{"id":43760,"date":"2018-08-30T22:24:00","date_gmt":"2018-08-30T22:24:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/325643"},"modified":"2018-08-30T22:24:00","modified_gmt":"2018-08-30T22:24:00","slug":"video-how-paradox-combines-business-strategy-and-game-dev","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/08\/30\/video-how-paradox-combines-business-strategy-and-game-dev\/","title":{"rendered":"Video: How Paradox combines business strategy and game dev"},"content":{"rendered":"<p>In this GDC 2016\u00a0talk, Paradox Interactive&#8217;s Fredrik Wester explains how the developer\/publisher selects, nurtures and launches its games, from <em>Crusader Kings 2<\/em> to the <em>Pillars of Eternity<\/em> franchise.<\/p>\n<p>Wester highlights the company&#8217;s step-by-step hands-on approach to development and publishing, offering insight into how a range of management strategies can be applied in the games industry.<\/p>\n<p>He also\u00a0explains how Paradox Interactive uses Value Proposition, Blue Ocean Strategy and Business Model thinking integrated with game-design planning, and how it has led to a\u00a0strategic view in what he calls &#8220;games as a platform.&#8221;<\/p>\n<p>It was an informative talk that&#8217;s definitely\u00a0worth watching, so developers\u00a0shouldn&#8217;t miss the\u00a0opportunity to do so now that it&#8217;s\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=HIAGs_BjPj8\">freely available on the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent UBM Americas.<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this GDC 2016\u00a0talk, Paradox Interactive&#8217;s Fredrik Wester explains how the developer\/publisher selects, nurtures and launches its games, from Crusader Kings 2 to the Pillars of Eternity franchise. Wester highlights the company&#8217;s step-by-step hands-on approach to development and publishing, offering insight into how a range of management strategies can be applied in the games industry. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":43761,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-43760","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/43760","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=43760"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/43760\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/43761"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=43760"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=43760"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=43760"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}