{"id":62542,"date":"2018-11-15T23:33:00","date_gmt":"2018-11-15T23:33:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/330759"},"modified":"2018-11-15T23:33:00","modified_gmt":"2018-11-15T23:33:00","slug":"video-saints-row-the-third-and-designing-over-the-top","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/11\/15\/video-saints-row-the-third-and-designing-over-the-top\/","title":{"rendered":"Video: Saints Row: The Third and designing over the top"},"content":{"rendered":"<p>In this GDC 2012 session, Volition&#8217;s Scott Phillips discusses\u00a0the initial tonal and creative boundaries for <em>Saint&#8217;s Row: The Third<\/em> and explains the processes used to iterate and improve on the massive open world game.<\/p>\n<p>Phillips goes over some features that didn&#8217;t make it into the final game and why, and also showcases which processes were improved during the middle of development, providing\u00a0an inside look at how a game as over the top as <em>Saints Row<\/em> gets made.<\/p>\n<p>It was an\u00a0insightful talk that&#8217;s still definitely worth watching, so developers\u00a0shouldn&#8217;t miss the\u00a0opportunity to do so now that it&#8217;s\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=fBRTIwymDyY\">freely available on the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent UBM Americas.<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this GDC 2012 session, Volition&#8217;s Scott Phillips discusses\u00a0the initial tonal and creative boundaries for Saint&#8217;s Row: The Third and explains the processes used to iterate and improve on the massive open world game. Phillips goes over some features that didn&#8217;t make it into the final game and why, and also showcases which processes were [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":62543,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-62542","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/62542","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=62542"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/62542\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/62543"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=62542"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=62542"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=62542"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}