{"id":51044,"date":"2018-09-28T21:54:00","date_gmt":"2018-09-28T21:54:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/327603"},"modified":"2018-09-28T21:54:00","modified_gmt":"2018-09-28T21:54:00","slug":"watch-wandersongs-creator-break-down-its-musical-motives","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/09\/28\/watch-wandersongs-creator-break-down-its-musical-motives\/","title":{"rendered":"Watch Wandersong&#8217;s creator break down its musical motives"},"content":{"rendered":"<p>In the games business, music and rhythm games tend to focus on letting players mimic the use of real-life instruments, with not a lot of design space for other thematic ideas.\u00a0<\/p>\n<p>But in <em>Wandersong<\/em>, the new game from Greg Lobanov and collaborators Em Halberstadt and Gordon McGladdery, music isn&#8217;t just for singing songs, it&#8217;s for solving puzzles, making dialogue choices, and bringing friends and family back together.\u00a0<\/p>\n<p>It&#8217;s an amazingly refined design that piqued our curiosity at Gamasutra, so we invited Lobanov onto the Gamasutra Twitch channel for a conversation about <em>Wandersong&#8217;s<\/em> design and development. If you&#8217;re interested in making unique, impactful musical games, click on the video above to watch our full chat!\u00a0<\/p>\n<p>And while you&#8217;re at it, be sure to <a href=\"http:\/\/Twitch.tv\/Gamasutra\">follow the Gamasutra Twitch channel<\/a>\u00a0for more developer interviews, editor roundtables and gameplay commentary.\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In the games business, music and rhythm games tend to focus on letting players mimic the use of real-life instruments, with not a lot of design space for other thematic ideas.\u00a0 But in Wandersong, the new game from Greg Lobanov and collaborators Em Halberstadt and Gordon McGladdery, music isn&#8217;t just for singing songs, it&#8217;s for [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":51045,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-51044","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/51044","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=51044"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/51044\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/51045"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=51044"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=51044"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=51044"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}