{"id":51150,"date":"2018-09-28T23:00:48","date_gmt":"2018-09-28T23:00:48","guid":{"rendered":"https:\/\/news.xbox.com\/en-us\/?p=102628"},"modified":"2018-09-28T23:00:48","modified_gmt":"2018-09-28T23:00:48","slug":"amnesia-collection-in-the-mind-of-a-horror-game-developer","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/09\/28\/amnesia-collection-in-the-mind-of-a-horror-game-developer\/","title":{"rendered":"Amnesia: Collection \u2013 In the Mind of a Horror Game Developer"},"content":{"rendered":"<div class=\"media_block\"><img decoding=\"async\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/amnesiacollectionkeyart_crop-hero.jpg\" class=\"media_thumbnail\"><\/div>\n<p>Under what circumstances could you think of torture and execution as entertainment? Now imagine watching this is the highlight of your week. That sounds crazy, right?<\/p>\n<p>In <strong><em>Amnesia<\/em><\/strong>, these questions were at the core of production, helping us as developers to set the right mood for the players. Similar questions are common in horror, and I would even go so far as to say that they make for the best horror. \u201cWhat if a serial killer kidnapped you and held you captive in their basement?\u201d \u201cWhat if your house was haunted?\u201d Good horror thrives on these scenarios and forces us to consider disturbing scenarios. It puts us in the shoes of the protagonist and makes us think: \u201cWhat would I do if that were me?\u201d<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"lazyload alignnone size-full wp-image-102631\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/amensia_03.jpg\" alt=\"Amnesia: Collection Screenshot\" width=\"1440\" height=\"810\"\/><\/p>\n<p><noscript><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-102631\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/amensia_03.jpg\" alt=\"Amnesia: Collection Screenshot\" width=\"1440\" height=\"810\"\/><\/noscript><\/p>\n<p>Games as a medium allow us to take these scenarios even further. A player can\u2019t stop at just imagining the horrid things \u2013 they have to actively participate in them. What is a theoretical possibility in movies and books turns into something substantial?<\/p>\n<p>When making <strong><em>Amnesia: The Dark Descent<\/em><\/strong>, we wanted to take this as far as we could. Our goal was to make one\u2019s survival a double-edged sword, where every step forward is a step closer to your own darkness. We wanted every encounter, every creepy environment to raise the core questions of the game: \u201cHow far would you go to save your own skin?\u201d \u201cWhat horrible things would you do, or allow to happen?\u201d<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"lazyload alignnone size-full wp-image-102633\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/amnesia_02.jpg\" alt=\"Amnesia: Collection Screenshot\" width=\"1440\" height=\"810\"\/><\/p>\n<p><noscript><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-102633\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/amnesia_02.jpg\" alt=\"Amnesia: Collection Screenshot\" width=\"1440\" height=\"810\"\/><\/noscript><\/p>\n<p>It\u2019s the exploration of these questions that contributed to <em>Amnesia<\/em>\u2019s success, and it\u2019s what we took even further in <strong><em>SOMA<\/em><\/strong>. And it\u2019s questions like these we hope you will want to explore with us as well.<\/p>\n<p>What darkness lurks in the depth of your mind? Pick up the <a href=\"https:\/\/www.microsoft.com\/en-us\/p\/amnesia-collection\/bv02tbl15dx3\"><strong><em>Amnesia: Collection<\/em><\/strong><\/a> today on Xbox One to find out.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Under what circumstances could you think of torture and execution as entertainment? Now imagine watching this is the highlight of your week. That sounds crazy, right? In Amnesia, these questions were at the core of production, helping us as developers to set the right mood for the players. Similar questions are common in horror, and [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[26],"tags":[],"class_list":["post-51150","post","type-post","status-publish","format-standard","hentry","category-xbox-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/51150","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=51150"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/51150\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=51150"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=51150"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=51150"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}