{"id":45204,"date":"2018-09-05T22:20:00","date_gmt":"2018-09-05T22:20:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/325953"},"modified":"2018-09-05T22:20:00","modified_gmt":"2018-09-05T22:20:00","slug":"video-how-to-design-multiplayer-games-that-will-build-friendships","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/09\/05\/video-how-to-design-multiplayer-games-that-will-build-friendships\/","title":{"rendered":"Video: How to design multiplayer games that will build friendships"},"content":{"rendered":"<p>In this GDC 2018\u00a0session, Spry Fox&#8217;s Daniel Cook explains how to keep human beings from being treated as interchangeable, disposable or abusable when designing multiplayer games.<\/p>\n<p>Cook provides\u00a0a simple design checklist based off well supported models of friendship formation, explaining how developers can\u00a0put it into practice to create games that build stronger player relationships and stronger communities.<\/p>\n<p>In addition to making the world a better place, Cook explains how these games will likely have a better retention and improved monetization because devs\u00a0are creating value for their\u00a0players that speaks to their deeply human psychological needs.<\/p>\n<p>It&#8217;s an informative talk that&#8217;s definitely\u00a0worth watching, so developers\u00a0shouldn&#8217;t miss the\u00a0opportunity to do so now that it&#8217;s\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=voz6S7ryWC0\">freely available on the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent UBM Americas.<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this GDC 2018\u00a0session, Spry Fox&#8217;s Daniel Cook explains how to keep human beings from being treated as interchangeable, disposable or abusable when designing multiplayer games. Cook provides\u00a0a simple design checklist based off well supported models of friendship formation, explaining how developers can\u00a0put it into practice to create games that build stronger player relationships and [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":45205,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-45204","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/45204","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=45204"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/45204\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/45205"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=45204"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=45204"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=45204"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}