{"id":6188,"date":"2017-11-25T13:00:00","date_gmt":"2017-11-25T13:00:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2017\/11\/poll_have_your_say_on_the_best_main_series_3d_mario_and_zelda_games"},"modified":"2017-11-25T13:00:00","modified_gmt":"2017-11-25T13:00:00","slug":"poll-have-your-say-on-the-best-main-series-3d-mario-and-zelda-games","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2017\/11\/25\/poll-have-your-say-on-the-best-main-series-3d-mario-and-zelda-games\/","title":{"rendered":"Poll: Have Your Say on the Best Main Series 3D Mario and Zelda Games"},"content":{"rendered":"<p>It\u2019s hard to deny that the Nintendo Switch has been a monumental success since its launch back in March of this year, and that\u2019s not only due to the console\u2019s innovative design and functionality, but also thanks to some of the tremendous software we\u2019ve received on the system. Two notable entries, however, are its launch title <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/legend_of_zelda_breath_of_the_wild\">The Legend of Zelda: Breath of the Wild<\/a><\/strong>, and of course the recently released <a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/super_mario_odyssey\"><strong>Super Mario Odyssey<\/strong><\/a>. The two flagship Nintendo franchises have certainly lived up to their standards <span class=\"s1\">\u2013 if not exceeded them \u2013<\/span> with these inspiring entries, and\u00a0it&#8217;s likely that they&#8217;ll battle each other for numerous &#8220;Game of the Year&#8221; awards in the coming weeks.\u00a0This got this scribe thinking about the different eras of main series home console 3D Mario and Zelda games, and which franchise \u201cwon\u201d each period of time, if any.\u00a0<\/p>\n<p>Of course, it could be said that the two shouldn&#8217;t be compared, due to one being of the platform genre and the other of adventure, but it&#8217;s interesting to see which Nintendo frontrunner is hailed as offering the best single player experience of each era. With that in mind, we\u2019d like to ask you the same using our series of polls below.\u00a0Keep in mind, we\u2019re only counting each franchise\u2019s main series 3D adventures on home consoles \u2013 not surrounding\/spinoff games such as <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/mario_kart_8_deluxe\">Mario Kart 8 Deluxe<\/a><\/strong> and <strong><a href=\"http:\/\/www.nintendolife.com\/games\/wiiu\/hyrule_warriors\">Hyrule Warriors<\/a><\/strong>, handheld titles such as <strong><a href=\"http:\/\/www.nintendolife.com\/games\/3ds\/super_mario_3d_land\">Super Mario 3D Land<\/a><\/strong> and <a href=\"http:\/\/www.nintendolife.com\/games\/3ds\/legend_of_zelda_a_link_between_worlds\"><strong>A Link Between Worlds<\/strong><\/a>, or entries that can be played on a different console to the game&#8217;s original release (such as on the Virtual Console) \u2013 exceptions are made for later &#8216;HD&#8217; iterations.<\/p>\n<p>So, let&#8217;s go back to when the true main series home console 3D battle began.<\/p>\n<aside class=\"picture strip\">\n<div class=\"img\"><a href=\"http:\/\/images.nintendolife.com\/news\/2017\/11\/poll_the_two-decade_history_of_3d_mario_and_zelda_games\/attachment\/1\/original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2017\/11\/poll_the_two-decade_history_of_3d_mario_and_zelda_games\/attachment\/1\/original.jpg\" alt=\"2_v2.png\" \/><\/a><\/div>\n<\/aside>\n<h3>The Polygonal Period (1996 &#8211; 2001)<\/h3>\n<p>The Nintendo 64\u2019s release proved to be both evolutionary and revolutionary for Nintendo\u2019s two franchise giants; <strong><a href=\"http:\/\/www.nintendolife.com\/games\/n64\/super_mario_64\">Super Mario 64<\/a><\/strong> and <a href=\"http:\/\/www.nintendolife.com\/games\/gamecube\/legend_of_zelda_ocarina_of_time\"><strong>The Legend of Zelda: Ocarina of Time<\/strong><\/a> marked the first time each series graced our screens in the three-dimensional space. But it wasn\u2019t just the transition to 3D that turned heads, for both titles have been <span class=\"s1\">\u2013<\/span> and still are <span class=\"s1\">\u2013<\/span> regarded as two of the greatest games of all-time due to them simply being stellar titles all round. It came as no surprise that both games were eventually ported onto Nintendo\u2019s handheld systems for the newer generation of gamer to experience for themselves.