{"id":45200,"date":"2018-09-04T17:42:50","date_gmt":"2018-09-04T17:42:50","guid":{"rendered":"http:\/\/BungieNet_ContentItem_47197"},"modified":"2018-09-04T17:42:50","modified_gmt":"2018-09-04T17:42:50","slug":"destiny-2-update-2-0-0-1","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/09\/04\/destiny-2-update-2-0-0-1\/","title":{"rendered":"Destiny 2 Update 2.0.0.1"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/101553\/Update_Patch_Header.jpg\" class=\"ff-og-image-inserted\" \/><\/div>\n<h2>The Season of the Outlaw has begun.<\/h2>\n<h2>Player Character<\/h2>\n<p><b>General<\/b><\/p>\n<div>\n<ul>\n<li>Raised character level cap to 50 for Forsaken owners<\/li>\n<\/ul>\n<\/div>\n<h2>Sandbox<\/h2>\n<p><b>General<\/b><\/p>\n<div>\n<ul>\n<li>Year 1 Sony exclusive Exotic and legendary rewards are now available for all platforms<\/li>\n<\/ul>\n<\/div>\n<p><b>Exotic Weapons<\/b><\/p>\n<div>\n<ul>\n<li>Riskrunner<\/li>\n<ul>\n<ul>\n<li>Increased inventory size<\/li>\n<\/ul>\n<\/ul>\n<li>Whisper of the Worm<\/li>\n<ul>\n<ul>\n<li>Replaced Armor Piercing Rounds with Accurized Rounds to prevent accidental perk failures for White Nail<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<p><b>Weapons<\/b><\/p>\n<div>\n<ul>\n<li>Year 2 weapons now provide random perks when acquired<\/li>\n<li>Year 2 Masterwork weapons have revamped system<\/li>\n<ul>\n<li>Allows players to reach +10 bonus stats<\/li>\n<\/ul>\n<li>Year 2 mods are now available<\/li>\n<ul>\n<li>Can be acquired by dismantling Year 2 weapons<\/li>\n<li>Can be purchased from the Gunsmith<\/li>\n<li>Year 1 weapons no longer accept modifications<\/li>\n<\/ul>\n<\/ul>\n<\/div>\n<p><b>Perks<\/b><\/p>\n<div>\n<ul>\n<li>Increased the blast radius penalty for Concussion and Blinding Grenades from single shot grenade launchers<\/li>\n<\/ul>\n<\/div>\n<p><b>Abilities<\/b><\/p>\n<div>\n<ul>\n<li>Hunters\u00a0 \u00a0\u00a0<\/li>\n<ul>\n<ul>\n<li>Golden Gun<\/li>\n<ul>\n<ul>\n<li>Increased Golden Gun damage against base and elite enemies<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<li>Titan<\/li>\n<ul>\n<ul>\n<li>Magnetic Grenades<\/li>\n<ul>\n<ul>\n<li>Grenades should now detonate a second time even if the initial detonation kills the target<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<h2>Activities<\/h2>\n<p><b>Strikes<\/b><\/p>\n<div>\n<ul>\n<li>The Vanguard Strike Playlist is now available<\/li>\n<li>Nightfall strike scoring has been re-enabled<\/li>\n<li>Base-level strikes are available through destinations<\/li>\n<li>Year 1 Sony exclusive strikes are now available to all platforms<\/li>\n<\/ul>\n<p><b>Exodus Crash<br \/><\/b><\/p>\n<ul>\n<li>Analyzing the Fallen device in Prodromus Down<\/li>\n<ul>\n<ul>\n<li>The objective progress rate increases based on number of Guardians standing near Ghost<\/li>\n<\/ul>\n<\/ul>\n<li>Thaviks encounter<\/li>\n<ul>\n<ul>\n<li>Decreased thaviks&#8217;s teleport frequency<\/li>\n<ul>\n<ul>\n<li>Was three long teleports and six quick teleports<\/li>\n<li>Now two long teleports and three quick teleports<\/li>\n<\/ul>\n<\/ul>\n<li>Increased Thaviks&#8217;s quick-teleport speed increased<\/li>\n<li>Reduced enemy waves to match teleport frequency<\/li>\n<li>Added additional enemies per wave<\/li>\n<li>Damage to Thaviks is preserved when Thaviks switches weapons<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<p><b>Daily Heroic Story Missions<\/b><\/div>\n<div>\n<ul>\n<li>Daily Heroic story missions now available<\/li>\n<\/ul>\n<\/div>\n<h2>Crucible<\/h2>\n<p><b>General<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue that sometimes triggered the Quitter Penalty after completed Competitive Crucible matches<\/li>\n<li>Starting in Season 4, Iron Banner will be updated to enable Power level advantages, beginning on September 18<\/li>\n<li>Removed Mayhem temporarily from the weekly featured playlist until a future update<\/li>\n<li>Trials of the Nine is now on hiatus<\/li>\n<ul>\n<ul>\n<li>Trials of the Nine reputation tokens cannot be redeemed until the activity returns<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<p><b>Maps<\/b><\/p>\n<div>\n<ul>\n<li>Retribution and Wormhaven are now available on all platforms<\/li>\n<li>Retribution has been reworked and enlarged to support 6v6 matches<\/li>\n<\/ul>\n<p><b>Rumble<\/b><\/div>\n<div>\n<ul>\n<li>Earning a place in the Top 3 in Rumble will now count as a win<\/li>\n<li>The correct number of Valor Rank Points will be granted<\/li>\n<\/ul>\n<\/div>\n<p><b>Competitive<\/b><\/p>\n<div>\n<ul>\n<li>Glory<\/li>\n<ul>\n<ul>\n<li>Retuned Glory Rank Points gained and lost have to reduce the overall climb to higher ranks<\/li>\n<li>Fixed the weekly award and doubled its gains<\/li>\n<li>Fixed and returned weekly Glory decay<\/li>\n<li>Players who competed in Season 3 will earn bonus rank points for completing their first match in Season 4<\/li>\n<li>Removed loss streaks<\/li>\n<\/ul>\n<\/ul>\n<li>Valor<\/li>\n<ul>\n<ul>\n<li>Losses in the Competitive playlist no longer reset your Valor win streak<\/li>\n<\/ul>\n<\/ul>\n<li>Game Modes<\/li>\n<ul>\n<ul>\n<li>Control and Clash modes have been added to the Competitive playlist<\/li>\n<\/ul>\n<\/ul>\n<li>Rewards<\/li>\n<ul>\n<ul>\n<li>Pinnacle Crucible rewards are now awarded via quests<\/li>\n<ul>\n<ul>\n<li>These quests will not be removed at the end of the season<\/li>\n<\/ul>\n<\/ul>\n<li>Redrix\u2019s Claymore has been retired in Season 4 as a seasonal reward<\/li>\n<ul>\n<ul>\n<li>Players who earned Redrix\u2019s Claymore in Season 3 will receive additional bonuses<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<p><b>Private Matches<\/b><\/p>\n<div>\n<ul>\n<li>Added the option to adjust the respawn timers for Survival<\/li>\n<li>Score-to-win options have been updated for several modes<\/li>\n<ul>\n<ul>\n<li>Control<\/li>\n<ul>\n<ul>\n<li>Added 25 and 150, removed 10 and 20<\/li>\n<li>150 is the new default<\/li>\n<\/ul>\n<\/ul>\n<li>Clash<\/li>\n<ul>\n<ul>\n<li>Added 25 and 150, removed 10 and 20<\/li>\n<li>100 is the new default<\/li>\n<\/ul>\n<\/ul>\n<li>Supremacy<\/li>\n<ul>\n<ul>\n<li>Added 25 and 150, removed 10 and 20<\/li>\n<li>150 is the new default<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<h2>Gambit<\/h2>\n<p><b>General<\/b><\/p>\n<div>\n<ul>\n<li>The Gambit playlist is unlocked\u00a0<\/li>\n<ul>\n<ul>\n<li>Requires Forsaken<\/li>\n<li>Requires completion of mission &#8220;Spark&#8221;<\/li>\n<\/ul>\n<\/ul>\n<li>Infamy ranks now available<\/li>\n<\/ul>\n<\/div>\n<h2>Tower<\/h2>\n<p><b>Vendors<\/b><\/p>\n<div>\n<ul>\n<li>Zavala<\/li>\n<ul>\n<ul>\n<li>The Season 4 vendor progression system has been updated with two separate progressions<\/li>\n<ul>\n<ul>\n<li>Vanguard Rank<\/li>\n<ul>\n<ul>\n<li>Like in previous seasons, Vanguard rank can be increased by turning in Vanguard tokens to Zavala<\/li>\n<li>Increasing your Vanguard rank will provide Vanguard engrams, containing new Year 2 weapons and armor with random rolls\u00a0<\/li>\n<li>You can continue to acquire items found in Vanguard engrams beyond the season end boundary<\/li>\n<li>Seasonal exclusive items that are purchased via