{"id":57811,"date":"2018-10-26T22:25:00","date_gmt":"2018-10-26T22:25:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/329487"},"modified":"2018-10-26T22:25:00","modified_gmt":"2018-10-26T22:25:00","slug":"video-the-level-design-behind-cut-the-rope-and-trainyard","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/10\/26\/video-the-level-design-behind-cut-the-rope-and-trainyard\/","title":{"rendered":"Video: The level design behind Cut the Rope and Trainyard"},"content":{"rendered":"<p>In this GDC 2012\u00a0talk, Magicule&#8217;s Matt Rix and Zeptolab&#8217;s Semyon Voinov\u00a0share game design insights they learned while creating <em>Trainyard<\/em> and <em>Cut The Rope.<\/em><\/p>\n<p>Rix and Voinov\u00a0discuss their\u00a0tried and true principles for level design, data driven decisions, and gameplay choices.<\/p>\n<p>They explain how these addictive games have amassed scores of enthusiastic fans and achieved wide popularity.<\/p>\n<p>It was an\u00a0insightful talk that&#8217;s still worth watching, so developers\u00a0shouldn&#8217;t miss the\u00a0opportunity to do so now that it&#8217;s\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=zSUu_36SmlQ\">freely available on the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent UBM Americas.<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this GDC 2012\u00a0talk, Magicule&#8217;s Matt Rix and Zeptolab&#8217;s Semyon Voinov\u00a0share game design insights they learned while creating Trainyard and Cut The Rope. Rix and Voinov\u00a0discuss their\u00a0tried and true principles for level design, data driven decisions, and gameplay choices. They explain how these addictive games have amassed scores of enthusiastic fans and achieved wide popularity. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":57812,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-57811","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/57811","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=57811"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/57811\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/57812"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=57811"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=57811"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=57811"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}