<\/p>\n<p>It\u2019s no secret that Super Mario 64 was the stepping stone for which Mario has been conveyed in a 3D space ever since <span class=\"s1\">\u2013 just look at the basic controls of Super Mario Odyssey, a game released more than two decades later from Mario\u2019s first 3D outing.<\/span> In addition, it\u2019s a known fact that Ocarina of Time used the base engine of Super Mario 64 throughout its development, further demonstrating the Nintendo 64 launch title\u2019s brilliance as a 3D game both from player <em>and<\/em> developer perspectives. However, many of us who lived through this fantastic era of gaming were lucky enough to experience two Zelda 3D adventures, the second being <a href=\"http:\/\/www.nintendolife.com\/games\/n64\/legend_of_zelda_majoras_mask\"><strong>The Legend of Zelda: Majora&#8217;s Mask<\/strong><\/a> <span class=\"s1\">\u2013 another game that was ported onto a handheld Nintendo system<\/span>. Majora\u2019s Mask used the same engine as its predecessor (it can therefore be argued that Super Mario 64 technically also played a pivotal role in shaping Majora\u2019s Mask), and despite its relatively short development time proved to be one of the most unorthodox and therefore memorable titles in Zelda history.<span class=\"Apple-converted-space\">\u00a0<\/span><\/p>\n<p>So, the Nintendo 64 received two sensational main series Zelda entries, but they arguably wouldn\u2019t have been where they were if it weren\u2019t for the console&#8217;s single stellar main series Mario entry, Super Mario 64 \u2013 which has paved the way for Mario games ever since. With that said, which franchise do you think won this era?<span class=\"Apple-converted-space\">\u00a0<\/span><\/p>\n<aside class=\"picture strip\">\n<div class=\"img\"><a href=\"http:\/\/images.nintendolife.com\/news\/2017\/11\/poll_the_two-decade_history_of_3d_mario_and_zelda_games\/attachment\/2\/original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2017\/11\/poll_the_two-decade_history_of_3d_mario_and_zelda_games\/attachment\/2\/original.jpg\" alt=\"3_v2.png\" \/><\/a><\/div>\n<\/aside>\n<h3><strong>The Legacy of the Lunchbox (2001 &#8211; 2006)<\/strong><\/h3>\n<p>The Nintendo GameCube was a fantastic system and is arguably one of the most underrated Nintendo consoles to date, offering some of Nintendo\u2019s greatest games. Unfortunately though, the much anticipated new Zelda release back then wasn\u2019t met with smiles all round, due to <a href=\"http:\/\/www.nintendolife.com\/games\/gamecube\/legend_of_zelda_the_wind_waker\"><strong>The Legend of Zelda: The Wind Waker<\/strong><\/a> presenting Link and his world in the form of cartoon. In hindsight, The Wind Waker is arguably one of the best 3D Zelda experiences to date, so much so in fact that it was remade on the Wii U in delightful HD. Speaking of which, the GameCube saw the release of yet <em>another<\/em> Zelda game towards the end of its run, and that was Ocarina of Time 2 <span class=\"s1\">\u2013 just kidding, it was <a href=\"http:\/\/www.nintendolife.com\/games\/wii\/legend_of_zelda_twilight_princess\"><strong>The Legend of Zelda: Twilight Princess<\/strong><\/a> (we love this game, so don\u2019t get\u00a0<em>too<\/em> annoyed at that joke). Twilight Princess was a welcome addition to the system&#8217;s library (and like Breath of the Wild, also served as a launch title for newer hardware, with the Wii), for back then the release of The Wind Waker \u2013 and the GameCube\u2019s cutesy design for that matter \u2013 drove some gamers away due to it all seeming childish and aimed at children. Twilight Princess helped change this perception, for it presented the series in a much \u201cdarker\u201d and \u201cmore realistic\u201d tone, which delighted many. And just like the aforementioned, Twilight Princess also received the HD remake it deserved on the Wii U due to its popularity.