Vanguard rank have been moved to their own row for clarity, and will only be attainable until the end of Season 4<\/li>\n<\/ul>\n<\/ul>\n<li>Nightfall Rank<\/li>\n<ul>\n<ul>\n<li>Increased by attaining score on various Nightfall strikes<\/li>\n<li>Items are now available for purchase from Zavala by increasing in Nightfall Rank<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<li>Shaxx<\/li>\n<ul>\n<ul>\n<li>Updated reputation reward packages for Season 4<\/li>\n<li>Updated bounties for Season 4<\/li>\n<li>Added pursuits to Shaxx\u2019s inventory<\/li>\n<li>Added new rewards for Valor ranks<\/li>\n<\/ul>\n<\/ul>\n<li>Gunsmith<\/li>\n<ul>\n<ul>\n<li>No longer exchanges Year 1 mods; these can be safely dismantled\u00a0<\/li>\n<li>Now sells two mods (one armor, one weapon) a day.<\/li>\n<li>Gunsmith packages now require 100 Gunsmith Materials<\/li>\n<li>Updated repuation reward packages for Season 4<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<h2>Events &amp; Rituals<\/h2>\n<p><b>Challenges<\/b><\/p>\n<div>\n<ul>\n<li>General<\/li>\n<ul>\n<ul>\n<li>Between levels 20 and 50 challenges provide a source of Legendary items and experience<\/li>\n<li>When you reach level 50, an entirely new set of challenges activates and the leveling ones are no longer available<\/li>\n<li>After you reach level 50, these are the main avenue into the powerful rewards that previously lived within milestones<\/li>\n<li>Level 20 challenges with progression will be converted to a new challenges at level 50<\/li>\n<\/ul>\n<\/ul>\n<li>Daily challenges now available<\/li>\n<ul>\n<ul>\n<li>Specific challenges offered each day<\/li>\n<li>Individual daily challenges reset on a four day cadence<\/li>\n<\/ul>\n<\/ul>\n<li>Weekly challenges now available<\/li>\n<ul>\n<ul>\n<li>Reset each Tuesday<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<h2>Items &amp; Economy<\/h2>\n<p><b>General<\/b><\/p>\n<div>\n<ul>\n<li>Increased experience rewards for completing strikes and nightfall<\/li>\n<li>Reduced experience rewards for completing normal and heroic public events<\/li>\n<li>Iron Banner, Vanguard, and Crucible tokens earned in Season 3 may be redeemed with their respective vendors in Season 4<\/li>\n<li>Players are no longer able to delete mods or shaders from an items details screen<\/li>\n<\/ul>\n<\/div>\n<p><b>Masterworks<\/b><\/p>\n<div>\n<ul>\n<li>Masterwork reward chances are being reduced in some activities<\/li>\n<ul>\n<ul>\n<li>Pre-<i>Forsaken r<\/i>aids will still offer a higher chance for Masterwork acquisition, but that chance has been lowered from 50% to 10% to be in line with Masterwork drops in <i>Forsaken<\/i><\/li>\n<\/ul>\n<\/ul>\n<li>Year 1 armor will always dismantle to one Masterwork Core<\/li>\n<li>Year 1 weapons can dismantle to one or two cores, but no longer three<\/li>\n<\/ul>\n<\/div>\n<p><b>Power<\/b><\/p>\n<div>\n<ul>\n<li>Activity rewards now respect your Power<\/li>\n<ul>\n<ul>\n<li>If you complete an activity while severely under-leveled,\u00a0 rewards will offer a larger Power upgrade<\/li>\n<li>If you complete an activity while heavily over-leveled,\u00a0 rewards will be a lower Power level<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<p><b>Shaders<\/b><\/p>\n<div>\n<ul>\n<li><i>Forsaken <\/i>shaders do not drop in the wild; instead, they come from dismantling gear with that shader applied<\/li>\n<li>Rare-quality shaders are often applied to drops, but have a low chance of being granted by dismantling<\/li>\n<li>Legendary-quality shaders appear much less frequently on gear, but have a high chance