{"id":55456,"date":"2018-10-16T14:18:36","date_gmt":"2018-10-16T14:18:36","guid":{"rendered":"http:\/\/BungieNet_ContentItem_47335"},"modified":"2018-10-16T14:18:36","modified_gmt":"2018-10-16T14:18:36","slug":"destiny-2-update-2-0-4","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/10\/16\/destiny-2-update-2-0-4\/","title":{"rendered":"Destiny 2 Update 2.0.4"},"content":{"rendered":"<p><title>Destiny 2 Update 2.0.4 &gt; News | Bungie.net<\/title>&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013;<\/p>\n<div class=\"noJS\">\n<p>JavaScript is required to use Bungie.net<\/p>\n<\/div>\n<p>&#013;<\/p>\n<div class=\"bg_secondary JS cf\">\n<div id=\"search-container\">\n<div class=\"results\">\n<div class=\"search-results-template\">\n<div class=\"tabs-container\">\n<div class=\"tabs\">\n<div class=\"tab-wrapper\">\n<p>&#013; 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<\/p>\n<div id=\"content\">\n<div id=\"mainContent\">\n<div id=\"article-container\" class=\"grid\">\n<div class=\"content text-content\">\n<h2>Sandbox<\/h2>\n<p><b>Abilities<\/b><\/p>\n<div>\n<ul>\n<li>Titan<\/li>\n<ul>\n<ul>\n<li>Now Throwing Hammers can be picked only if your own Throwing Hammer ability is not fully charged<\/li>\n<li>Fixed an issue in which Burning Maul\u2019s slam attack was unintentionally triggering melee-based perks<\/li>\n<li>Banner Shield can no longer be overpenetrated by weapons with perks such as Armor-Piercing Rounds<\/li>\n<li>Resupply can now also benefit allies behind obstacles<\/li>\n<\/ul>\n<\/ul>\n<li>Hunter<\/li>\n<ul>\n<ul>\n<li>Fixed an issue in which Kill Clip would not trigger if players reloaded their weapon using Marksman\u2019s Dodge while having the Dragon\u2019s Shadow Exotic chest armor equipped<\/li>\n<\/ul>\n<\/ul>\n<li>Warlock<\/li>\n<ul>\n<ul>\n<li>Fixed an issue where Healing Rift and Well of Radiance could prevent weapon perks such as White Nail and Magnificent Howl from working properly<\/li>\n<ul>\n<ul>\n<li>Note: This introduced a bug where White Nail may occasionally activate after 2 hits. This will be addressed in a future update.<\/li>\n<\/ul>\n<\/ul>\n<li>Fixed an issue where Handheld Supernova could deal damage to allies<\/li>\n<li>Fixed an issue where Handheld Supernova kills would sometime appear as \u201cKilled by the Architects\u201d in the obituary and where the ability was inconsistent in triggering the Dark Matter perk<\/li>\n<li>Players will no longer perform the Atomic Breach melee ability when using the heavy attack of the Escalation Protocol Sword<\/li>\n<li>Fixed an issue in which using the Phoenix Protocol Exotic chest with Well of Radiance could result in weapons not rendering<\/li>\n<li>Casting Chaos Reach with your back up against a wall will no longer block the beam<\/li>\n<li>Fixed an issue in which Chaos Reach was dealing less damage at lower framerates; as a result, players may now notice an increase in total damage output<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<p><b>Armor<\/b><\/p>\n<div>\n<ul>\n<li>Lucky Pants will no longer reload Hand Cannons that are not stowed<\/li>\n<li>Fixed an issue where ammo scavenger perks would give certain weapons less ammo than intended<\/li>\n<li>Prodigal Grasps and Dragonfly Regalia Grasps will no longer block the player\u2019s view when they are using a Bow<\/li>\n<\/ul>\n<\/div>\n<p><b>Weapons<\/b><\/p>\n<div>\n<ul>\n<li>Increased Scout Rifle damage against combatants<\/li>\n<li>Repositioned the scope on the Fighting Lion\u2019s Lupus Visage ornament for better visibility while players are aiming down sights<\/li>\n<li>Decreased Fighting Lion damage to be brought in line with other breach-load Grenade Launchers\u00a0<\/li>\n<li>Reduced aim assist on Sleeper Simulant<\/li>\n<li>Buffed aim assist on Linear Fusion Rifles (not including Sleeper Simulant)<\/li>\n<li>Fixed an issue where Dynamic Sway Reduction and Zen Moment perks would not function properly when combined with Lunafaction Boots or Rally Barricade<\/li>\n<li>Fixed an issue where the Taken Spec mod description was displayed twice in weapon tooltips<\/li>\n<li>Fixed an issue where the Between Breaths ornament for Whisper of the Worm would not display properly<\/li>\n<li>The charge bar on compound Bows now fills in two stages to directly reflect the two stages of the drawing animation<\/li>\n<li>Fixed an issue where visual effects on some weapons were sometimes still visible next to a character using Super abilities<\/li>\n<li>Fixed an issue where being shot by an allied Guardian\u2019s Telesto could result in a crash<\/li>\n<li>Fixed an issue where One Thousand Voices