{"id":5144,"date":"2017-11-13T22:07:00","date_gmt":"2017-11-13T22:07:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/309523"},"modified":"2017-11-13T22:07:00","modified_gmt":"2017-11-13T22:07:00","slug":"video-a-postmortem-look-at-the-making-of-vr-sensation-tilt-brush","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2017\/11\/13\/video-a-postmortem-look-at-the-making-of-vr-sensation-tilt-brush\/","title":{"rendered":"Video: A postmortem look at the making of VR sensation Tilt Brush"},"content":{"rendered":"<p>Former Double Fine staffers Patrick Hackett and Drew Skillman established a foothold at the leading edge of VR when they released their 3D VR painting tool Tilt Brush in 2016.<\/p>\n<p>Many devs saw Tilt Brush as one of VR&#8217;s early &#8220;killer apps&#8221;, and an excellent experience to introduce newcomers to VR. At GDC 2017, Hackett and Skillman reflected\u00a0on its 3 years of development and spoke frankly about\u00a0its\u00a0origins, early development, the acquisition of their company by Google, and the launch process.<\/p>\n<p>Fellow devs should check this talk out because it sheds light on a crucial early VR success story and, more importantly, showcases how a small team can succeed with a great idea and the right circumstances.<\/p>\n<p>So if you missed this talk\u00a0at GDC,\u00a0make sure to\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=yQ_CMCf2sMs\">watch it now for free via\u00a0the official GDC YouTube channel<\/a>!<\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><strong><em>Gamasutra and GDC are sibling organizations under parent UBM Americas<\/em><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Former Double Fine staffers Patrick Hackett and Drew Skillman established a foothold at the leading edge of VR when they released their 3D VR painting tool Tilt Brush in 2016. Many devs saw Tilt Brush as one of VR&#8217;s early &#8220;killer apps&#8221;, and an excellent experience to introduce newcomers to VR. At GDC 2017, Hackett [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":5145,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-5144","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/5144","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=5144"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/5144\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/5145"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=5144"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=5144"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=5144"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}