{"id":55909,"date":"2018-10-08T22:30:28","date_gmt":"2018-10-08T22:30:28","guid":{"rendered":"https:\/\/www.sickgaming.net\/blog\/2018\/10\/08\/how-to-create-a-retro-game-boy-in-3d-part-2\/"},"modified":"2018-10-08T22:30:28","modified_gmt":"2018-10-08T22:30:28","slug":"how-to-create-a-retro-game-boy-in-3d-part-2","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/10\/08\/how-to-create-a-retro-game-boy-in-3d-part-2\/","title":{"rendered":"How to Create a Retro Game Boy in 3D: Part 2"},"content":{"rendered":"<figure class=\"final-product final-product--image\"><img decoding=\"async\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/final_image\/game-boy-colour.jpg\" alt=\"Final product image\" \/><figcaption>What You&#8217;ll Be Creating<\/figcaption><\/figure>\n<p>Follow this tutorial step-by-step to create a retro Nintendo Game Boy that you can use in video games, graphic design and illustration projects whilst learning how to model in&nbsp;<strong>Cinema 4D<\/strong>.&nbsp;<\/p>\n<p>Some of the skills you&#8217;ll learn in this tutorial include creating basic 3D modelling, importing reference images and basic rendering techniques.<\/p>\n<p>In this, the first part of the two-part tutorial, I&#8217;ll show you how&nbsp;to:<\/p>\n<ul>\n<li>How to create Materials<\/li>\n<li>How to Colour the Model<\/li>\n<li>How to Render the Game Boy&nbsp;<\/li>\n<\/ul>\n<h2><span class=\"sectionnum\">10.<\/span>&nbsp;How to Create a New Material<\/h2>\n<h3>Step 1<\/h3>\n<p>Located near the bottom of the screen there should be a material selection window. Click on&nbsp;<strong>Create &gt; New Material&nbsp;<\/strong>to create a new material to use that you can edit. I&#8217;ll use the materials to colour in the various objects and parts of our Nintendo Game Boy.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Create a new material\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-new-material.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p><strong>Double click<\/strong> on the new material to bring up the&nbsp;<strong>Material Editor<\/strong>. This is where you can adjust the various properties of your material such as the colour, transparency and reflectance etc.&nbsp;<\/p>\n<p>For this particular style we will only be interested in flat colour.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"The material editor\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-default-material.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>Untick the boxes for&nbsp;<strong>Colour&nbsp;<\/strong>and&nbsp;<strong>Reflectance<\/strong> and tick the button for&nbsp;<strong>Luminance<\/strong>. This gives us the flat colour look for our final image.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Edit the material editor properties\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-select-luminancel.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>To add a material to the object, drag and drop the material to the object using the mouse.&nbsp;<\/p>\n<p>You can also drag and drop the material onto the object listed on the right of the screen.<\/p>\n<p>The same material can be used for multiple parts of the model. For example, you can use this one material for the front, back and middle parts of our Nintendo Game Boy model.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Drag and drop the material onto an object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-apply-material.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">11.<\/span>&nbsp;How to Adjust the Material Properties<\/h2>\n<h3>Step 1<\/h3>\n<p>In the Material Editor, click on the arrow button next to&nbsp;<strong>Texture&nbsp;<\/strong>and select&nbsp;<strong>Sketch and Toon &gt; Cel&nbsp;<\/strong>from the menu.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select sketch and toon\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-toon.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Click on the new&nbsp;<strong>Cel&nbsp;<\/strong>button that appears next to Texture to bring up a new menu.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select Cel\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-cel.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>In this new menu, adjust the settings as follows:<\/p>\n<ol>\n<li>Change the Diffuse to match the image at below. It should be greyscale with the colour getting light from left to right.<\/li>\n<li>Untick Camera.<\/li>\n<li>Tick Lights.<\/li>\n<li>Tick Shadows&nbsp;<\/li>\n<li>Select&nbsp;<strong>Multiply&nbsp;<\/strong>from the drop down menu.<\/li>\n<\/ol>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Editing the sketch and toon properties\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-cel-shading.jpg\"><\/figure>\n<h3><span class=\"sectionnum\">Step 4<\/span><\/h3>\n<p><span class=\"sectionnum\">Select a colour by double clicking on the colour option box.