{"id":54502,"date":"2018-10-12T21:43:00","date_gmt":"2018-10-12T21:43:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/328549"},"modified":"2018-10-12T21:43:00","modified_gmt":"2018-10-12T21:43:00","slug":"video-biowares-postmortem-look-at-the-making-of-star-wars-the-old-republic","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/10\/12\/video-biowares-postmortem-look-at-the-making-of-star-wars-the-old-republic\/","title":{"rendered":"Video: BioWare&#8217;s postmortem look at the making of Star Wars: The Old Republic"},"content":{"rendered":"<p>Building a massively-multiplayer online RPG became a very different, very competitive business after Blizzard&#8217;s\u00a0<em>World of Warcraft\u00a0<\/em>took the industry by storm in the mid-2000s.<\/p>\n<p>BioWare\u00a0was one of the few companies to debut a competiting MMORPG and keep it online, launching its own\u00a0<em>Star Wars: The Old Republic\u00a0<\/em>in 2011 and keeping it going (while navigating\u00a0the\u00a0transition to free-to-play) through to the present day.<\/p>\n<p>At GDC 2012,\u00a0MMO veterans and BioWare Austin leads Richard Vogel and Dallas Dickinson discussed how\u00a0<em>Star Wars: The Old Republic<\/em>\u00a0positioned itself to break into the\u00a0<em>World of Warcraft<\/em>-dominated MMO market. Throughout the talk, the pair explained in-depth the various strategies\u00a0the team used to prepare the game for a strong debut.<\/p>\n<p>The whole thing was fascinating, so if you missed it back then (or just want to refresh yoursef) you should know that Vogel and Dickinson&#8217;s talk is now\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=7bCjollo4ng\">freely available on the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent UBM Americas.<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Building a massively-multiplayer online RPG became a very different, very competitive business after Blizzard&#8217;s\u00a0World of Warcraft\u00a0took the industry by storm in the mid-2000s. BioWare\u00a0was one of the few companies to debut a competiting MMORPG and keep it online, launching its own\u00a0Star Wars: The Old Republic\u00a0in 2011 and keeping it going (while navigating\u00a0the\u00a0transition to free-to-play) through [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":54503,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-54502","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/54502","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=54502"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/54502\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/54503"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=54502"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=54502"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=54502"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}