{"id":50795,"date":"2018-09-27T21:25:00","date_gmt":"2018-09-27T21:25:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/327506"},"modified":"2018-09-27T21:25:00","modified_gmt":"2018-09-27T21:25:00","slug":"video-sid-meier-explores-interesting-decisions-in-gameplay","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/09\/27\/video-sid-meier-explores-interesting-decisions-in-gameplay\/","title":{"rendered":"Video: Sid Meier explores &#8216;interesting decisions&#8217; in gameplay"},"content":{"rendered":"<p>One of Sid Meier&#8217;s most thought-provoking quotes for aspiring game developers was his long-ago proposition that gameplay is a series of &#8220;meaningful choices.&#8221;\u00a0<\/p>\n<p>It was this quote that Meier revisted when he took the stage at GDC 2012, with his talk about how games create &#8220;interesting decisions&#8221; for players. At the time, he was fully aware that this quote had become sort of a debate among game developers and writers, and he sought an opportunity to further explore this foundational idea.\u00a0<\/p>\n<p>Now, thanks to the magic of the GDC YouTube channel, you too can revisit Meier&#8217;s musings on game design and what exactly makes an interesting decision in gameplay. If this talk has you inspired, be sure to <a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\">swing by the GDC YouTube channel<\/a> for other great talks on the art of game design!\u00a0<\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><strong>Gamasutra and GDC are sibling organizations under parent company Informa.<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of Sid Meier&#8217;s most thought-provoking quotes for aspiring game developers was his long-ago proposition that gameplay is a series of &#8220;meaningful choices.&#8221;\u00a0 It was this quote that Meier revisted when he took the stage at GDC 2012, with his talk about how games create &#8220;interesting decisions&#8221; for players. At the time, he was fully [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":50796,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-50795","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/50795","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=50795"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/50795\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/50796"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=50795"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=50795"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=50795"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}