would sometimes speak at the volume of One Hundred Thousand Voices<\/li>\n<li>Fixed an issue where Bows were not equipped properly when characters were sprinting<\/li>\n<li>Fixed an issue where the Badlander Shotgun was missing reload audio<\/li>\n<li>Updated the ATC Rex H\u00e4kke scope to align with other weapon scopes<\/li>\n<li>Fixed an issue where parts of Borealis did not display the correct element<\/li>\n<li>Fixed excessive perk activation audio for Redrix\u2019s Broadsword when players activated the Desperado perk<\/li>\n<li>Fixed excessive perk audio for Trinity Ghoul\u2019s Lightning Rod perk when the weapon is stowed<\/li>\n<li>Updated the draw animation on Trinity Ghoul<\/li>\n<li>Updated the description of Ionic Return on Borealis to more accurately reflect its bonus damage behavior<\/li>\n<\/ul>\n<\/div>\n<h2>Gambit<\/h2>\n<p><b>General<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue where Gambit clan engrams were not functioning properly<\/li>\n<li>Fixed an issue where shield walls would not spawn at the beginning of a match<\/li>\n<li>Fixed an issue where matchmaking for Gambit would sometimes take longer than intended, sometimes resulting in players being removed from the match<\/li>\n<ul>\n<ul>\n<li>Gambit Quitter Penalties have been reenabled<\/li>\n<\/ul>\n<\/ul>\n<li>Fixed an issue where the invasion portal would sometimes not open throughout the match<\/li>\n<\/ul>\n<\/div>\n<h2>Crucible<\/h2>\n<p><b>Iron Banner<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue where Iron Engram displayed a higher Power level than intended<\/li>\n<li>Fixed an issue where Iron Banner token rewards from matches were doubled<\/li>\n<li>All Iron Banner bounties will now reward powerful gear<\/li>\n<li>Iron Banner bounty requirements have been reduced:<\/li>\n<ul>\n<ul>\n<li>Lightbearer: Super kills reduced to 20 from 25<\/li>\n<li>Iron in the Blood: Match completions reduced to 15 from 30<\/li>\n<li>Shine On: Orbs generated reduced to 50 from 100<\/li>\n<li>Iron Victory: Match wins reduced to 7 from 10<\/li>\n<li>To Be Precise: Precision kills reduced to 50 from 100<\/li>\n<li>All in a Week\u2019s Work: Kills reduced to 150 from 250<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<p><b>General<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue where the kill feed would no longer display under certain circumstances<\/li>\n<li>Capture Zone waypoints no longer pulse when progress state changes or when in a Power Play in Iron Banner<\/li>\n<li>Fixed an issue that prevented audio cues from playing when players are revived in Countdown<\/li>\n<\/ul>\n<\/div>\n<p><b>Medals<\/b><\/p>\n<div>\n<ul>\n<li>In Breakthrough, fixed an issue where the \u201cQuick Strike\u201d medal could be awarded for a short time after deploying the Breaker<\/li>\n<li>Fixed an issue where the Survival medal \u201cLone Gun\u201d was firing for all players when winning a round<\/li>\n<li>Corrected an issue where the new \u201cPerimeter Control\u201d medal in Control did not properly replace the deprecated \u201cI Live Here Now\u201d medal<\/li>\n<\/ul>\n<\/div>\n<p><b>Quests<\/b><\/p>\n<div>\n<ul>\n<li>Updated quest step \u201cThe Candidate\u201d in \u201cForging the Broadsword\u201d to new requirements: \u201cIn the Crucible, rapidly defeat opponents in groups of two or more.\u201d\u00a0<\/li>\n<ul>\n<ul>\n<li>This step will now track individual players defeated in a multikill instead of counting only \u201cDouble Play\u201d medals\u00a0<\/li>\n<li>Before, \u201cTriple Play\u201d rewarded +1 progress for 1 Double Play. Now, \u201cTriple Play\u201d will award +2 progress for \u201cDouble Play\u201d and +1 for \u201cTriple Play.\u201d<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<hr \/>\n<h2>Items and Economy<\/h2>\n<div><b>General<\/b><\/p>\n<ul>\n<li>Fixed an issue where powerful gear could sometimes drop at the same Power level as a character or below<\/li>\n<li>Raised the low end of powerful gear, which slightly increases the average Power upgrade per powerful drop<\/li>\n<li>Edge Transit has some company; added Through Fire and Flood, Zenobia D, and Crooked Fang-4fr to world Legendary pool<\/li>\n<li>Fixed an issue where Prime Engrams were going straight to the postmaster at the end of Crucible matches; they will now show alongside other end-of-match rewards<\/li>\n<li>Fixed an issue where the Cataloguer emblem was repeatedly sent to postmaster for some players<\/li>\n<li>Fixed an issue where Offering to the Oracle was not being properly consumed on use for some players<\/li>\n<li>Fixed an issue where the Last Wish Ghost and Sparrow were