{"id":42905,"date":"2018-08-27T01:25:00","date_gmt":"2018-08-27T01:25:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2018\/08\/adding_fox_mccloud_to_starlink_battle_for_atlas_was_nintendos_suggestion"},"modified":"2018-08-27T01:25:00","modified_gmt":"2018-08-27T01:25:00","slug":"adding-fox-mccloud-to-starlink-battle-for-atlas-was-nintendos-suggestion","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/08\/27\/adding-fox-mccloud-to-starlink-battle-for-atlas-was-nintendos-suggestion\/","title":{"rendered":"Adding Fox McCloud To Starlink: Battle For Atlas Was Nintendo&#8217;s Suggestion"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/c30f2d7496df0\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/c30f2d7496df0\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<aside class=\"picture strip\">\n<div class=\"img\"><a title=\"Fox McCloud Toy\" href=\"http:\/\/images.nintendolife.com\/c30f2d7496df0\/fox-mccloud-toy.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/c30f2d7496df0\/fox-mccloud-toy.900x.jpg\" alt=\"Fox McCloud Toy\" \/><\/a><\/div>\n<\/aside>\n<p>In July we <a class=\"external\" href=\"http:\/\/www.nintendolife.com\/news\/2018\/07\/ubisoft_says_reggie_fils-aime_is_to_thank_for_star_foxs_inclusion_in_starlink_battle_for_atlas\">found out<\/a> Reggie\u00a0Fils-Aim\u00e9 was one of the people who made Fox McCloud&#8217;s appearance in <a class=\"external\" href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/starlink_battle_for_atlas\"><strong>Starlink: Battle for Atlas<\/strong><\/a> happen.<\/p>\n<p>During a 2018 Gamescom <a class=\"external\" href=\"http:\/\/www.kotaku.co.uk\/2018\/08\/23\/pitching-starfox-ideas-to-mr-miyamoto-sounds-pretty-scary\">interview<\/a> with Kotaku UK, Starlink\u00a0Creative Director Laurent Malville explained more about how the original idea for the <a class=\"external\" href=\"http:\/\/www.nintendolife.com\/games\/snes\/star_fox\">Star Fox<\/a> series in the upcoming release came to fruition. It all began during E3 2017 in a tiny room behind closed doors when multiple people from Nintendo, including Reggie, came to visit:<\/p>\n<blockquote>\n<p>We were like \u201cWow, incredible!\u201d\u2026to present to Nintendo. So I did the demo and at the end of the presentation, I remember one of the representatives asking us \u201cAre you OK if I come back with more people?\u201d and we were like \u201cYes, please! We\u2019re here to show the game to as many people as we can!\u201d \u2013 and so they came back two times, three times, four times, and they came back with incredible people \u2013 so we had the director of\u00a0<em>Mario Odyssey\u00a0<\/em>was there and we had the director of ARMS and Mario Kart and more like\u2026 \u201cOK..\u201d two times, three times\u2026 up to five times, and the fifth time that they came it was with Reggie Fills-Aime and so on. So I\u2019ll let you imagine\u2026 we\u2019re like &#8216;OK\u2026 what\u2019s happening?<\/p>\n<\/blockquote>\n<blockquote><\/blockquote>\n<p>Several weeks on, the Starlink team were invited to Nintendo&#8217;s headquarters in Kyoto to present the game in front of Shigeru Miyamoto and the <a class=\"external\" href=\"http:\/\/www.nintendolife.com\/games\/snes\/star_fox\"><strong>Star Fox<\/strong><\/a> Team &#8211; with Malville\u00a0confirming it was actually Nintendo&#8217;s idea to collaborate:\u00a0\u00a0<\/p>\n<blockquote>\n<p>As far as I know yes \u2013 maybe HQ had talked together with Nintendo, I don\u2019t know about that part, but as far as we know yes. It\u2019s after them seeing the game at E3 and then them inviting us to Kyoto that it started for us.<\/p>\n<\/blockquote>\n<p>Asked how he felt about the partnership, Malville\u00a0described the experience as surreal:\u00a0<\/p>\n<blockquote>\n<p>It feels surreal&#8230; It feels like\u2026 just having Fox and the Arwing in the game, and you haven\u2019t played it yet but there\u2019s a bit more\u2026 you have to see but Fox is a bit more than just a guest in the game, he\u2019s integrated into the events and you can play the whole game with Fox, and the Arwing.<\/p>\n<\/blockquote>\n<blockquote><\/blockquote>\n<blockquote>\n<p>And because all of the characters have different personalities, you\u2019ll see the events of what\u2019s happening in<em>Starlink<\/em>\u00a0through the lens of Fox McCloud, so yeah \u2013 is it odd? It\u2019s a mix of super excitement and also being &#8216;Is it happening?&#8217; \u2013 sometimes I think it\u2019s not happening and sometimes I wake up and I\u2019m like \u201cWe\u2019re doing this?\u201d Yeah \u2013 it\u2019s cool. Wow!<em><br \/><\/em><\/p>\n<\/blockquote>\n<p><em>Are you excited about the arrival of Starlink:\u00a0Battle for Atlus this October? Tell us in the comments.\u00a0<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In July we found out Reggie\u00a0Fils-Aim\u00e9 was one of the people who made Fox McCloud&#8217;s appearance in Starlink: Battle for Atlas happen. During a 2018 Gamescom interview with Kotaku UK, Starlink\u00a0Creative Director Laurent Malville explained more about how the original idea for the Star Fox series in the upcoming release came to fruition. It all [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-42905","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/42905","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=42905"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/42905\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=42905"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=42905"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=42905"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}