug":"destiny-2-update-2-1-1-1","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/12\/04\/destiny-2-update-2-1-1-1\/","title":{"rendered":"Destiny 2 Update 2.1.1.1"},"content":{"rendered":"<p><title>Destiny 2 Update 2.1.1.1 &gt; News | Bungie.net<\/title>&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013;<\/p>\n<div class=\"noJS\">\n<p>JavaScript is required to use Bungie.net<\/p>\n<\/div>\n<p>&#013;<\/p>\n<div class=\"bg_secondary JS cf\">\n<div id=\"search-container\">\n<div class=\"results\">\n<div class=\"search-results-template\">\n<div class=\"tabs-container\">\n<div class=\"tabs\">\n<div class=\"tab-wrapper\">\n<p>&#013; 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<\/p>\n<div id=\"content\">\n<div id=\"mainContent\">\n<div id=\"article-container\" class=\"grid\">\n<div class=\"content text-content\">\n<h2>Sandbox<\/h2>\n<p><b>General<\/b><\/p>\n<div>\n<ul>\n<li>Chaos Reach<\/li>\n<ul>\n<ul>\n<li>Tuned Chaos Reach\u2019s deactivation cost so that it consistently retains Super energy from deactivating early.<\/li>\n<ul>\n<ul>\n<li>Previously, Chaos Reach allowed Players to save Super energy when deactivating the Super early by charging a flat Super energy cost upon deactivation (~65%). This meant that in order to save Super energy, you\u2019d have to deactivate within the first second or so of the Super\u2019s duration.<\/li>\n<li>With this change, Chaos Reach\u2019s deactivation will now always save you some Super energy. Deactivating the Super is no longer a flat energy cost but, rather, now works on a curve. The intention is to reward players for skillfully timing their deactivation.<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<li>Fixed an issue where the overshield granted upon respawning in Crucible would not negate damage right away<\/li>\n<li>Increased damage required to destroy Nightstalker Tethers prior to their activation<\/li>\n<li>Fixed an issue where the Biotic Enhancements buff would apply too much of a damage multiplier when standing in a Well of Radiance<\/li>\n<\/ul>\n<\/div>\n<p><b>Armor\/Weapons<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue where Scavenger perks could be used to generate heavy ammo off of team mates who fell to self-inflicted misadventure\u00a0<\/li>\n<li>Fixed an issue where high impact scout rifles were not firing at 150 RPM<\/li>\n<li>Fixed an issue where the impact stat bar for Fusion Rifles was not updating when upgrading a charge time masterwork for the weapon<\/li>\n<li>Gwisin Vest<\/li>\n<ul>\n<ul>\n<li>Fixed an issue where kills were not required to extend Super uptime<\/li>\n<li>Fixed an issue where Super was not extended after 10 or more kills<\/li>\n<\/ul>\n<\/ul>\n<li>Chromatic Fire<\/li>\n<ul>\n<ul>\n<li>Fixed an issue where explosions were doing less damage than intended<\/li>\n<\/ul>\n<\/ul>\n<li>Reduced the amount of ammo gained from the Machine Gun Scavenger perk to bring it in line with other Power weapon scavenger perks<\/li>\n<li>Fixed an issue that caused the Black Armory weapons to sometimes roll two of the same perk\u00a0<\/li>\n<li>Duplicate perks have been replaced in each weapon&#8217;s talent grid<\/li>\n<\/ul>\n<\/div>\n<p>\u202f\u202f<\/p>\n<h2>Crucible<\/h2>\n<div><b>General<\/b><\/p>\n<ul>\n<li>Fixed an issue that caused The Mountaintop to drop above appropriate power levels for players who do not own Forsaken, making it unequipped unless pulled from collections<\/li>\n<li>Fixed an issue that caused Valor Ranks to display different values from what their rank actually was<\/li>\n<ul>\n<ul>\n<li>This is strictly a visual fix, ranks have worked properly since Season of the Forge began<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<h2>Gambit<\/h2>\n<p><b>General<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue where the wrong team would sometimes be credited for killing the Ascendant Servitor Primeval<\/li>\n<li>Reduced the amount of ammo that Linear Fusion Rifles receive from the Power Ammo crate in Gambit to from 5 to 3 rounds<\/li>\n<ul>\n<ul>\n<li>Sleeper Simulant still only receives 2 rounds<\/li>\n<\/ul>\n<\/ul>\n<li>Players who die with fewer than 2 rounds of special ammo will now always respawn with 2 rounds, to help alleviate special ammo starvation<\/li>\n<li>Fixed an issue where players would be held in a loading screen if another player was inspecting items in inventory<\/li>\n<\/ul>\n<\/div>\n<h2>Vanguard<\/h2>\n<p><b>General<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue where Protheon, the Modular Mind grew three times larger than intended in Update 2.1.0<\/li>\n<ul>\n<ul>\n<li>This strike has been reintroduced to Matchmaking, and can be launched once again from the Director<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<h2>Raids<\/h2>\n<p><b>Leviathan &amp; Raid Lairs<\/b><\/p>\n<div>\n<ul>\n<li>Removed &#8220;Normal Mode Completion&#8221; requirement for launching