<\/span><\/p>\n<p><span class=\"s1\">The GameCube also received The Legend of Zelda: Master Quest, a reworked version of Ocarina of Time containing remixed puzzles and dungeons with a steep difficulty curve that was intended for the N64.<\/span> It came bundled with The Wind Waker in some regions \u2013 though sold separately in others \u2013 and was part of a two-game disc in which the original Ocarina of Time was also contained. Not sure if that counts, but hey it was\u00a0<em>technically<\/em> still a \u2013 albeit slightly\u00a0\u2013 new Zelda offering and experience to play on Nintendo&#8217;s latest system. It should also be noted that the GameCube also saw the release of <a href=\"http:\/\/www.nintendolife.com\/games\/gamecube\/legend_of_zelda_four_swords_adventures\"><strong>The Legend of Zelda: Four Swords Adventures<\/strong><\/a>, though it&#8217;s debatable whether the game is more of a spinoff Zelda title as opposed to a main series one due to its reliance on the Game Boy Advance and completely different take on core Zelda entries.<\/p>\n<p><span class=\"s4\">As for our favourite \u2013 or only \u2013 plumber in red, the Super Mario series continued with <a href=\"http:\/\/www.nintendolife.com\/games\/gamecube\/super_mario_sunshine\"><strong>Super Mario Sunshine<\/strong><\/a>. Ultimately it\u2019s gone down as a great 3D Mario adventure, but in general seems to be lost in the shuffle when the best home console Mario games are compared. However, many have been vocal about a \u201cSuper Mario Sunshine HD\u201d remake, so maybe it\u2019ll get the same treatment that The Wind Waker and Twilight Princess did \u2013 except on the Nintendo Switch. Of course, though it was the system&#8217;s launch title, we\u2019re not counting <strong><a href=\"http:\/\/www.nintendolife.com\/games\/gamecube\/luigis_mansion\">Luigi\u2019s Mansion<\/a><\/strong> here due to it simply not fitting within the category of main series Mario games.<\/span><\/p>\n<p>So again, we got two incredible main series Zelda games (and an additional reworked version of an existing 3D Zelda game if you want to count that) and one main series Mario game on the Nintendo GameCube. Was it Mario or Zelda who<span class=\"s3\">\u00a0took this period in gaming history for you?<\/span>\u00a0<\/p>\n<aside class=\"picture strip\">\n<div class=\"img\"><a href=\"http:\/\/images.nintendolife.com\/news\/2017\/11\/poll_the_two-decade_history_of_3d_mario_and_zelda_games\/attachment\/3\/original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2017\/11\/poll_the_two-decade_history_of_3d_mario_and_zelda_games\/attachment\/3\/original.jpg\" alt=\"4_v2.png\" \/><\/a><\/div>\n<\/aside>\n<h3><strong>An E-motion-al Era (2006 &#8211; 2012)<\/strong><\/h3>\n<p>The Nintendo Wii seemed to be a console that aimed to cater to a wide demographic, but this didn\u2019t stop the big N from releasing some bar-setting titles within its two flagship franchises. The system was also the mark of Nintendo revolutionising once again, for its motion control approach played a part in its Mario and Zelda outings\u00a0\u2013 for better or worse.<\/p>\n<p><span class=\"s5\">For starters, Twilight Princess was a launch title on the console, a similar approach to what we\u2019ve seen with The Legend of Zelda: Breath of the Wild on both Wii U and Switch platforms.<\/span> <span class=\"s4\">Twilight Princess was originally planned for a 2005 GameCube release, but was delayed by a year so that it could be refined with additional content and also ported onto the upcoming Wii, leading to its dual-release.\u00a0<\/span>The game was virtually the same as its GameCube counterpart, though it\u2019s been argued that it\u2019s the inferior version due to the whole world being flipped to compensate for its implementation of motion controls. The combination of many believing that the GameCube version \u201cplays better\u201d and that it was dual-released with the Wii version is a large reason as to why the GameCube version is so rare and sought after. Nevertheless, Twilight Princess was a welcome addition on the Wii in general due to allowing the many who would seemingly miss the adventure on the console&#8217;s underperforming predecessor to experience Link in almighty wolf form on a shiny new commercial system.