{"id":6335,"date":"2017-11-27T23:50:00","date_gmt":"2017-11-27T23:50:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/310483"},"modified":"2017-11-27T23:50:00","modified_gmt":"2017-11-27T23:50:00","slug":"wonder-boy-the-dragons-trap-dev-reveals-how-to-unlock-the-games-dev-tools","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2017\/11\/27\/wonder-boy-the-dragons-trap-dev-reveals-how-to-unlock-the-games-dev-tools\/","title":{"rendered":"Wonder Boy: The Dragon&#8217;s Trap dev reveals how to unlock the game&#8217;s dev tools"},"content":{"rendered":"<p><em>Wonder Boy: The Dragon&#8217;s Trap<\/em> developer Lizardcube today revealed (<a href=\"https:\/\/twitter.com\/lizardcube\/status\/935179238608723968\">via Twitter<\/a>) that the game&#8217;s internal dev toolset can be accessed by editing a config file\u00a0in PC builds released through Steam and GOG.<\/p>\n<p>The secret? Apparently you just find the &#8220;Editor=false&#8221; entry in the game&#8217;s Settings.cfg file and switch it to read &#8220;true&#8221;, then hit F while playing the game.<\/p>\n<p>Having easy access to the tools used to build <em>Wonder Boy<\/em> both affords fellow devs more insight into how the revamped game works (allowing\u00a0players to <a href=\"https:\/\/www.gamasutra.com\/view\/news\/296919\/Why_remaking_games_like_Wonder_Boy_can_be_creatively_inspiring.php\">seamlessly swap back and forth between the original and remastered assets while playing<\/a>) and opens it up to modders looking to put their own spin on\u00a0<em>The Dragon&#8217;s Trap<\/em>.\u00a0<\/p>\n<p>However, the dev team also acknowledged that the tools\u00a0aren&#8217;t always easy to use or even complete; in response to a fan question about whether the studio might\u00a0reuse\u00a0the tools to make more classic game revamps, a Lizardcube representative <a href=\"https:\/\/twitter.com\/lizardcube\/status\/935237574611951616\">stated<\/a> that &#8220;it\u2019s honestly too much of a mess to be considered a reusable tech for anything, tbh. Maybe next iteration will be.&#8221;<\/p>\n<p>Lizardcube cofounder Omar Cornut has a track record of making game dev tools publicly available, having <a href=\"https:\/\/www.gamasutra.com\/view\/news\/255263\/Born_from_Tearaway_ImGui_is_a_free_GUI_library_for_your_games.php\">previously released<\/a> (and since supported) ImGUI, a free GUI library for game devs that was forged in his time working at Media Molecule.\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Wonder Boy: The Dragon&#8217;s Trap developer Lizardcube today revealed (via Twitter) that the game&#8217;s internal dev toolset can be accessed by editing a config file\u00a0in PC builds released through Steam and GOG. The secret? Apparently you just find the &#8220;Editor=false&#8221; entry in the game&#8217;s Settings.cfg file and switch it to read &#8220;true&#8221;, then hit F [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":6336,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-6335","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/6335","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=6335"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/6335\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/6336"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=6335"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=6335"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=6335"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}