{"id":60360,"date":"2018-11-06T23:33:00","date_gmt":"2018-11-06T23:33:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/330098"},"modified":"2018-11-06T23:33:00","modified_gmt":"2018-11-06T23:33:00","slug":"video-boss-battle-design-fundamentals","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/11\/06\/video-boss-battle-design-fundamentals\/","title":{"rendered":"Video: Boss battle design fundamentals"},"content":{"rendered":"<p>The boss battle is an awe-inspiring gameplay culmination that\u00a0evaluates and breaks acquired skills, reveals more of the story, and serves as a major, memorable test of strength for the player.<\/p>\n<p>In this GDC 2018 session, Untame&#8217;s\u00a0(known for the puzzle-platformer\u00a0<em>Mushroom 11)<\/em>\u00a0Itay Keren discusses the various aspects that make a well-designed, effective and memorable boss battle.<\/p>\n<p>Through providing a retrospective of classic to modern game moments, Keren discusses the design fundamentals of boss battles while evoking memories of players&#8217;\u00a0favorite video game encounters.<\/p>\n<p>It&#8217;s\u00a0an\u00a0insightful talk that&#8217;s still\u00a0worth watching, so developers\u00a0shouldn&#8217;t miss the\u00a0opportunity to do so now that it&#8217;s\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=48Ymh4Ge5j8\">freely available on the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent UBM Americas.<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The boss battle is an awe-inspiring gameplay culmination that\u00a0evaluates and breaks acquired skills, reveals more of the story, and serves as a major, memorable test of strength for the player. In this GDC 2018 session, Untame&#8217;s\u00a0(known for the puzzle-platformer\u00a0Mushroom 11)\u00a0Itay Keren discusses the various aspects that make a well-designed, effective and memorable boss battle. Through [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":60361,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-60360","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/60360","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=60360"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/60360\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/60361"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=60360"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=60360"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=60360"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}