{"id":4513,"date":"2017-11-06T21:58:00","date_gmt":"2017-11-06T21:58:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/309088"},"modified":"2017-11-06T21:58:00","modified_gmt":"2017-11-06T21:58:00","slug":"video-30-things-to-avoid-when-pitching-your-game-to-a-publisher","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2017\/11\/06\/video-30-things-to-avoid-when-pitching-your-game-to-a-publisher\/","title":{"rendered":"Video: 30 things to avoid when pitching your game to a publisher"},"content":{"rendered":"<p>Pitching your game to a potential publisher is tricky business.\u00a0<\/p>\n<p>At GDC 2017, experienced game dev (and PlayStation expat) Brian Upton sought to make the process a little easier by efficiently running down a list of common mistakes devs make when they meet with publishers.<\/p>\n<p>Upton has heard hundreds of game pitches during his career, and in his talk he described\u00a0thirty annoying or counterproductive things that you should avoid if you want to make a great impression.\u00a0He also shared some insight into how publishers evaluate the games that are pitched to them, what they care about and what they don&#8217;t, and what you can do to present your own game in the best possible light.\u00a0<\/p>\n<p>It was a quick and very informative talk, especially if you&#8217;re at all concerned about performing well at your next pitch meeting. Now, you can\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=4LTtr45y7P0\">watch Upton&#8217;s\u00a0talk for free via\u00a0the official GDC YouTube channel<\/a>!<\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><strong><em>Gamasutra and GDC are sibling organizations under parent UBM Americas<\/em><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Pitching your game to a potential publisher is tricky business.\u00a0 At GDC 2017, experienced game dev (and PlayStation expat) Brian Upton sought to make the process a little easier by efficiently running down a list of common mistakes devs make when they meet with publishers. Upton has heard hundreds of game pitches during his career, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":4514,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-4513","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/4513","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=4513"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/4513\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/4514"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=4513"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=4513"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=4513"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}