{"id":55225,"date":"2018-10-15T23:03:00","date_gmt":"2018-10-15T23:03:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/328649"},"modified":"2018-10-15T23:03:00","modified_gmt":"2018-10-15T23:03:00","slug":"sega-reports-long-overtime-hours-cut-by-80","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/10\/15\/sega-reports-long-overtime-hours-cut-by-80\/","title":{"rendered":"Sega reports &#8216;long overtime&#8217; hours cut by 80%"},"content":{"rendered":"<p>Sega&#8217;s latest financial report claims\u00a0&#8220;long overtime hours&#8221; (which the company defines as working more than 80 extra hours in a month) have been reduced 80 to 90 percent\u00a0since establishing\u00a0the anti-overtime initiative back in 2013.<\/p>\n<p>According to Sega&#8217;s\u00a0<a href=\"https:\/\/www.segasammy.co.jp\/english\/ir\/library\/pdf\/printing_annual\/2018\/ssh_ar18e_web.pdf\">2018 Integrated Report<\/a>, the effort\u00a0has\u00a0been focused at four divisions: Sega Games proper, the arcade division Sega Entertainment, animation studio TMS Entertainment, and Sega Toys. The report also highlights overtime reduction as\u00a0one of the company\u2019s biggest short-term goals.\u00a0<\/p>\n<p>While the divisions listed above represent a small portion of Sega Sammy Holdings subsidiaries, Sega&#8217;s main Japanese development studio is there.<\/p>\n<p>&#8220;The main focus of the Group\u2019s work-style reforms is the achievement of a balance between work and private life,&#8221; the report says.<\/p>\n<p>&#8220;We want employees to have quality time outside of the office so that they do not lose their creative drive. Well-established measures that the Group has introduced to reduce long overtime work have produced tangible results.\u201d<\/p>\n<p>Alongside with the Japanese government&#8217;s work-style reform, Sega is also promoting remote work as a possibility for its staff.<\/p>\n<p>The introduction of new systems aimed at developing a healthier work-life balance is a feat to be proud of, but it&#8217;s worth noting that employees can be still work around four extra hours a day without being recorded in these figures provided.\u00a0<\/p>\n<p>The report also includes\u00a0an update on the Japanese firm&#8217;s Road to 2020, a long-term business strategy towards increased profits, productivity, and sales.<\/p>\n<p>The Road to 2020 has\u00a0Sega aiming for \u00a5300 billion (~$2.6 billion) in entertainment content\u00a0sales with an operating income of\u00a0\u00a530 billion (~$268 million) and an operating income margin of ten percent.<\/p>\n<p>To reach this goal, Sega\u00a0will put more attention to\u00a0its global games business and catalog of\u00a0intellectual properties to &#8220;create major hit products&#8221;.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sega&#8217;s latest financial report claims\u00a0&#8220;long overtime hours&#8221; (which the company defines as working more than 80 extra hours in a month) have been reduced 80 to 90 percent\u00a0since establishing\u00a0the anti-overtime initiative back in 2013. According to Sega&#8217;s\u00a02018 Integrated Report, the effort\u00a0has\u00a0been focused at four divisions: Sega Games proper, the arcade division Sega Entertainment, animation studio [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":55226,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-55225","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/55225","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=55225"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/55225\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/55226"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=55225"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=55225"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=55225"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}