{"id":47231,"date":"2018-09-13T21:30:00","date_gmt":"2018-09-13T21:30:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/326449"},"modified":"2018-09-13T21:30:00","modified_gmt":"2018-09-13T21:30:00","slug":"video-the-risky-development-of-sword-sworcery","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/09\/13\/video-the-risky-development-of-sword-sworcery\/","title":{"rendered":"Video: The risky development of Sword &amp; Sworcery"},"content":{"rendered":"<p>In this classic GDC 2012 talk, Capy Games&#8217; Nathan Vella outlines the choices made by the team that helped one of the App Store&#8217;s weirdest games become a critical and financial success.<\/p>\n<p>Vella discusses how\u00a0<em>Superbrothers: Sword &amp; Sworcery EP<\/em> was a\u00a0risky project that required new approaches to both business and\u00a0development.<\/p>\n<p>He also explains\u00a0how the team handled &#8220;truly collaborative&#8221; development, the process of developing a PR voice to help promote the game, and how the studio mitigated\u00a0a\u00a0business risk by being as risky as possible.<\/p>\n<p>It was an insightful talk that&#8217;s still worth watching, so developers\u00a0shouldn&#8217;t miss the\u00a0opportunity to do so now that it&#8217;s\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=xQDboND7wJY\">freely available on the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent UBM Americas.<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this classic GDC 2012 talk, Capy Games&#8217; Nathan Vella outlines the choices made by the team that helped one of the App Store&#8217;s weirdest games become a critical and financial success. Vella discusses how\u00a0Superbrothers: Sword &amp; Sworcery EP was a\u00a0risky project that required new approaches to both business and\u00a0development. He also explains\u00a0how the team [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":47232,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-47231","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/47231","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=47231"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/47231\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/47232"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=47231"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=47231"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=47231"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}