{"id":65027,"date":"2018-11-26T23:26:00","date_gmt":"2018-11-26T23:26:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/331430"},"modified":"2018-11-26T23:26:00","modified_gmt":"2018-11-26T23:26:00","slug":"video-how-being-a-dungeon-master-inspired-the-bards-tale","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/11\/26\/video-how-being-a-dungeon-master-inspired-the-bards-tale\/","title":{"rendered":"Video: How being a Dungeon Master inspired The Bard&#8217;s Tale"},"content":{"rendered":"<p>In this GDC 2018 postmortem, Michael Cranford shares the vision that led him to the conception of <em>The Bard&#8217;s Tale<\/em> series, walking through the design and development decisions inspired by his years as a dungeon master.<\/p>\n<p>Cranford discusses\u00a0how the games grew from\u00a0an expression of his\u00a0personal love for the genre and desire to surpass the experience of tabletop gaming,\u00a0explaining his vision behind the games which\u00a0helped illuminate a trajectory in gaming that still remains strong.<\/p>\n<p>It&#8217;s\u00a0an\u00a0insightful talk that&#8217;s definitely\u00a0worth watching, so developers\u00a0shouldn&#8217;t miss the\u00a0opportunity to do so now that it&#8217;s\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=Cj8FK_iLpFs\">freely available on the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this GDC 2018 postmortem, Michael Cranford shares the vision that led him to the conception of The Bard&#8217;s Tale series, walking through the design and development decisions inspired by his years as a dungeon master. Cranford discusses\u00a0how the games grew from\u00a0an expression of his\u00a0personal love for the genre and desire to surpass the experience [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":65028,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-65027","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/65027","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=65027"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/65027\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/65028"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=65027"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=65027"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=65027"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}