{"id":54860,"date":"2018-10-12T19:00:27","date_gmt":"2018-10-12T19:00:27","guid":{"rendered":"https:\/\/news.xbox.com\/en-us\/?p=103474"},"modified":"2018-10-12T19:00:27","modified_gmt":"2018-10-12T19:00:27","slug":"for-honor-graphical-remaster-launching-with-marching-fire-on-october-16","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/10\/12\/for-honor-graphical-remaster-launching-with-marching-fire-on-october-16\/","title":{"rendered":"For Honor Graphical Remaster Launching with Marching Fire on October 16"},"content":{"rendered":"<div class=\"media_block\"><img decoding=\"async\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/ForHonorMarchingFire_ka_marchingfire_e3_180611_230pm_US_1539034701-hero.jpg\" class=\"media_thumbnail\"><\/div>\n<p><a href=\"https:\/\/www.microsoft.com\/en-us\/p\/for-honor-marching-fire-expansion\/bzt8s7pqn6f3\"><strong><em>For Honor Marching Fire<\/em><\/strong><\/a> is coming to Xbox One, bringing the four new heroes of the Wu Lin faction into the fray, the new PvE Arcade mode to test your mettle, and the new 4v4 Breach mode to challenge your team strategy as you siege or defend a castle. The October 16 launch also coincides with a massive free update that all <a href=\"https:\/\/www.microsoft.com\/en-us\/p\/for-honor-standard-edition\/c3hqkx3b35pd\"><em>For Honor<\/em><\/a> players will benefit from: a graphical remaster that implements a revamped lighting system, improved textures, new sky gradients, and more to make the game look better than ever.<\/p>\n<p>A \u201cremaster\u201d in the world of video games usually involves a game from a previous console generation, but according to Art Director Christian Diaz, live games like <em>For Honor<\/em> present a unique opportunity. \u201cWe wanted this game to be alive and to ensure players keep enjoying the game,\u201d says Diaz, \u201cso for me it was natural that we would do anything we can to improve the game on each level. So on my side, on the 3D programming team, this is what we came up with: \u2018What can we do to improve the visual experience of the player?\u2019\u201d<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"lazyload alignnone size-full wp-image-103500\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/24635_FH_BEFOREAFTER_GIF2b_1539373069.gif\" alt=\"For Honor Marching Fire Before and After Image\" width=\"550\" height=\"309\"\/><\/p>\n<p><noscript><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-103500\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/24635_FH_BEFOREAFTER_GIF2b_1539373069.gif\" alt=\"For Honor Marching Fire Before and After Image\" width=\"550\" height=\"309\"\/><\/noscript><\/p>\n<p>Together with his team, Diaz began to investigate data- and tech-related improvements they could make. What started as a side project soon blossomed into a complex effort involving multiple branches of the development team, and once they were able to test the results, the team saw notable improvements.<\/p>\n<p>\u201cWhat we achieved with this remaster is that we can convey a better <em>feeling<\/em> of what you are seeing and experiencing,\u201d says Diaz. He cites the example of the Valkenheim PvP map, the frosty northern home of the Viking faction. With the improved lighting and snow effects, you feel more strongly that you are doing battle in a frozen, forbidding place where the cold is severe.<\/p>\n<p>And the graphical remaster doesn\u2019t just affect the PvP maps like Valkenheim. The entire campaign is enhanced as well, including the real-time cinematic scenes that tell the story of the warring factions fighting for survival.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"lazyload alignnone size-full wp-image-103499\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/24634_FH_BEFOREAFTER_GIF1b_1539373059.gif\" alt=\"For Honor Marching Fire Before and After Image\" width=\"550\" height=\"309\"\/><\/p>\n<p><noscript><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-103499\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/24634_FH_BEFOREAFTER_GIF1b_1539373059.gif\" alt=\"For Honor Marching Fire Before and After Image\" width=\"550\" height=\"309\"\/><\/noscript><\/p>\n<p>Diaz is excited to get the improvements into the players\u2019 hands and see what they think. \u201cThe graphic updates we did help to create a more harmonious image,\u201d says Diaz, \u201cand a more convincing natural look and feel while improving overall image quality. They will bring better readability of what you see on screen, which can help gameplay as well, and overall immersion will be increased.\u201d<\/p>\n<p>You can see the details for yourself when the graphical remaster of <em>For Honor<\/em> goes live at the launch of the <em>Marching Fire<\/em> on October 16. The remaster will be free for all players, and Xbox Live Gold members will have free access to <em>Marching Fire\u2019s<\/em> 4v4 Breach mode. You can be among the first to try out the new PvE Arcade mode and put the new Wu Lin heroes to the test by <a href=\"https:\/\/www.microsoft.com\/en-us\/p\/for-honor-marching-fire-expansion\/bzt8s7pqn6f3\">purchasing the <strong><em>Marching Fire<\/em><\/strong> expansion from the Microsoft Store<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For Honor Marching Fire is coming to Xbox One, bringing the four new heroes of the Wu Lin faction into the fray, the new PvE Arcade mode to test your mettle, and the new 4v4 Breach mode to challenge your team strategy as you siege or defend a castle. The October 16 launch also coincides [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[26],"tags":[],"class_list":["post-54860","post","type-post","status-publish","format-standard","hentry","category-xbox-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/54860","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=54860"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/54860\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=54860"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=54860"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=54860"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}