{"id":44947,"date":"2018-09-04T22:20:00","date_gmt":"2018-09-04T22:20:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/325885"},"modified":"2018-09-04T22:20:00","modified_gmt":"2018-09-04T22:20:00","slug":"video-how-supercell-challenges-traditional-studio-conventions","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/09\/04\/video-how-supercell-challenges-traditional-studio-conventions\/","title":{"rendered":"Video: How Supercell challenges traditional studio conventions"},"content":{"rendered":"<p>In this GDC 2018 talk, Supercell&#8217;s\u00a0(<em>Clash of Clans)<\/em>\u00a0Ilkka Paananen dives\u00a0into the management lessons he&#8217;s learned as a company founder, sharing his experience of building an unconventional organizational structure for Supercell.<\/p>\n<p>Paananen\u00a0shares his observations\u00a0after years of leading companies that were structured like most games companies.<\/p>\n<p>Management owned\u00a0the vision and had\u00a0creative control, while he wanted to create a structure that would allow\u00a0talented, creative developers to flourish instead.\u00a0<\/p>\n<p>He discusses how Supercell\u00a0challenges\u00a0tradition\u00a0and give\u00a0teams the independence and full autonomy to design games, lead projects and have the final say on whether the company\u00a0launches or kills a game.<\/p>\n<p>It&#8217;s an informative talk that&#8217;s definitely\u00a0worth watching, so developers\u00a0shouldn&#8217;t miss the\u00a0opportunity to do so now that it&#8217;s\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=crbQgePq5CY\">freely available on the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent UBM Americas.<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this GDC 2018 talk, Supercell&#8217;s\u00a0(Clash of Clans)\u00a0Ilkka Paananen dives\u00a0into the management lessons he&#8217;s learned as a company founder, sharing his experience of building an unconventional organizational structure for Supercell. Paananen\u00a0shares his observations\u00a0after years of leading companies that were structured like most games companies. Management owned\u00a0the vision and had\u00a0creative control, while he wanted to create [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":44948,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-44947","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/44947","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=44947"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/44947\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/44948"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=44947"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=44947"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=44947"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}