not dropping at the intended drop rates<\/li>\n<li>Fixed an issue where some weapons did not dismantle into the proper materials<\/li>\n<\/ul>\n<\/div>\n<p><b>Triumphs<\/b><\/p>\n<div>\n<ul>\n<li>Removed \u201cTrace Rifle Mastery\u201d Crucible Triumph for players on all platforms<\/li>\n<li>Added Triumphs for completing Exotic badges in Collections<\/li>\n<li>\u201cTrusted Right Hand\u201d Triumph is now possible to complete<\/li>\n<ul>\n<ul>\n<li>It no longer requires more weekly bounties than are available in a week<\/li>\n<\/ul>\n<\/ul>\n<li>Triumphs to find all Ascendant chests in the Dreaming City no longer lose progress on the weekly reset if players have completed, but not yet claimed them<\/li>\n<\/ul>\n<\/div>\n<p><b>Collections<\/b><\/p>\n<div>\n<ul>\n<li>Transmat effects added to Collections, under the Flair category<\/li>\n<ul>\n<ul>\n<li>Transmat effects gained (inventory or postmaster), used, or dismantled after September 4, 2018 will be unlocked in Collections<\/li>\n<li>Transmat effects are unlocked when added to player inventory, NOT when gaining ships that have them pre-socketed<\/li>\n<\/ul>\n<\/ul>\n<li>Added event Ghosts to Collections<\/li>\n<li>Added Forsaken emblem variants to Collections<\/li>\n<li>Added missing emblems to Collections<\/li>\n<li>Source updated for the Grenade Launcher Through Fire and Flood: Obtained through Legendary drops and rank-up packages<\/li>\n<\/ul>\n<\/div>\n<p><b>Bounties<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue where bounties could expire in a players Post Master and cause WEASEL errors<\/li>\n<li>Fixed an issue where Korean IGR bounties did not have an Abandon option<\/li>\n<li>Added a recovery state for players who abandoned IGR bounties to acquire a weekly rotating IGR bounty for 250 Glimmer<\/li>\n<ul>\n<ul>\n<li>This recovery state persists until the next weekly reset<\/li>\n<\/ul>\n<\/ul>\n<li>Fixed an issue where the Eververse Bounty \u201cRise to the Challenge\u201d did not have an Abandon option<\/li>\n<ul>\n<ul>\n<li>Players who Abandon \u201cRise to the Challenge\u201d will be able to recover it from Eververse for 250 Glimmer until the weekly reset.<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<p><b>General<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue where boosted players could not receive Destiny 2 achievements for the boosted class<\/li>\n<ul>\n<ul>\n<li>Players will now receive the achievement when unlocking the first node of a new subclass<\/li>\n<\/ul>\n<\/ul>\n<li>Fixed an issue where players could not receive credit for the Destiny 2 achievement for completing the weekly Flashpoint<\/li>\n<li>Sturm quest will now increment when picking up Legendary and Exotic engrams<\/li>\n<li>Pinnacle wanted bounties from Spider will now complete for all members of the fireteam<\/li>\n<li>Bakken, the Relentless can now be summoned in the Divalian Mists<\/li>\n<li>Fixed an issue where the Blind Well could become locked if multiple players tried to activate it at once<\/li>\n<li>Heroic completion on the Rift Generator public event now consistently grants the appropriate rewards and properly counts toward Heroic public event completions<\/li>\n<li>Fixed an issue where some players were unable to access the Strike playlist<\/li>\n<li>Fixed an issue where enemies would not spawn during Kalli, the Corrupted raid encounter<\/li>\n<\/ul>\n<\/div><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p>&#013; 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News | Bungie.net&#013; &#013; &#013; &#013; &#013; &#013; &#013; &#013; &#013; &#013; &#013; &#013; &#013; &#013; JavaScript is required to use Bungie.net &#013; &#013; &#013; Items&#013; &#8230;&#013; &#013; \u00a0(+)&#013; &#013; &#013; &#013; &#013; &#013; Activities&#013; &#8230;&#013; &#013; \u00a0(+)&#013; &#013; &#013; &#013; &#013; &#013; Support&#013; &#8230;&#013; &#013; \u00a0(+)&#013; &#013; &#013; &#013; [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":55457,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[34],"tags":[],"class_list":["post-55456","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-bungie-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/55456","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=55456"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/55456\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/55457"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=55456"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=55456"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=55456"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}