{"id":51544,"date":"2018-09-28T17:18:00","date_gmt":"2018-09-28T17:18:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/327594"},"modified":"2018-09-28T17:18:00","modified_gmt":"2018-09-28T17:18:00","slug":"devs-will-need-to-code-creatively-to-get-the-most-out-of-the-oculus-quest","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/09\/28\/devs-will-need-to-code-creatively-to-get-the-most-out-of-the-oculus-quest\/","title":{"rendered":"Devs will need to code creatively to get the most out of the Oculus Quest"},"content":{"rendered":"<blockquote><p><strong><em>&#8220;<\/em>With a modern PC, you have so much extra power, you don&#8217;t need to be a hotshot programmer to make a game people love.\u201d\u00a0<\/strong><\/p><\/blockquote>\n<p><em>&#8211; Oculus CTO John Carmack\u00a0calls out the differences in power between PCs and the Oculus Quest<\/em><\/p>\n<p>Speaking at Oculus Connect 2018, Oculus CTO John Carmack likens the power of the <a href=\"http:\/\/gamasutra.com\/view\/news\/327366\/Oculus_Santa_Cruz_is_now_Oculus_Quest_priced_at_399.php\">Oculus Quest<\/a> to last-gen video game consoles, something devs will have to compensate for while approaching their own projects for the system.<\/p>\n<p><a href=\"https:\/\/arstechnica.com\/gaming\/2018\/09\/carmack-oculus-quests-power-is-comparable-to-xbox-360-or-ps3\/\">Ars Technica has a solid roundup<\/a> of several of Carmack\u2019s talking points, but his comments on the hardware\u2019s limitations are something developers should pay extra attention to.<\/p>\n<p>Carmack explains that the power of the Oculus Quest is similar to the level seen in the Xbox 360 and PlayStation 3 game console generation, though it isn\u2019t a 1:1 comparison exactly.<\/p>\n<p>He warns developers that they\u2019ll have to adapt their programming style in order to best make games on a platform with restricted resources, likening the mindset needed for creating games for the Quest more to developing Nintendo DS or PlayStation 1 games than modern PC titles.\u00a0<\/p>\n<p>&#8220;With a modern PC, you have so much extra power, you don&#8217;t need to be a hotshot programmer to make a game people love,\u201d says Carmack. \u201cYou don&#8217;t really have that convenience on any mobile platform, really, but especially not on our platform.\u201d<\/p>\n<p>Carmack also notes that he expects the majority of the Quest\u2019s usage to be for video games (the inverse of what Oculus has seen with the Oculus Go) and sees the Nintendo Switch as the Quest\u2019s number one competitor since, in his mind, players see both portable devices as supplemental systems to a console or PC.<\/p>\n<p>&#8220;I don&#8217;t think there&#8217;s going to be that many people who say, &#8216;I&#8217;m not going to buy a PS4, I&#8217;m going to buy a Quest instead.&#8221;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;With a modern PC, you have so much extra power, you don&#8217;t need to be a hotshot programmer to make a game people love.\u201d\u00a0 &#8211; Oculus CTO John Carmack\u00a0calls out the differences in power between PCs and the Oculus Quest Speaking at Oculus Connect 2018, Oculus CTO John Carmack likens the power of the Oculus [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":51545,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-51544","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/51544","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=51544"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/51544\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/51545"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=51544"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=51544"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=51544"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}