{"id":41547,"date":"2018-08-20T19:48:00","date_gmt":"2018-08-20T19:48:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/324913"},"modified":"2018-08-20T19:48:00","modified_gmt":"2018-08-20T19:48:00","slug":"despite-millions-of-downloads-publishers-wont-sign-the-sequel-to-velocity-2x","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/08\/20\/despite-millions-of-downloads-publishers-wont-sign-the-sequel-to-velocity-2x\/","title":{"rendered":"Despite millions of downloads, publishers won&#8217;t sign the sequel to Velocity 2X"},"content":{"rendered":"<p>A series of tweets made <a href=\"https:\/\/twitter.com\/FuturLab\/status\/1031434285817970688\">by\u00a0FuturLab<\/a>, the\u00a0studio behind 2D shoot-em-up game <em>Velocity 2X<\/em>, details the struggle of trying to find a publisher to sign a\u00a0sequel despite\u00a0millions of players having enjoyed the first game.<\/p>\n<p>The studio\u00a0mentions\u00a0its\u00a0already working on &#8220;the bells and whistles sequel&#8221; to <em>Velocity 2X<\/em>, titled <em>Velocity Supernova<\/em>,\u00a0but notes\u00a0that the upcoming Switch port\u00a0is presumably the last hope it can convince publishers to back the sequel.\u00a0<\/p>\n<p>The first tweet describes how <em>Velocity 2X<\/em> was met with success with the PlayStation 4 and Vita versions,\u00a0which were then released for free through PlayStation Plus. FuturLab\u00a0tweets\u00a0this was &#8220;great for downloads (well into the millions)&#8221; but the presence of a large player-base wasn&#8217;t enough for publishers, who &#8220;want to see actual unit sales.&#8221;<\/p>\n<p>The physical version of <em>Velocity 2X<\/em> for PS4 and Vita\u00a0was published by Badland Games, but FuturLab describes it as a &#8220;very public disaster&#8221;, saying &#8220;we will likely never see another dime from it.&#8221;<\/p>\n<p>The Steam version, published by Activision&#8217;s Sierra label, launched during the same weekend as Windows 10, which introduced a game-breaking bug for Nvidia graphics cards that &#8220;took us a year to fix&#8221;. As a result, the game did not do well on Steam.<\/p>\n<blockquote class=\"twitter-tweet\"><p>&#013;<\/p>\n<p dir=\"ltr\" lang=\"en\">3. <a href=\"https:\/\/twitter.com\/hashtag\/Velocity2X?src=hash&amp;ref_src=twsrc%5Etfw\">#Velocity2X<\/a> on Steam was published by Sierra\/Activision on the same weekend as Windows 10 arrived, creating a game-breaking bug for NVidia cards that took us a year to fix. It therefore flopped on Steam.<\/p>\n<p>&#013;<br \/>\n\u2014 FuturLab @ Gamescom (@FuturLab) <a href=\"https:\/\/twitter.com\/FuturLab\/status\/1031437880865030144?ref_src=twsrc%5Etfw\">August 20, 2018<\/a><\/p><\/blockquote>\n<p>For the Switch version, FuturLab is collaborating with Curve Studios,\u00a0and while FuturLab admits it could have self-published on the console, it hopes that a success on Switch will convince Curve to sign and publish <em>Velocity Supernova<\/em>.<\/p>\n<p>Although Curve has not announced a release date for <em>Velocity 2X<\/em> for the Switch, FuturLab\u00a0emphasizes that\u00a0this is &#8220;probably your last chance to see a fully deserving sequel happen.&#8221;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A series of tweets made by\u00a0FuturLab, the\u00a0studio behind 2D shoot-em-up game Velocity 2X, details the struggle of trying to find a publisher to sign a\u00a0sequel despite\u00a0millions of players having enjoyed the first game. The studio\u00a0mentions\u00a0its\u00a0already working on &#8220;the bells and whistles sequel&#8221; to Velocity 2X, titled Velocity Supernova,\u00a0but notes\u00a0that the upcoming Switch port\u00a0is presumably the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":41548,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-41547","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/41547","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=41547"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/41547\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/41548"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=41547"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=41547"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=41547"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}