{"id":52026,"date":"2018-10-02T21:24:00","date_gmt":"2018-10-02T21:24:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/327800"},"modified":"2018-10-02T21:24:00","modified_gmt":"2018-10-02T21:24:00","slug":"video-a-retrospective-look-at-girl-games-of-the-90s","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/10\/02\/video-a-retrospective-look-at-girl-games-of-the-90s\/","title":{"rendered":"Video: A retrospective look at &#8216;girl games&#8217; of the &#8217;90s"},"content":{"rendered":"<p>The history of the game industry is already long and complicated, with lots of under-appreciated ideas and projects.<\/p>\n<p>At GDC 2018,\u00a0developers Laura Groppe, Brenda Laurel, Jesyca Durchin Schnepp, Sheri Graner Ray and Ernest Adams dug into a particularly interesting corner of that history by revisiting a whole genre of &#8220;girl games&#8221;\u00a0that found success in the 1990s.<\/p>\n<p>It was a great talk about a key piece of game industry history that&#8217;s rarely discussed, especially by those who lived it.\u00a0During their talk the panelists\u00a0shared their memories of\u00a0what it\u00a0was like to produce those games at that time, what their direction and goals were, what they might have done differently, what effect those games had on the industry today and the state of girls and games today.<\/p>\n<p>It&#8217;s a one-of-a-kind talk that&#8217;s well worth watching if you have any interest in game design or game industry history; if you missed out on seeing it at GDC this year, make sure to watch it now (for free!)\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\">over on the GDC YouTube channel<\/a>!\u00a0<\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><strong>Gamasutra and GDC are sibling organizations under parent company Informa.<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The history of the game industry is already long and complicated, with lots of under-appreciated ideas and projects. At GDC 2018,\u00a0developers Laura Groppe, Brenda Laurel, Jesyca Durchin Schnepp, Sheri Graner Ray and Ernest Adams dug into a particularly interesting corner of that history by revisiting a whole genre of &#8220;girl games&#8221;\u00a0that found success in the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":52027,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-52026","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/52026","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=52026"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/52026\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/52027"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=52026"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=52026"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=52026"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}