{"id":45715,"date":"2018-09-07T20:19:00","date_gmt":"2018-09-07T20:19:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/326087"},"modified":"2018-09-07T20:19:00","modified_gmt":"2018-09-07T20:19:00","slug":"fortnite-on-android-reaches-15-million-downloads-sans-google-play","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/09\/07\/fortnite-on-android-reaches-15-million-downloads-sans-google-play\/","title":{"rendered":"Fortnite on Android reaches 15 million downloads sans Google Play"},"content":{"rendered":"<p>Epic Games announced <a href=\"https:\/\/www.gamasutra.com\/view\/news\/323689\/Epic_Games_is_bypassing_the_Google_Play_Store_for_Fortnites_Android_release.php\">last month<\/a> that it wouldn&#8217;t\u00a0be distributing\u00a0<em>Fortnite<\/em>\u2019s Android release through Google\u2019s official Google Play Store, and it seems that decision hasn&#8217;t hurt the game&#8217;s growth.<\/p>\n<p>The studio reports 15 million\u00a0<em>Fortnite<\/em>\u00a0downloads and 23 million players on Android only\u00a021 days after the game&#8217;s beta release, despite still being in an invite-only phase for the platform.\u00a0<\/p>\n<p>As detailed in a <a href=\"https:\/\/www.epicgames.com\/fortnite\/en-US\/news\/fortnite-on-android-launch-technical-blog?sessionInvalidated=true\">blog post<\/a>, Epic details the technical challenges encountered for the Android port, which might be useful\u00a0for\u00a0developers.<\/p>\n<p>Even though Epic limited the\u00a0<em>Fortnite<\/em>\u00a0Android beta to a small number of devices with up-to-date software, the\u00a0team still encountered difficulties managing Android&#8217;s fragmented hardware.<\/p>\n<p>Memory management was\u00a0among these problems, with Epic realizing\u00a0that even\u00a0restarted phones only allowed 50 to 75 percent of their total memory to be allocated by the game.<\/p>\n<p>Applications\u00a0running in the background could cause memory issues as well,\u00a0since some of those apps would automatically restart after Android tried to reclaim their memory history.\u00a0<\/p>\n<p>&#8220;We\u2019ve updated our testing processes to install and run more of the common applications that most users run so that we can find these problems earlier but we still needed to reduce memory usage and fast,&#8221; the post reads.\u00a0<\/p>\n<p>Epic also acknowledges\u00a0<a href=\"https:\/\/www.gamasutra.com\/view\/news\/321200\/Streaming_platform_devs_take_down_Fortnite_adware_chide_Epic_for_not_doing_it_itself.php\">the rise\u00a0of malware developers<\/a> who\u00a0have tried to direct players\u00a0to download fake\u00a0<em>Fortnite<\/em>\u00a0installers onto their devices,\u00a0saying\u00a0it&#8217;s working with browser makers and\u00a0third-party anti-fraud detection sites\u00a0to find and eliminate these sites as they present themselves.\u00a0<\/p>\n<p>&#8220;Right now we are focused on making the game run well on all currently supported devices and clawing back enough memory so we can improve both visual quality and stability.&#8221;\u00a0<\/p>\n<p>To read the entire Android launch blog, <a href=\"https:\/\/www.epicgames.com\/fortnite\/en-US\/news\/fortnite-on-android-launch-technical-blog?sessionInvalidated=true\">click here.<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Epic Games announced last month that it wouldn&#8217;t\u00a0be distributing\u00a0Fortnite\u2019s Android release through Google\u2019s official Google Play Store, and it seems that decision hasn&#8217;t hurt the game&#8217;s growth. The studio reports 15 million\u00a0Fortnite\u00a0downloads and 23 million players on Android only\u00a021 days after the game&#8217;s beta release, despite still being in an invite-only phase for the platform.\u00a0 [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":45716,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-45715","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/45715","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=45715"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/45715\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/45716"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=45715"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=45715"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=45715"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}