of being granted by dismantling\u00a0<\/li>\n<li>It no longer costs anything to apply shaders to gear<\/li>\n<\/ul>\n<\/div>\n<p><b>Infusion<\/b><\/p>\n<div>\n<ul>\n<li>Infusion for all pre-<i>Forsaken <\/i>and <i>Forsaken <\/i>gear is capped at 600 Power<\/li>\n<li>Weapon infusion is now slot-based rather than archetype-based<\/li>\n<ul>\n<ul>\n<li>Example: Any Kinetic weapon can be infused into any other Kinetic weapon, but you can no longer infuse an Energy Hand Cannon into a Kinetic Hand Cannon<\/li>\n<\/ul>\n<\/ul>\n<li>Infusing duplicates of the same item is much less expensive than using two different items<\/li>\n<\/ul>\n<\/div>\n<p><b>Destination Materials<\/b><\/p>\n<div>\n<ul>\n<li>Reduced drop rates of destination materials from some destination activities<\/li>\n<\/ul>\n<\/div>\n<p><b>Collections<\/b>\u00a0<\/p>\n<div>\n<ul>\n<li>Includes any weapon, armor piece, Ghost Shell, ship, Sparrow, emblem, or shader players have earned since <i>Warmind&#8217;s <\/i>release on May 8<\/li>\n<li>Except for Year 2 legendary armor and weapons with random rolls, all items can be reacquired through Collections, for a fee<\/li>\n<ul>\n<ul>\n<li>The cost to reacquire an item scales based on what the item dismantles into<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<p><b>Three of Coins<\/b><\/p>\n<div>\n<ul>\n<li>Three of Coins have been deprecated<\/li>\n<ul>\n<ul>\n<li>Converted into &#8220;Faded Cards&#8221;<\/li>\n<li>Can be safely discarded for Legendary Shards<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<h2>Eververse<\/h2>\n<p><b>Prismatic Matrix Schedule<\/b><\/p>\n<div>\n<ul>\n<li>The Prismatic Matrix is now scheduled out for the full season<\/li>\n<li>The Prismatic Facet (free weekly account roll) is now obtained via a special Tier 1 Eververse bounty, rather than being tied to leveling, which can be acquired for 250 Glimmer and that does not require an Eververse Bounty Note<\/li>\n<ul>\n<ul>\n<li>This permits players at all levels to obtain their free weekly roll<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<p><b>Eververse Bounties<\/b><\/p>\n<div>\n<ul>\n<li>Each Seasonal Bright Engram now grants one Bounty Note<\/li>\n<ul>\n<ul>\n<li>These Bounty Notes can be exchanged for a variety of weekly Eververse Bounties, which come in three tiers:<\/li>\n<ul>\n<ul>\n<li>Tier 1: Cost = 1 Eververse Bounty Note: Rewards 20 Bright Dust<\/li>\n<li>Tier 2: Cost = 3 Eververse Bounty Note: Rewards 70 Bright Dust<\/li>\n<li>Tier 3: Cost = 6 Eververse Bounty Note: Rewards 150 Bright Dust<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<li>Players can acquire as many Eververse bounties as they have Bounty Notes<\/li>\n<li>Eververse bounties expire seven days after acquisition<\/li>\n<\/ul>\n<p><b>Bright Dust Dismantle Yields<br \/><\/b><\/p>\n<ul>\n<li>Bright Dust, which you gained from dismantling types of Eververse items, is now a fixed amount<\/li>\n<ul>\n<ul>\n<li>Example: Shaders will always yield 10 Bright Dust<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<p><b>Bright Engram Updates<\/b><\/p>\n<div>\n<ul>\n<li>Reward probabilities are now displayed on bungie.net<\/li>\n<li>Added new Legendary weapon ornaments to the Bright Engram<\/li>\n<li>Added new Ghost Projection category to the Bright Engram<\/li>\n<li>Weapon and armor mods are no longer available in Bright Engrams<\/li>\n<\/ul>\n<p><b>Eververse Armor and Perks<br \/><\/b><\/p>\n<ul>\n<li>With the addition of random perk rolls on armor, we have made some changes to how perks are applied to Eververse armor<\/li>\n<ul>\n<ul>\n<li>Eververse