<span class=\"Apple-converted-space\">\u00a0<\/span><\/p>\n<p><span class=\"s3\">Where the Wii really stood out, however, was in its two 3D Super Mario adventures, that being <a href=\"http:\/\/www.nintendolife.com\/games\/wii\/super_mario_galaxy\"><strong>Super Mario Galaxy<\/strong><\/a>\u00a0and\u00a0<a href=\"http:\/\/www.nintendolife.com\/games\/wii\/super_mario_galaxy_2\"><strong>Super Mario Galaxy 2<\/strong><\/a>. This was the first time Nintendo launched two main series Mario games on one system, a formula that The Legend of Zelda franchise was accustomed to since the aforementioned N64 era. Galaxy 1 &amp; 2 were groundbreaking titles, both from gameplay and game design standpoints. Sure, you had your motion controls squeezed in here and there to remind players of the Wii\u2019s flashy new capabilities, but the general consensus was that they were very well implemented and didn\u2019t greatly impact on the player\u2019s experience, unlike Twilight Princess and the other Zelda that came to be, <a href=\"http:\/\/www.nintendolife.com\/games\/wii\/legend_of_zelda_skyward_sword\"><strong>The Legend of Zelda: Skyward Sword<\/strong><\/a>. Skyward Sword received mixed reactions due to its overall direction on the series, but more importantly due to its motion controls (YouTube Miyamoto\u2019s unfortunate demonstration of it at E3 2010 if you haven\u2019t already). Nevertheless, it was still enjoyed by plenty and took the Zelda franchise to soaring new heights \u2013 literally and figuratively.<\/span><\/p>\n<p><span class=\"s3\">Isn\u2019t there a title we&#8217;ve missed, you ask? Well of course! In the midst of Super Mario Galaxy 1 &amp; 2 came <strong><a href=\"http:\/\/www.nintendolife.com\/games\/wii\/new_super_mario_bros_wii\">New Super Mario Bros. Wii<\/a><\/strong>, an adventure that allowed players to relive the classic 2D side-scrolling platformer Mario games that rose the Nintendo mascot to stardom in the first place. Despite what many argue, it\u2019s hard not to count NSMBW as a main series home console 3D Mario game since the game is far from a spinoff title, and although presented in 2D, is of course technically a game developed in 3D. It&#8217;s arguable that it was actually as &#8220;main series&#8221; as Mario could get, for Nintendo took the franchise back to its core roots. It was a change of pace from the 3D Marios we were used to within the era of modern gaming, yet the concept still achieved high praise all round due to its innovative take on the classic formula\u00a0\u2013 capturing the attentions of both oldie and newbie Mario players.<\/span><\/p>\n<p><span class=\"s3\">Now in this case, we had three titles from Mario and two from Zelda grace the Wii. Was it red or green that stole your heart?<\/span><\/p>\n<aside class=\"picture strip\">\n<div class=\"img\"><a href=\"http:\/\/images.nintendolife.com\/news\/2017\/11\/poll_the_two-decade_history_of_3d_mario_and_zelda_games\/attachment\/4\/original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2017\/11\/poll_the_two-decade_history_of_3d_mario_and_zelda_games\/attachment\/4\/original.jpg\" alt=\"5_v2.png\" \/><\/a><\/div>\n<\/aside>\n<h3>Feeling Blue with U (2012 &#8211; 2017)<\/h3>\n<p>The Wii U is something this writer likes to call the \u201cGameCube 2.0\u201d. It\u2019s another underrated system of Nintendo\u2019s \u2013 with a divisive design, confusing marketing, and a lacklustre scheduled release of games in its opening years that ultimately led to its abysmal sales performance. One title that did the console wonders from the get-go, however, was <strong><a href=\"http:\/\/www.nintendolife.com\/games\/wiiu\/new_super_mario_bros_u\">New Super Mario Bros. U<\/a><\/strong>. Much like the aforementioned NSMBW, NSMBU took the NSMBW formula and added a welcomed lick of shiny new HD paint \u2013 a first for Nintendo\u2019s flagship series. Nintendo also released <strong><a href=\"http:\/\/www.nintendolife.com\/games\/wiiu-eshop\/new_super_luigi_u\">New Super Luigi U<\/a><\/strong>, a game that was both released as bundled DLC with NSMBU and a standalone retail version, containing redesigned levels specifically for Luigi&#8217;s abilities and play style. Both were brilliant games in general, but collectively wasn&#8217;t the 3D Mario experience everyone was licking their chops for (as they were 2D platformers in gameplay), and after the buzz around NSMBU and NSLU faded away, the Wii U\u2019s library wasn\u2019t looking too exciting.