{"id":62613,"date":"2018-11-16T04:30:00","date_gmt":"2018-11-16T04:30:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2018\/11\/technical_infrastructure_for_nintendo_to_stream_games_outside_of_japan_doesnt_exist"},"modified":"2018-11-16T04:30:00","modified_gmt":"2018-11-16T04:30:00","slug":"technical-infrastructure-for-nintendo-to-stream-games-outside-of-japan-doesnt-exist","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/11\/16\/technical-infrastructure-for-nintendo-to-stream-games-outside-of-japan-doesnt-exist\/","title":{"rendered":"Technical Infrastructure For Nintendo To Stream Games Outside Of Japan &#8220;Doesn&#8217;t Exist&#8221;"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/20c0f4be49ff8\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/20c0f4be49ff8\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<aside class=\"picture strip\">\n<div class=\"img\"><a title=\"ACO\" href=\"http:\/\/images.nintendolife.com\/20c0f4be49ff8\/aco.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/20c0f4be49ff8\/aco.900x.jpg\" alt=\"ACO\" \/><\/a><\/div>\n<\/aside>\n<p>Streaming has been touted as the way of the future by a number of video game industry giants. Ubisoft&#8217;s CEO Yves Guillemot <a class=\"external\" href=\"http:\/\/www.nintendolife.com\/news\/2018\/06\/ubisoft_ceo_believes_future_of_games_industry_is_streaming_with_potential_to_reach_5_billion_players_in_ten_years\">believes<\/a> this technology will become the primary way people play games in the future. Meanwhile, EA is investing heavily in cloud-based technology with <a class=\"external\" href=\"http:\/\/www.nintendolife.com\/news\/2018\/11\/ea_has_more_than_1000_employees_and_dozens_of_studios_working_on_a_cloud-based_future\">the news<\/a> it has more than 1,000 staff and dozens of studios working on a new platform.<\/p>\n<p>Nintendo is taking a more cautious approach when it comes to this new-found technology. During an interview with Kotaku, Nintendo of America President Reggie Fils-Aime said the recent streaming efforts in Japan with titles such as the cloud version of <a class=\"external\" href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/assassinrs_creed_odyssey_cloud_version\"><strong>Assassin&#8217;s Creed Odyssey<\/strong><\/a> was an exciting development for the industry, but the technical infrastructure for it to happen outside of this region simply did not exist in other countries, including the United States.<\/p>\n<blockquote>\n<p>It\u2019s specific to Japan because of the internet infrastructure that exists in that country. Very high-speed wireless capability. The ability to have a great experience in Japan is profound. The technical infrastructure doesn\u2019t exist for that to happen currently here in the United States.<\/p>\n<\/blockquote>\n<p>When challenged about how other companies within America were already providing video game streaming services, Reggie clarified the current technology did not meet Nintendo&#8217;s requirements. He made reference to Google&#8217;s Project Stream (responsible for streaming Assassin&#8217;s Creed Odyssey through players&#8217; Chrome web browsers) and said how this method of play was not suitable for serious players:<\/p>\n<blockquote>\n<p>If you talk to really active gamers there\u2019s a level of dissatisfaction, because of a lag and other things that happen currently. The question is: At what point will there be the technical infrastructure for that to be a truly compelling experience.<em><br \/><\/em><\/p>\n<\/blockquote>\n<blockquote><\/blockquote>\n<p><em>Do you think Reggie makes a valid point? Do regions outside of Japan need better technical infrastructure before game streaming is properly embraced? What do you think about streaming games? Tell us below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Streaming has been touted as the way of the future by a number of video game industry giants. Ubisoft&#8217;s CEO Yves Guillemot believes this technology will become the primary way people play games in the future. Meanwhile, EA is investing heavily in cloud-based technology with the news it has more than 1,000 staff and dozens [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-62613","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/62613","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=62613"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/62613\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=62613"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=62613"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=62613"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}