{"id":54335,"date":"2018-10-12T04:50:00","date_gmt":"2018-10-12T04:50:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2018\/10\/video_digital_foundrys_complete_analysis_of_mega_man_11"},"modified":"2018-10-12T04:50:00","modified_gmt":"2018-10-12T04:50:00","slug":"video-digital-foundrys-complete-analysis-of-mega-man-11","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/10\/12\/video-digital-foundrys-complete-analysis-of-mega-man-11\/","title":{"rendered":"Video: Digital Foundry&#8217;s Complete Analysis Of Mega Man 11"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/be629465a62f5\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/be629465a62f5\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<div><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2018\/10\/video_digital_foundrys_complete_analysis_of_mega_man_11\/large.jpg\" class=\"ff-og-image-inserted\" \/><\/div>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\">[embedded content]<\/div>\n<\/aside>\n<p>Capcom&#8217;s <strong><a class=\"external\" href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/mega_man_11\">Mega Man 11<\/a><\/strong> arrived on the Nintendo Switch last week. Being a multi-platform release, Digital Foundry has taken a chance to examine each version of the game and also investigate how the design of Mega Man 11 mimics the classic releases. As is noted, the team &#8220;clearly understands&#8221; what makes the series so great. The video briefly addresses how <a class=\"external\" href=\"http:\/\/www.nintendolife.com\/games\/wiiu\/mighty_no_9\"><strong>Mighty No. 9<\/strong><\/a> falls short of what it is trying to accomplish as well.<\/p>\n<p>In terms of the technical side of the game, Mega Man 11 offers &#8220;responsive controls&#8221; that are a &#8220;perfect fit&#8221; for the series. Tests conducted confirmed the eleventh entry has low input latency &#8211; especially on the Xbox and Switch. In terms of the performance, Mega Man 11 in docked mode on the Switch comes in at 1080p &#8211; like other platforms, but does not have anti-aliasing. It makes this version of the game a lot more jagged around the edges. In handheld mode, the results are more pleasing, running at the native resolution of 1280 x 720. As for frame rate, the game is locked at 60fps in modes and remains stable throughout.<\/p>\n<p><em>Have you been playing the new Mega Man game since it was released? What do you think of the latest entry? Tell us below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[embedded content] Capcom&#8217;s Mega Man 11 arrived on the Nintendo Switch last week. Being a multi-platform release, Digital Foundry has taken a chance to examine each version of the game and also investigate how the design of Mega Man 11 mimics the classic releases. As is noted, the team &#8220;clearly understands&#8221; what makes the series [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-54335","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/54335","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=54335"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/54335\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=54335"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=54335"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=54335"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}