{"id":58474,"date":"2018-10-29T22:22:00","date_gmt":"2018-10-29T22:22:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/329589"},"modified":"2018-10-29T22:22:00","modified_gmt":"2018-10-29T22:22:00","slug":"video-the-implementation-of-pro-guitar-mode-in-rock-band-3","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/10\/29\/video-the-implementation-of-pro-guitar-mode-in-rock-band-3\/","title":{"rendered":"Video: The implementation of pro guitar mode in Rock Band 3"},"content":{"rendered":"<p>In 2008, music games were a big thing but the genre\u00a0needed to innovate. Thus, Pro Guitar mode was introduced to <em>Rock Band 3<\/em> with the intention of having\u00a0people play on a real guitar, and actually\u00a0learn to play the instrument.\u00a0<\/p>\n<p>In this classic GDC 2011\u00a0talk, Harmonix&#8217;s Jason Booth and Sylvain Dubrofsky break down the production and implementation of Pro Guitar mode in <em>Rock Band 3<\/em>.<\/p>\n<p>The duo discuss how\u00a0Pro Guitar mode was the result\u00a0of three months of kicking around ideas, seven months of prototyping, and a full thirteen months of production to make it a reality.<\/p>\n<p>It was an\u00a0insightful talk that&#8217;s still worth watching, so developers\u00a0shouldn&#8217;t miss the\u00a0opportunity to do so now that it&#8217;s\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=HrZWGGl5duk\">freely available on the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent UBM Americas.<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In 2008, music games were a big thing but the genre\u00a0needed to innovate. Thus, Pro Guitar mode was introduced to Rock Band 3 with the intention of having\u00a0people play on a real guitar, and actually\u00a0learn to play the instrument.\u00a0 In this classic GDC 2011\u00a0talk, Harmonix&#8217;s Jason Booth and Sylvain Dubrofsky break down the production and [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":58475,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-58474","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/58474","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=58474"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/58474\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/58475"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=58474"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=58474"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=58474"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}