<\/p>\n<p><span class=\"s3\">Thankfully, sooner or later, along came <a href=\"http:\/\/www.nintendolife.com\/games\/wiiu\/super_mario_3d_world\"><strong>Super Mario 3D World<\/strong><\/a>, a game that\u2019s been hailed as one of the best well-rounded Mario experiences to date due to its hybrid take on both classic and modern Mario game mechanics. Near enough the same time, the aforementioned <a href=\"http:\/\/www.nintendolife.com\/games\/wiiu\/legend_of_zelda_the_wind_waker_hd\"><strong>The Legend of Zelda: The Wind Waker HD<\/strong><\/a> came into existence too. It was another first for Nintendo\u2019s other big franchise, for this was the first time any Zelda game could be played in glorious HD. The formula worked so well that Nintendo decided to do exactly the same thing with its other 3D main series Zelda title on the GameCube, resulting in <strong><a href=\"http:\/\/www.nintendolife.com\/games\/wiiu\/legend_of_zelda_twilight_princess_hd\">The Legend of Zelda: Twilight Princess HD<\/a><\/strong>. Despite both games being ports to a new system, they more than helped keep the Wii U somewhat afloat during its drowning existence, and were received well. Again however, the Wii U\u2019s poor scheduling of new releases led to many complaints, and Nintendo were in dire need to develop and publish some new heavy-hitters.<\/span><\/p>\n<p><span class=\"s3\">Cue a trailer that gave the Wii U a sudden glimmer of hope. It was the announcement of the upcoming new Zelda game (then unofficially known as \u201cZelda U\u201d). It made those growing frustrated with the system hang in there for that much longer, even though the Wii successor offered some incredible titles in <strong><a href=\"http:\/\/www.nintendolife.com\/games\/wiiu\/mario_kart_8\">Mario Kart 8<\/a><\/strong>, <a href=\"http:\/\/www.nintendolife.com\/games\/wiiu\/super_smash_bros_for_wii_u\"><strong>Super Smash Bros. for Wii U<\/strong><\/a>, <strong><a href=\"http:\/\/www.nintendolife.com\/games\/wiiu\/splatoon\">Splatoon<\/a><\/strong>, and <a href=\"http:\/\/www.nintendolife.com\/games\/wiiu\/super_mario_maker\"><strong>Super Mario Maker<\/strong><\/a>, to name a few. Unfortunately though, as you all know by now, \u201cZelda U\u201d was delayed year after year, and as mentioned earlier eventually launched alongside its Nintendo Switch counterpart on March 23rd 2017. Yes, \u201cZelda U\u201d became The Legend of Zelda: Breath of the Wild \u2013 an absolutely stunning and fresh take on the much-loved Zelda series \u2013 but it took far too long for those clinging onto their Wii U consoles for its inevitable release.<\/span><\/p>\n<p><span class=\"s3\">Right, so we received two 2D and one \u201c2.5D\u201d-styled main series Mario games, two HD ports of existing main series Zelda entries, and one new and epic 3D Zelda adventure title. Who walked away with it this time round?<\/span><\/p>\n<aside class=\"picture strip\">\n<div class=\"img\"><a href=\"http:\/\/images.nintendolife.com\/news\/2017\/11\/poll_the_two-decade_history_of_3d_mario_and_zelda_games\/attachment\/5\/original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2017\/11\/poll_the_two-decade_history_of_3d_mario_and_zelda_games\/attachment\/5\/original.jpg\" alt=\"6_v2.png\" \/><\/a><\/div>\n<\/aside>\n<h3><span class=\"s3\">The Hybrid Happening (2017 &#8211; present date)<\/span><\/h3>\n<p><span class=\"s3\">So here we are now, the era of Nintendo\u2019s latest hybrid console: the Nintendo Switch. Let\u2019s cut to the chase \u2013 The Legend