{"id":4615,"date":"2017-11-07T20:51:00","date_gmt":"2017-11-07T20:51:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/309169"},"modified":"2017-11-07T20:51:00","modified_gmt":"2017-11-07T20:51:00","slug":"get-a-job-toys-for-bob-is-hiring-an-unreal-software-engineer","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2017\/11\/07\/get-a-job-toys-for-bob-is-hiring-an-unreal-software-engineer\/","title":{"rendered":"Get a job: Toys for Bob is hiring an Unreal Software Engineer"},"content":{"rendered":"<p>The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!<\/p>\n<p>Here is just one of the\u00a0<a href=\"http:\/\/www.gamasutra.com\/jobs\/\">many, many positions<\/a>\u00a0being advertised right now.<\/p>\n<p><strong>Location: Novato, California<\/strong><\/p>\n<p>Toys for Bob is looking for a qualified Generalist Software Engineer with Unreal Engine 4 experience to join our team in creating the next generation in our history of award-winning, best-selling games.<\/p>\n<p>This individual will be responsible for providing guidance to other engineers and to content creators on best practices working with the Unreal Engine.\u00a0 This role requires a strong focus on communication and collaboration with others.\u00a0 As time progresses, you can expect your role to evolve from being support oriented into being more feature development oriented.<\/p>\n<p><strong>Your responsibilities will include:<\/strong><\/p>\n<ul>\n<li>Implementation of software in C++ and other languages.<\/li>\n<li>User support for the Unreal tool suite.<\/li>\n<li>Architect and design software systems through collaboration with engineers, designers and artists.<\/li>\n<li>Participate in design and code reviews.<\/li>\n<li>Support and educate other engineers on available Unreal features.<\/li>\n<li>Follow and enforce group standards and best practices.<\/li>\n<li>Continually expand knowledge of new game technologies and systems.<\/li>\n<\/ul>\n<p><strong>Essential experience to be considered for this role<\/strong><\/p>\n<ul>\n<li>Developed and shipped at least one Unreal Engine based game from start to finish.<\/li>\n<li>Minimum 2 years\u2019 experience working with Unreal Engine 4<\/li>\n<\/ul>\n<p><strong>Additional skills &amp; experience we\u2019re looking for<\/strong><\/p>\n<ul>\n<li>Bachelor\u2019s degree in Computer Science or other relevant discipline or equivalent experience.<\/li>\n<li>5 years\u2019 minimum software engineering experience<\/li>\n<li>Strong C++ skills<\/li>\n<li>Ability to analyze, improve and extend a large established code base<\/li>\n<li>Excellent debugging skills within a networked environment<\/li>\n<\/ul>\n<ul>\n<li>Actively voices ideas and opinions to the team in a constructive manner<\/li>\n<li>Takes available opportunities to help and support team members<\/li>\n<li>Communicates clearly and responsively project-wide<\/li>\n<li>Coordinates work between multiple people, crossing discipline boundaries<\/li>\n<li>Coaches less-experienced engineers to assist them in skill development<\/li>\n<li>Empathizes with the users of their systems and workflows<\/li>\n<li>Strong written communication skills<\/li>\n<li>Ability to resolve conflicts in an effective manner<\/li>\n<\/ul>\n<p><strong>Toys For Bob<\/strong>\u00a0is one of the longest-lived game studios in the world.\u00a0 We founded the company in 1989 and have developed a wide variety of successful games on virtually every platform. Most recently we reinvented the world of toys and kids video games by creating the \u2018Toys to Life\u2019 genre with <em>Skylanders: Spyro\u2019s Adventure<\/em>.\u00a0 We are proud of our game\u2019s innovation and success, but more so the passion and joy we see in the millions of <em>Skylanders<\/em> fans around the world.\u00a0 Our studio is located in Novato, California, a quick 20-minute drive north from the Golden Gate Bridge.\u00a0 We are a mix of game-industry veterans, energetic new developers, and everything in-between.\u00a0 We work hard, yet maintain a fun and laid-back workplace complete with Tiki\/Pirate Culture and a welcoming policy for friendly dogs.<\/p>\n<p>Interested?\u00a0<a href=\"http:\/\/jobs.gamasutra.com\/job\/software-engineer-unreal-novato-california-32358\">Apply now<\/a>.<\/p>\n<p>Whether you&#8217;re just starting out, looking for something new, or just seeing what&#8217;s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.<\/p>\n<p>Gamasutra&#8217;s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.<\/p>\n<p>Looking for a new job?\u00a0<a href=\"http:\/\/jobs.gamasutra.com\/search\">Get started here<\/a>. Are you a recruiter looking for talent?\u00a0<a href=\"http:\/\/employer.gamasutra.com\/employerx\/\">Post jobs here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry! Here is just one of the\u00a0many, many positions\u00a0being advertised right now. Location: Novato, California Toys for Bob is looking for a qualified Generalist Software Engineer with Unreal Engine 4 experience to join our team in [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":4616,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-4615","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/4615","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=4615"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/4615\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/4616"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=4615"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=4615"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=4615"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}