{"id":55924,"date":"2018-10-18T20:12:00","date_gmt":"2018-10-18T20:12:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/328970"},"modified":"2018-10-18T20:12:00","modified_gmt":"2018-10-18T20:12:00","slug":"rockstar-games-clocks-the-average-employees-workweek-at-42-45-hours","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/10\/18\/rockstar-games-clocks-the-average-employees-workweek-at-42-45-hours\/","title":{"rendered":"Rockstar Games clocks the average employee&#8217;s workweek at 42-45 hours"},"content":{"rendered":"<p>Rob Nelson, the co-head of Rockstar North, sat down with The Guardian to talk about the company\u2019s day-to-day in response to the outcry that rose up following Rockstar founder Dan Houser\u2019s 100-hour weeks comment last week.<\/p>\n<p>The <a href=\"https:\/\/www.theguardian.com\/games\/2018\/oct\/18\/rockstar-games-working-conditions-red-dead-redemption-2-rob-nelson\">full story<\/a> has some quotes from Nelson about the studio\u2019s typical working hours that help paint a picture of what a week at Rockstar Games looks like. It\u2019s worth noting that Rockstar has been making a significant effort to fight back against the claim that heavy crunch is the norm as of late.\u00a0<\/p>\n<p>The company lifted its social media policy recently and encouraged current employees to speak candidly about their time at the company, though its fair to point out that employees with more negative opinions might be reluctant to publicly share their thoughts.<\/p>\n<p>To that end, the Guardian story offers a more empirical look at the hours game developers tend to work at Rockstar Games. The company provided the publication with employees\u2019 self-reported hours spanning from January to September of this year.<\/p>\n<p>According to those numbers, the average Rockstar developer works between 42.4 and 45.8 hours a week. Across the entire studio, the longest average workweek fell in early July at 50.1 hours. During that week, the Guardian says that 20 percent of employees recorded working at least 60 hours, with at least one employee working as many as 67.1 hours.<\/p>\n<p>\u201cDo people work hard and is there overtime and extra effort put in? Yes, there is. Is it something we want happening regularly for long periods of time or as an accepted part of our process or as a \u2018badge of honor\u2019 thing? No, it is not,\u201d Nelson tells The Guardian. \u201cWe are always trying to improve how we are working and balance what we are making with how we make it and we will not stop working to improve in this area.\u201d<\/p>\n<p>Developers that spoke about their experiences at Rockstar Games say that crunch happens, but doesn\u2019t approach that now infamous 100-hour mark, a comment Houser has since clarified to be about only he and 3 other senior writers toward the end of <em>Red Dead Redemption 2<\/em>\u2019s development. More comments from those developers can be found <a href=\"http:\/\/gamasutra.com\/view\/news\/328940\/Rockstar_devs_comment_on_work_culture_after_100hours_backlash.php\">here<\/a>, while additional comments from Nelson can be found in the <a href=\"https:\/\/www.theguardian.com\/games\/2018\/oct\/18\/rockstar-games-working-conditions-red-dead-redemption-2-rob-nelson\">full Guardian story<\/a>.\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Rob Nelson, the co-head of Rockstar North, sat down with The Guardian to talk about the company\u2019s day-to-day in response to the outcry that rose up following Rockstar founder Dan Houser\u2019s 100-hour weeks comment last week. The full story has some quotes from Nelson about the studio\u2019s typical working hours that help paint a picture [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":55925,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-55924","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/55924","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=55924"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/55924\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/55925"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=55924"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=55924"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=55924"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}