of Zelda: Breath of the Wild and Super Mario Odyssey are already being compared for \u201cGame of the Year\u201d. It\u2019s this notion that motivated the creation of this article, for both games take the Mario and Zelda franchises to never-before-seen horizons \u2013 and are even more impressive considering that they can be played on both the big screen as well as on the go in stunning HD. As mentioned, Breath of the Wild was the Nintendo Switch&#8217;s launch title, and has kept many sticking around for hours due to its vast lands to explore and copious amounts of current and upcoming DLC. The game shook up the traditional Zelda formula a lot, <a class=\"external\" href=\"http:\/\/www.nintendolife.com\/news\/2017\/10\/soapbox_breath_of_the_wild_is_amazing_but_is_it_the_3d_zelda_that_enthusiasts_expected\">which both delighted and disappointed many<\/a>. Regardless, it can&#8217;t be argued that the game wasn&#8217;t a revolutionary entry in the franchise&#8217;s history, though it&#8217;s often likened to the original <a href=\"http:\/\/www.nintendolife.com\/games\/nes\/legend_of_zelda\"><strong>The Legend of Zelda<\/strong><\/a> on the NES due to its open world setting \u2013 albeit a helluva lot more beautiful to marvel at.\u00a0<\/span><\/p>\n<p>Despite the world only having a month or so with Odyssey, it&#8217;s clear to see that the game is almost a must-have for any Mario fan. Sure, it&#8217;s been criticised for a somewhat short campaign, but that&#8217;s largely dependent on how the player wishes to play the game\u00a0\u2013 and there&#8217;s lots to do post-game too. The game plays tremendously\u00a0\u2013 Mario has never felt better to control\u00a0\u2013 and its worlds are some of the prettiest sights we&#8217;ve ever seen in any Super Mario title. It almost feels like a celebration of the entire Mario series, for it \u2013 without getting into spoiler territory\u00a0\u2013 contains nostalgic moments and gameplay elements that should put smiles (and perhaps happy tears) on the faces of many who grew up with the moustached hero in his previous adventures.<\/p>\n<p><span class=\"s3\">So, as of the date of this publication, which Nintendo giant deserves to sit on the throne? Yes, it&#8217;s been less than a year for both titles, and we&#8217;re not sure what the big N will cook up next for each franchise&#8217;s main series games \u2013\u00a0so this one&#8217;s extra tough!<\/span><\/p>\n<aside class=\"picture strip\">\n<div class=\"img\"><a href=\"http:\/\/images.nintendolife.com\/news\/2017\/11\/poll_the_two-decade_history_of_3d_mario_and_zelda_games\/attachment\/0\/original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2017\/11\/poll_the_two-decade_history_of_3d_mario_and_zelda_games\/attachment\/0\/original.jpg\" alt=\"1.png\" \/><\/a><\/div>\n<\/aside>\n<h3>Final Verdict<\/h3>\n<p>And now for the ultimate poll. Taking everything mentioned above, we ask you to determine which franchise you feel has &#8220;won&#8221; the main series home console &#8220;battle&#8221; overall.<\/p>\n<p>Do you agree with some of these results? What&#8217;s your favourite main series home console 3D Mario and Zelda game, and era in general? Let us know your thoughts on all of this in the usual spot below.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It\u2019s hard to deny that the Nintendo Switch has been a monumental success since its launch back in March of this year, and that\u2019s not only due to the console\u2019s innovative design and functionality, but also thanks to some of the tremendous software we\u2019ve received on the system. Two notable entries, however, are its launch [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-6188","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/6188","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=6188"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/6188\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=6188"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=6188"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=6188"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}