Prestige Modes for Leviathan, Eater of Worlds, and Spire of Stars<\/li>\n<\/ul>\n<\/div>\n<p><b>Last Wish<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue where Destiny 2 would crash during the Morgeth fight<\/li>\n<\/ul>\n<\/div>\n<h2>Clans<\/h2>\n<p><b>General<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue where the \u201cHawthorne\u2019s Heroes\u201d Clan Perk was not providing the proper rewards<\/li>\n<\/ul>\n<\/div>\n<h2>Items &amp; Economy<\/h2>\n<p><b>Collections<\/b><\/p>\n<div>\n<ul>\n<li>The &#8220;Hecuba-S&#8221; exotic Sparrow no longer requires Annual Pass ownership to reacquire from Collections<\/li>\n<li>The &#8220;Mimesis Drive&#8221; Sparrow now properly requires Annual Pass ownership to reacquire from Collections<\/li>\n<li>Shader reacquisition time reduced from 3 seconds to 1 second<\/li>\n<\/ul>\n<\/div>\n<p><b>General<\/b><\/p>\n<div>\n<ul>\n<li>Prime Engrams will now appear more frequently for players under 550 power, and provide larger power benefits when decrypted<\/li>\n<li>Fixed an issue where the &#8220;Harbinger&#8217;s Echo&#8221; sparrow was locked out for players who destroyed dragon eggs across multiple characters.<\/li>\n<ul>\n<ul>\n<li>We are currently developing a fix for an upcoming patch to address players who have already destroyed all eggs prior to this update. Update 2.1.3 is tentatively planned for December 18. 2018<\/li>\n<\/ul>\n<\/ul>\n<p>Seed of Light added to the drop table of the Blind Well Heroic<\/p>\n<li>The &#8220;Lest Ye Be Judged&#8221; Trophy\/Achievement can be completed by visiting Xur<\/li>\n<li>Fixed an issue where the \u201cRiddle Me This\u201d Triumph was not unlocking properly<\/li>\n<li>Fixed an issue where Amanda Holliday had an improper notification waypoint<\/li>\n<li>Fixed an issue where Festival of the Lost armor could not be masterworked<\/li>\n<li>Fixed an issue where items could not be masterworked if players did not have Enhancement Cores in inventory, even if the masterwork cost did not require cores<\/li>\n<li>Fixed an issue where Amanda Holliday\u2019s inventory did not refresh at the proper times<\/li>\n<\/ul>\n<\/div>\n<hr \/>\n<h2>UI<\/h2>\n<\/p>\n<p>General<\/p>\n<div>\n<ul>\n<li>When selecting an activity that supports checkpoints on the Director, players can now delete their current checkpoint before launching the activity<\/li>\n<ul>\n<ul>\n<li>This includes Last Wish, Scourge of the Past, Leviathan, Eater of Worlds, and Spire of Stars<\/li>\n<\/ul>\n<\/ul>\n<li>Fixed an issue where the Vanguard node on the top-level Director was not displaying active challenges<\/li>\n<\/ul>\n<\/div><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p>&#013; &#013;<br \/>\n&#013;<br \/>\n&#013; &#013; &#013;<br \/>\n&#013;<br \/>\n&#013; &#013;<br \/>\n&#013; &#013;<br \/>\n&#013; &#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013; &#013;<br \/>\n&#013;<br \/>\n&#013;<\/p>\n<div class=\"dropdown-item-report-item form-kit dropdown-item js-report-item\">\n<div class=\"select-box js-toggle-select \">\n<div class=\"current-option\">\n<div class=\"select-option js-option-selectable \">\n<p>&#013; Disruption\/Insults\/Disrespect&#013; <\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"select-options js-select-options\">\n<div class=\"children\">\n<div class=\"select-option js-option-selectable \">\n<p>&#013; Disruption\/Insults\/Disrespect&#013; <\/p>\n<\/p><\/div>\n<div class=\"select-option js-option-selectable \">\n<p>&#013; Harassment\/Personal Attacks\/Privacy Violation&#013; <\/p>\n<\/p><\/div>\n<div class=\"select-option js-option-selectable \">\n<p>&#013; Gory Violence\/Explicit Sexuality&#013; <\/p>\n<\/p><\/div>\n<div class=\"select-option js-option-selectable \">\n<p>&#013; 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News | Bungie.net&#013; &#013; &#013; &#013; &#013; &#013; &#013; &#013; &#013; &#013; &#013; &#013; &#013; &#013; JavaScript is required to use Bungie.net &#013; &#013; &#013; Items&#013; &#8230;&#013; &#013; \u00a0(+)&#013; &#013; &#013; &#013; &#013; &#013; Activities&#013; &#8230;&#013; &#013; \u00a0(+)&#013; &#013; &#013; &#013; &#013; &#013; Support&#013; &#8230;&#013; &#013; \u00a0(+)&#013; &#013; &#013; &#013; [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":66861,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[34],"tags":[],"class_list":["post-66860","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-bungie-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/66860","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=66860"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/66860\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/66861"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=66860"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=66860"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=66860"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}