{"id":46221,"date":"2018-09-07T19:13:00","date_gmt":"2018-09-07T19:13:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/326082"},"modified":"2018-09-07T19:13:00","modified_gmt":"2018-09-07T19:13:00","slug":"bad-norths-richard-meredith-talks-about-making-good-gamefeel","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/09\/07\/bad-norths-richard-meredith-talks-about-making-good-gamefeel\/","title":{"rendered":"Bad North&#8217;s Richard Meredith talks about making good &#8216;gamefeel&#8217;"},"content":{"rendered":"<p>A couple weeks ago, <em>Bad North <\/em>splashed onto the Nintendo Switch, showcasing its unique aesthetic and stripped-back strategy game style. It would launch on other consoles soon after, but seeing a mobile-inspired game launch on a mobile console piqued our curiosity over at Gamasutra.\u00a0<\/p>\n<p>Because of that, we decided to invite developer Richard Meredith onto our Twitch channel for a chat about the programming of <em>Bad North&#8217;s <\/em>unique controls. Since it supports both gamepads and touch capabilities on a console that has both, it&#8217;s interesting how much of Meredith&#8217;s work went into making sure <em>Bad North <\/em>&#8220;felt&#8221; good no matter how players experienced it.\u00a0<\/p>\n<p>Be sure to click on the video above for our full conversation with Meredith. And while you&#8217;re at it, you can <a href=\"http:\/\/Twitch.tv\/Gamasutra\">follow the Gamasutra Twitch channel<\/a> for more developer interviews, editor roundtables and gameplay commentary.\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A couple weeks ago, Bad North splashed onto the Nintendo Switch, showcasing its unique aesthetic and stripped-back strategy game style. It would launch on other consoles soon after, but seeing a mobile-inspired game launch on a mobile console piqued our curiosity over at Gamasutra.\u00a0 Because of that, we decided to invite developer Richard Meredith onto [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":46222,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-46221","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/46221","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=46221"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/46221\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/46222"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=46221"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=46221"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=46221"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}