{"id":62782,"date":"2018-11-16T23:20:00","date_gmt":"2018-11-16T23:20:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/330941"},"modified":"2018-11-16T23:20:00","modified_gmt":"2018-11-16T23:20:00","slug":"watch-francois-rizzo-discuss-the-design-of-11-11-memories-retold","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/11\/16\/watch-francois-rizzo-discuss-the-design-of-11-11-memories-retold\/","title":{"rendered":"Watch Francois Rizzo discuss the design of 11-11: Memories Retold"},"content":{"rendered":"<p><em>11-11: Memories Retold<\/em> is a unique collaboration between French studio Digixart and British animation giant Aardman Animation, a rare game that tackles the chaotic and brutal moments of World War I while exploring the personal stories that inspired game director Yoan Fanise. While many war games are dedicated to re-creating thrilling heroics and making sure players are having fun, <em>11-11 <\/em>does its best to explore other important aspects of the war, even as its last veterans have passed away in the last decade.<\/p>\n<p>So what&#8217;s it like to work on such an unusual game? Today on the GDC Twitch channel, game designer Francois Rizzo was kind enough share some of his insight from working on 1<em>1-11: Memories Retold<\/em>, and broke down some of the processes used to design interactive historical moments.\u00a0<\/p>\n<p>If you missed it, you can now click on the video up above to watch the conversation in full! And while you&#8217;re at it, be sure to <a href=\"http:\/\/Twitch.tv\/GDC\">follow the GDC Twitch channel<\/a> for more developer interviews leading up to GDC 2019.\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>11-11: Memories Retold is a unique collaboration between French studio Digixart and British animation giant Aardman Animation, a rare game that tackles the chaotic and brutal moments of World War I while exploring the personal stories that inspired game director Yoan Fanise. While many war games are dedicated to re-creating thrilling heroics and making sure [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":62783,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-62782","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/62782","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=62782"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/62782\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/62783"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=62782"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=62782"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=62782"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}