{"id":48524,"date":"2018-09-18T22:46:00","date_gmt":"2018-09-18T22:46:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/326813"},"modified":"2018-09-18T22:46:00","modified_gmt":"2018-09-18T22:46:00","slug":"watch-our-conversation-with-spider-man-game-director-ryan-smith","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/09\/18\/watch-our-conversation-with-spider-man-game-director-ryan-smith\/","title":{"rendered":"Watch our conversation with Spider-Man game director Ryan Smith"},"content":{"rendered":"<p>Here at Gamasutra, we&#8217;ve been enthralled by the amount of technical and design detail that&#8217;s gone into Insomniac&#8217;s new <em>Spider-Man<\/em> game. And not only have we been enthralled, you might say we&#8217;ve been&#8230;webbed up by it.\u00a0<\/p>\n<p><strong>*hold for applause*<\/strong><\/p>\n<p>Regardless of how you feel about puns, (Spider-Man likes them!) you should know that we followed that curiosity down the Marvel rabbit hole and were able to snag Insomniac Games game director Ryan Smith for a conversation about<em> Marvel&#8217;s Spider-Man <\/em>earlier today on the Gamasutra Twitch channel. If you&#8217;re a game designer and want to know more about the process behind making games like <em>Spider-Man<\/em>, you should definitely click on the video up above to view our entire conversation.\u00a0<\/p>\n<p>And while you&#8217;re at it, be sure to <a href=\"http:\/\/Twitch.tv\/Gamasutra\">follow the Gamasutra Twitch channel<\/a>\u00a0for more developer interviews, editor roundtables, and gameplay commentary.\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here at Gamasutra, we&#8217;ve been enthralled by the amount of technical and design detail that&#8217;s gone into Insomniac&#8217;s new Spider-Man game. And not only have we been enthralled, you might say we&#8217;ve been&#8230;webbed up by it.\u00a0 *hold for applause* Regardless of how you feel about puns, (Spider-Man likes them!) you should know that we followed [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":48525,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-48524","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/48524","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=48524"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/48524\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/48525"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=48524"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=48524"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=48524"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}