armor acquired from non-deterministic sources (i.e., the Bright Engram) will include random perks<\/li>\n<li>Eververse armor acquired from deterministic sources (i.e., the Prismatic Matrix or Bright Dust storefront) will have fixed perks<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<p><b>Leveling Rewards in <i>Forsaken<\/i><\/b><\/p>\n<div>\n<ul>\n<li>Starting in <i>Forsaken<\/i>, you will no longer earn Bright Engrams each level until you reach the level cap<\/li>\n<ul>\n<ul>\n<li>Players progressing through the campaigns will receive an Eververse gift at the end of each campaign once per class with a variety of items and some Bright Engrams included<\/li>\n<li>This includes players who use a Character Boost<\/li>\n<\/ul>\n<\/ul>\n<li>Once you reach the level cap, Bright Engrams will once again be awarded at the same rate as they are in the current game<\/li>\n<\/ul>\n<\/div>\n<p><b>General<\/b><\/p>\n<div>\n<ul>\n<li>Silver transaction history is now displayed on bungie.net<\/li>\n<li>Bundles that have not been opened can be refunded for seven days after purchase<\/li>\n<li>Gleaming Boons of the Vanguard and Crucible have been updated to drop the current season&#8217;s items<\/li>\n<li>To make room for bounties, Bright Dust offerings have been moved to the second page of Eververse<\/li>\n<\/ul>\n<\/div>\n<h2>Clans<\/h2>\n<p><b>General<\/b><\/p>\n<div>\n<ul>\n<li>The Season 3 Clan Staff reward has been granted to all clans who hit max rank this season<\/li>\n<li>Gambit now offers a clan engram when a fireteam from your clan wins a Gambit match<\/li>\n<\/ul>\n<p><b>Season 4 Clan Progression<br \/><\/b><\/p>\n<ul>\n<li>Clan experience is now earned by completing clan bounties available from Hawthorne<\/li>\n<li>When a player reaches level 50, three new clan bounties become available<\/li>\n<\/ul>\n<\/div>\n<h2>Guided Games<\/h2>\n<p><b>General<\/b><\/p>\n<div>\n<ul>\n<li>Players have the option reconnect to Guided Game activities if they encounter a disconnection from an active Guided Game<\/li>\n<\/ul>\n<\/div>\n<h2>Technical<\/h2>\n<p><b>Audio<\/b><\/p>\n<div>\n<ul>\n<li>Adjusted ambient audio in the Tower<\/li>\n<\/ul>\n<\/div>\n<p><b>UI<\/b><\/p>\n<div>\n<ul>\n<li>Fixed an issue where having a certain number of unique items in the vault was causing items to not load<\/li>\n<li>Fixed an issue where text would hitch on multiple screens when players are playing on a PlayStation Pro<\/li>\n<\/ul>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>The Season of the Outlaw has begun. Player Character General Raised character level cap to 50 for Forsaken owners Sandbox General Year 1 Sony exclusive Exotic and legendary rewards are now available for all platforms Exotic Weapons Riskrunner Increased inventory size Whisper of the Worm Replaced Armor Piercing Rounds with Accurized Rounds to prevent accidental [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":45201,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[34],"tags":[],"class_list":["post-45200","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-bungie-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/45200","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=45200"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/45200\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/45201"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=45200"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=45200"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=45200"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}