&nbsp;<\/span><\/p>\n<p><span class=\"sectionnum\">The Material Editor gives you many different options for choosing and picking your colour. These include RGB, HSV etc. Choose whichever option you are most familiar with as a flat colour. Because of the&nbsp;<strong><\/strong>Multiply shading mode, the different colour shades will also appear in the material.<\/span><\/p>\n<p><span class=\"sectionnum\">If the material has already been applied to the model, the colour of the model will automatically be adjusted to the new material colour.<\/span><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Choosing a colour\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-cel-colour.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">12.<\/span>&nbsp;How to Adjust the Shading<\/h2>\n<h3>Step 1<\/h3>\n<p>To get a better idea of the shading and how our render will eventually turn out, click on the small black arrow on the bottom right of the&nbsp;<strong>Render Button<\/strong> and select&nbsp;<strong>Interactive Render Region&nbsp;<\/strong>from the menu.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select interactive render region\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-render-region.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Adjust the window so that it fits around the Game Boy model. Look for the very small arrow on the right hand side of the window and use the mouse to drag it to the top (this increases the resolution). Decrease the resolution by moving the arrow down if you need to.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Increase the resolution\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-increase-res.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>To change the way the light source is facing go to&nbsp;<strong>Options &gt; Default Light<\/strong>.<\/p>\n<p>Add a light object to the scene if you are more comfortable working that way.&nbsp;&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select default light\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-default-light.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>In the <strong>Default Light<\/strong> window, click where you would like the light source to come from on the sphere and it will sync with the view port. Experiment with different lighting positions to come up with a lighting situation that you like.&nbsp;<\/p>\n<p>This can be adjusted at anytime.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Editing the default light\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-change-light.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">13.<\/span>&nbsp;Other Lighting Solutions<\/h2>\n<h3>Step 1<\/h3>\n<p>To set up the basic lighting, you\u2019ll want to go to the&nbsp;<b>Floor&nbsp;<\/b>button located in the top menu bar.&nbsp;<b>Left Click-Hold&nbsp;<\/b>and then select&nbsp;<b>Physical Sky&nbsp;<\/b>from the menu.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select physical sky\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-physical-sky.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Ensuring that&nbsp;<strong>Physical Sky&nbsp;<\/strong>is selected in the menu on the right, a new menu will appear on the bottom right of the screen. Select the&nbsp;<b>Time and Location<\/b>&nbsp;tab and choose a time using the left and right arrow keys. This will change the lighting of the scene. Choose a suitable time to light up the scene.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Editing the physical sky\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-time.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>To add lighting to the scene, select the&nbsp;<strong>Add Light&nbsp;<\/strong>button in the top menu bar at the top of the screen.<\/p>\n<p>This will create a&nbsp;<strong>Light Object<\/strong>&nbsp;which you can move around the scene. Move the light object using the&nbsp;<strong>Move Tool&nbsp;<\/strong>to a suitable position.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select add light\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-add-light.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>To customise the lighting further, experiment with the light object options in the bottom right of the screen. Here you can adjust the&nbsp;<strong>Intensity, Light Type&nbsp;<\/strong>and even&nbsp;<strong>Colour.<\/strong><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Editing the light properties\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-settings-light.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">14.<\/span>&nbsp;How to Colour the Screen<\/h2>\n<h3>Step 1<\/h3>\n<p>Duplicate the material by holding&nbsp;<strong>CTRL&nbsp;<\/strong>on the keyboard and then using the mouse to click and drag the material to the side.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Duplicating the material\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-duplicate-material.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p><strong>Double click<\/strong> on the new material to open up the <strong>Material Editor<\/strong> and select&nbsp;<strong>Luminance<\/strong>. From there we can change the colour to the following:<\/p>\n<ul>\n<li><strong>R: 79<\/strong><\/li>\n<li><strong>G: 222<\/strong><\/li>\n<li><strong>B: 183<\/strong><\/li>\n<\/ul>\n<p><strong><\/strong>We can also click on&nbsp;<strong>Cel<\/strong> to change the shading properties of this material if needed.