{"id":43521,"date":"2018-08-29T22:18:00","date_gmt":"2018-08-29T22:18:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/325545"},"modified":"2018-08-29T22:18:00","modified_gmt":"2018-08-29T22:18:00","slug":"the-zachtronics-devs-discuss-the-essence-of-cyberpunk-in-exapunks","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/08\/29\/the-zachtronics-devs-discuss-the-essence-of-cyberpunk-in-exapunks\/","title":{"rendered":"The Zachtronics devs discuss the essence of cyberpunk in Exapunks"},"content":{"rendered":"<p>If you&#8217;re a fan of Zachtronics&#8217; playable machine systems, you probably already know they&#8217;ve released a new coding simulator called <em>Exapunks <\/em>in the last month. \u00a0After the fantastical logic of <em>Opus Magnum<\/em>, it&#8217;s a return to the programmatic roots of <em>Shenzen I\/O<\/em> and <em>TIS-100<\/em>, which means when talking to developers Zach Barth &amp; Matthew Burns about making the game (as we did earlier on the Gamasutra Twitch channel), we wound up talking to them about making coding languages too.\u00a0<\/p>\n<p>For those curious about how <u><em>Exapunks<\/em><\/u> was constructed, and why its creators did a lot of research into &#8217;90s hacking culture and the original essence of cyberpunk, you can now watch our full conversation with Barth &amp; Burns in the video linked up above.\u00a0<\/p>\n<p>And while you&#8217;re at it, be sure to <a href=\"http:\/\/Twitch.tv\/Gamasutra\">follow the Gamasutra Twitch channel<\/a> for more developer interviews and editor roundtables.\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>If you&#8217;re a fan of Zachtronics&#8217; playable machine systems, you probably already know they&#8217;ve released a new coding simulator called Exapunks in the last month. \u00a0After the fantastical logic of Opus Magnum, it&#8217;s a return to the programmatic roots of Shenzen I\/O and TIS-100, which means when talking to developers Zach Barth &amp; Matthew Burns [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":43522,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-43521","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/43521","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=43521"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/43521\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/43522"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=43521"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=43521"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=43521"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}