{"id":46717,"date":"2018-09-11T16:49:37","date_gmt":"2018-09-11T16:49:37","guid":{"rendered":"http:\/\/BungieNet_ContentItem_47213"},"modified":"2018-09-11T16:49:37","modified_gmt":"2018-09-11T16:49:37","slug":"destiny-2-hotfix-2-0-2","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/09\/11\/destiny-2-hotfix-2-0-2\/","title":{"rendered":"Destiny 2 Hotfix 2.0.2"},"content":{"rendered":"<p><title>Destiny 2 Hotfix 2.0.2 &gt; News | Bungie.net<\/title>&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n&#013;<\/p>\n<div class=\"noJS\">\n<p>JavaScript is required to use Bungie.net<\/p>\n<\/div>\n<p>&#013;<\/p>\n<div class=\"bg_secondary JS cf\">\n<div id=\"search-container\">\n<div class=\"results\">\n<div class=\"search-results-template\">\n<div class=\"tabs-container\">\n<div class=\"tabs\">\n<div class=\"tab-wrapper\">\n<p>&#013; 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<\/p>\n<div id=\"content\">\n<div id=\"mainContent\">\n<div id=\"article-container\" class=\"grid\">\n<div class=\"content text-content\">\n<h2>Sandbox<\/h2>\n<p><b>General<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue where Antaeus Wards were sometimes generating orbs when used by Sentinels<\/li>\n<li>Fixed an issue where Shards of Galanor were not giving energy back when knives hit from a long distance<\/li>\n<li>Fixed an issue where players were able to create 10 Deadfall Void Anchors using Orpheus Rigs and Moebius Quiver\u00a0<\/li>\n<\/ul>\n<\/div>\n<p><b>Armor<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue where the Cloak of Remembrance would not interact properly with other objects<\/li>\n<\/ul>\n<\/div>\n<p><b>Exotic Weapons<\/b><\/p>\n<div>\n<ul>\n<li>Lord of Wolves<\/li>\n<ul>\n<ul>\n<li>Fixed an issue where Lord of Wolves could lose ammo<\/li>\n<\/ul>\n<\/ul>\n<li>Ace of Spades<\/li>\n<ul>\n<ul>\n<li>Fixed an issue where visual effects from the Memento Mori perk would persist when swapping weapons<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<p><b>Weapons<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue where the Explosive Payload perk was dealing less damage than intended<\/li>\n<\/ul>\n<\/div>\n<p><b>Abilities<\/b><\/p>\n<div>\n<ul>\n<li>Titan<\/li>\n<ul>\n<ul>\n<li>Fixed an issue where Thundercrash was missing some visual effects<\/li>\n<li>Fixed an issue where walking into the Dawnblade Well of Radiance while blocking with the Sentinel Shield would drain Super energy<\/li>\n<li>Fixed an issue where Sentinel Super kills would not progress the Code of the Commander subclass path<\/li>\n<li>Reduced amount of health, melee energy, and grenade energy returned when using the Sentinel Commander subclass path<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<ul>\n<li>Warlock<\/li>\n<ul>\n<ul>\n<li>Fixed an issue where Phoenix Dive would grant alternate amounts of health due at different frame rates on PC<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<ul>\n<li>Hunter<\/li>\n<ul>\n<ul>\n<li>Fixed an issue where Exploding Knives would deal less damage due at different frame rates on PC<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<h2>Items and Economy<\/h2>\n<p><b>Character Boost<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue where boosted characters were not unlocking the Curse of Osiris or Warmind campaign triumphs<\/li>\n<\/ul>\n<\/div>\n<p><b>Bounties<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue where bounties were not being sorted properly in the Pursuits section of character inventory<\/li>\n<li>Fixed an issue where Lost Sector bounties were not progressing properly when in a fireteam<\/li>\n<li>Fixed an issue where the \u201cFist of Judgement\u201d bounty had an incorrect objective<\/li>\n<li>The wanted bounty for Irxis Partisan now shows the correct mug shot<\/li>\n<\/ul>\n<\/div>\n<p><b>Triumphs<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue where the \u201cRelic Rumble\u201d Triumph was not progressing properly<\/li>\n<li>Fixed an issue where \u201cThe Best Defense\u201d Triumph was unlocking prior to completing the proper objective<\/li>\n<li>Removed a duplicate checkbox in the Mercury \u201cLost Sectors\u201d Triumph<\/li>\n<li>Fixed an issue where Baron Triumphs would not unlock for players who joined an activity in progress<\/li>\n<li>Fixed an issue where the \u201cAdventurous\u201d triumph for Io was not granting proper Triumph score<\/li>\n<\/ul>\n<\/div>\n<h2>Activities<\/h2>\n<p><b>Escalation Protocol<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue that sometimes caused players to revert to wave 1 after failing a wave and restarting it<\/li>\n<li>Players may now restart at wave 6 after completing wave 7<\/li>\n<ul>\n<ul>\n<li>Option available for 60 seconds after wave 7 completion<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<h2>Technical<\/h2>\n<p><b>PC<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue with Toggle ADS where players would not auto-cancel out of ADS when expected<\/li>\n<\/ul>\n<\/div>\n<p><b>IGR Bounties<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue where players in IGRs in the Korea region could no longer earn IGR bounties<\/li>\n<\/ul>\n<\/div><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p>&#013; 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News | Bungie.net&#013; &#013; &#013; &#013; &#013; &#013; &#013; &#013; &#013; &#013; &#013; &#013; &#013; &#013; JavaScript is required to use Bungie.net &#013; &#013; &#013; Items&#013; &#8230;&#013; &#013; \u00a0(+)&#013; &#013; &#013; &#013; &#013; &#013; Activities&#013; &#8230;&#013; &#013; \u00a0(+)&#013; &#013; &#013; &#013; &#013; &#013; Support&#013; &#8230;&#013; &#013; \u00a0(+)&#013; &#013; &#013; &#013; [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":46718,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[34],"tags":[],"class_list":["post-46717","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-bungie-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/46717","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=46717"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/46717\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/46718"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=46717"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=46717"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=46717"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}