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Choosing a green colour\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-screen-colour.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>Duplicate the first material again (hold <strong>CTRL<\/strong> and <strong>click and drag<\/strong> with the mouse).<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Duplicating the material\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-another-material.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p><strong>Double click<\/strong> on the new material to open up the <strong>Material Editor<\/strong> and select&nbsp;<strong>Luminance<\/strong>. From there you can change the colour to the following:<\/p>\n<ul>\n<li><strong>R: 111<\/strong><\/li>\n<li><strong>G: 126<\/strong><\/li>\n<li><strong>B: 135<\/strong><\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Choosing the grey colour\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-dark-colour.jpg\"><\/figure>\n<h3>Step 5<\/h3>\n<p>To create a flat colour, select&nbsp;<strong>Cel&nbsp;<\/strong>and change the properties of&nbsp;<strong>Diffuse&nbsp;<\/strong>to one colour.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Editing the shading options\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-flat-colour.jpg\"><\/figure>\n<h3>Step 6<\/h3>\n<p>To apply the new materials to the object, use the mouse to drag and drop the materials to the object that you wish to colour. Drag and drop the material to the object list on the right side of the screen.<\/p>\n<p>Drag and drop the screen material onto the Game Boy screen.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Applying the green material to the screen\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-green-screen.jpg\"><\/figure>\n<h3>Step 7<\/h3>\n<p>Drag and drop the dark grey material onto the screen border of the Game Boy.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Applying the grey material to the screen border\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-grey-screen.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">15.<\/span>&nbsp;How to Colour the Buttons<\/h2>\n<h3>Step 1<\/h3>\n<p>Duplicate a new material from the first material again (hold <strong>CTRL and click and drag<\/strong> with the mouse). <strong>Double click<\/strong> on the new material to open up the <strong>Material Editor<\/strong> and select&nbsp;<strong>Luminance<\/strong>. Change the colour to the following:<\/p>\n<ul>\n<li><strong>R: 232<\/strong><\/li>\n<li><strong>G: 96<\/strong><\/li>\n<li><strong>B: 32<\/strong><\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Creating the red colour material\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-button-colour.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Duplicate a new material. <strong>Double&nbsp;click<\/strong> on the new material to open up the <strong>Material Editor<\/strong> and select&nbsp;<strong>Luminance<\/strong>. From there we can change the colour to the following:<\/p>\n<ul>\n<li><strong>R: 165<\/strong><\/li>\n<li><strong>G: 199<\/strong><\/li>\n<li><strong>B: 219<\/strong><\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Creating the light grey colour material\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-button-background.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p><strong>Drag and drop<\/strong> the light grey material onto the button borders of the Game Boy.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Applying the light grey colour material\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-apply-grey.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>Drag and drop the bright red material onto the main buttons of the Game Boy.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Applying the red colour material to the buttons\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-apply-red.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">16.<\/span>&nbsp;How to Colour the D-Pad &amp; Small Buttons<\/h2>\n<h3>Step 1<\/h3>\n<p>Duplicate a new material as you did before. <strong>Double&nbsp;click<\/strong> on the new material to open up the <strong>Material Editor<\/strong> and select&nbsp;<strong>Luminance<\/strong>. From there change the colour to the following:<\/p>\n<ul>\n<li><strong>R: 89<\/strong><\/li>\n<li><strong>G: 98<\/strong><\/li>\n<li><strong>B: 106<\/strong><\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Creating the dark grey colour material\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-dark-grey.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p><strong>Drag and drop<\/strong> the new material onto the D-Pad, Start and Select buttons of the Game Boy.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Applying the dark grey colour material to the buttons\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-apply-dark-grey.