{"id":59035,"date":"2018-10-31T16:11:11","date_gmt":"2018-10-31T16:11:11","guid":{"rendered":"https:\/\/www.pockettactics.com\/articles\/command-and-conquer-rivals-release-date\/"},"modified":"2018-10-31T16:11:11","modified_gmt":"2018-10-31T16:11:11","slug":"command-conquer-rivals-releases-december-4th","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/10\/31\/command-conquer-rivals-releases-december-4th\/","title":{"rendered":"Command &amp; Conquer Rivals Releases December 4th"},"content":{"rendered":"<div><img decoding=\"async\" src=\"http:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2018\/11\/command-conquer-rivals-releases-december-4th.jpg\" class=\"ff-og-image-inserted\" \/><\/div>\n<p>We were just as sceptical as you guys were when <a href=\"https:\/\/www.pockettactics.com\/articles\/e3-2018-command-and-conquer-rivals-announced\/\" target=\"_blank\">we first heard about the existence of <em>Command &amp; Conquer: Rivals<\/em><\/a>. It IS a pretty cynical use of a much loved franchise that hasn\u2019t had a decent try in years, after all.<\/p>\n<p>At the same time, looking at what we\u2019ve seen so far (including <a href=\"https:\/\/www.pockettactics.com\/articles\/command-and-conquer-rivals-gameplay-e3-2018\/\" target=\"_blank\">Dan\u2019s hands-on time with the game at E3<\/a>), I still think there\u2019s room for Rivals to surprise us all. Plenty of people who\u2019ve actually played the game have suggested that it\u2019s actually pretty decent. Behind the abused license seem to lurk a paced, deep tactics game that just wants to be given a chance.<\/p>\n<p>[embedded content]<\/p>\n<p>Which you can do come <strong>December 4th<\/strong>, when the game releases worldwide on both iOS and Android devices.<\/p>\n<p>As EA themselves point out, this isn\u2019t a \u201cdrop-and-watch\u201d game like other competitive strategy tiles on mobile. You do have control of your units through all stages of a match. EA are also pretty serious about making this a major mobile title for them, as indicated by their <a href=\"https:\/\/s22.q4cdn.com\/894350492\/files\/doc_financials\/2019\/q2\/Q2-FY19-Prepared-Remarks.pdf\" target=\"_blank\">yearly earnings report<\/a>:<\/p>\n<blockquote>\n<p>It will also be our next official EA competitive gaming franchise, with a complete ecosystem beginning to roll out in Q4, including community tournaments and a championship pro scene. This is a fast-paced, head-to-head strategy game that is easy to play, a lot of fun, and perfect for competitive play. We\u2019ve had great engagement and feedback in our soft-launch testing, and strong interest from competitive players. This is our first entry into mobile esports, and we\u2019re excited for Command &amp; Conquer: Rivals to expand our global audience of players and spectators.<\/p>\n<\/blockquote>\n<p>What is currently unknown, and what we\u2019ll be looking closely at, is the monetisation systems. EA have a bad reputation in this space, and I doubt their overall strategy will shift dramatically for <em>Rivals<\/em>, but if we\u2019re lucky, it may be just enough to make it worth-while. The influences of games like <em>Fortnite<\/em> also can\u2019t be ignored, which subsist largely on cosmetic DLC \u2013 proof, of sorts, that you don\u2019t need to resort to pay-to-win to engage your player base.<\/p>\n<p>You can go to the <a href=\"https:\/\/www.ea.com\/en-gb\/games\/command-and-conquer\/command-and-conquer-rivals\" target=\"_blank\">official website<\/a> if you want to try and get in on the pre-release activity on iOS, and on Android you can just <a href=\"https:\/\/play.google.com\/store\/apps\/details?id=com.ea.gp.candcwarzones\" target=\"_blank\">register directly on the Google Play store<\/a>.<\/p>\n<p><em>Command &amp; Conquer Rivals will release world-wide on iOS and Android December 4th, 2018.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>We were just as sceptical as you guys were when we first heard about the existence of Command &amp; Conquer: Rivals. It IS a pretty cynical use of a much loved franchise that hasn\u2019t had a decent try in years, after all. At the same time, looking at what we\u2019ve seen so far (including Dan\u2019s [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":59036,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[70],"tags":[],"class_list":["post-59035","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-mobile-game-releases"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/59035","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=59035"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/59035\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/59036"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=59035"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=59035"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=59035"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}