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">17.<\/span>&nbsp;How to Render the Game Boy<\/h2>\n<h3>Step 1<\/h3>\n<p>Click on the&nbsp;<strong>Render Settings&nbsp;<\/strong>button located in the top menu bar.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Selecting the render settings button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-render-settings.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>In the&nbsp;<strong>Save&nbsp;<\/strong>settings you can select the file location that you want to save your image in. Make sure you also choose the format (PNG) and tick&nbsp;<strong>Alpha Channel<\/strong>.<\/p>\n<p>You may wish to tick&nbsp;<b>Alpha Channel<\/b>&nbsp;on, if you want to continue editing the image in another program such as&nbsp;<strong>Adobe Photoshop.<\/strong><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Choosing the save settings\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-save.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>Under the <strong>Output Settings <\/strong>choose the resolution, height and width of the image. This tutorial uses the settings&nbsp;<strong>1920&#215;1200 72dpi<\/strong>.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Choosing the output settings\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-resolution.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>In the&nbsp;<strong>Anti-Aliasing&nbsp;<\/strong>settings, select&nbsp;<strong>Cubic (Still Image)&nbsp;<\/strong>which can be found under Filter. This will ensure that your render is nice and sharp.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Choosing the Anti-Aliasing settings\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-anti-aliasing.jpg\"><\/figure>\n<h3>Step 5<\/h3>\n<p>Click on the&nbsp;<strong>Render&nbsp;<\/strong>button to render your final image. Remember to make sure that you have selected the right view in your viewport (front, right, left or perspective etc.) and that you are happy with the camera angle.&nbsp;<\/p>\n<p>Choose a suitable angle in the viewport by navigating around the scene.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Click on the render button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-render.jpg\"><\/figure>\n<h3>Step 6<\/h3>\n<p>You can also create a camera if you would like greater control over the camera and render options.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Click on the camera button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-camera.jpg\"><\/figure>\n<h2>The End Result<\/h2>\n<p>Wait for the final render to finish. Once the render is complete you can repeat the steps above and change the camera or the view port to create a new image from a different angle.&nbsp;<\/p>\n<p>Throughout the course of the project you have successfully learnt how to:<\/p>\n<ul>\n<li>Import Reference Images<\/li>\n<li>Prepare for Modelling<\/li>\n<li>Model the retro Game Boy<\/li>\n<li>Create Materials<\/li>\n<li>Colour the Model<\/li>\n<li>Render the Game Boy&nbsp;<\/li>\n<\/ul>\n<p>Feel free to share your own creations below. You can also export your image into&nbsp;<strong>Adobe Photoshop<\/strong>&nbsp;to enhance it further or to use it as part of a larger image.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Final Nintendo Game Boy Image\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/30429\/image\/game-boy-colour.jpg\"><\/figure>\n<\/p>\n<div class=\"mediafed_ad\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" height=\"1\" src=\"http:\/\/audio.tutsplus.com.feedsportal.com\/c\/35227\/f\/668810\/s\/30429\/sc\/4\/mf.gif\" width=\"1\" \/><a href=\"http:\/\/da.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/30429\/a2.htm\"><img decoding=\"async\" border=\"0\" src=\"http:\/\/da.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/30429\/a2.img\" \/><\/a><img loading=\"lazy\" decoding=\"async\" border=\"0\" height=\"1\" src=\"http:\/\/pi.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/30429\/a2t.img\" width=\"1\" \/><\/div>\n","protected":false},"excerpt":{"rendered":"<p>What You&#8217;ll Be Creating Follow this tutorial step-by-step to create a retro Nintendo Game Boy that you can use in video games, graphic design and illustration projects whilst learning how to model in&nbsp;Cinema 4D.&nbsp; Some of the skills you&#8217;ll learn in this tutorial include creating basic 3D modelling, importing reference images and basic rendering techniques. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-55909","post","type-post","status-publish","format-standard","hentry","category-tutorials"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/55909","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=55909"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/55909\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=55909"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=55909"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=55909"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}