{"id":41327,"date":"2018-08-17T14:44:00","date_gmt":"2018-08-17T14:44:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/324717"},"modified":"2018-08-17T14:44:00","modified_gmt":"2018-08-17T14:44:00","slug":"were-talking-to-one-the-devs-behind-dead-cells-at-12pm-edt","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/08\/17\/were-talking-to-one-the-devs-behind-dead-cells-at-12pm-edt\/","title":{"rendered":"We&#8217;re talking to one the devs behind Dead Cells at 12PM EDT"},"content":{"rendered":"<p>Released in Early Access last year, <em>Dead Cells<\/em> has come smashing out into full release this month not only to rave reviews, but to a new home on the Nintendo Switch. After checking in with the team back in January to talk about how a 3D pipeline can help make great 2D animation, we decided to reach out to the team to join us for a livestream of the game starting today at 12PM EDT.\u00a0<\/p>\n<p>We&#8217;re going to be going live with Sebiastian Benard, one of the many designers that are part of Motion Twin&#8217;s &#8220;anarcho-syndical workers cooperative,&#8221; to learn more about the making of this procedurally-generated Metroidvania. If you&#8217;ve got questions for Benard, be sure to join us in Twitch chat!\u00a0<\/p>\n<p>And while you&#8217;re at it, be sure to <a href=\"http:\/\/Twitch.tv\/Gamasutra\">follow the Gamasutra Twitch channel<\/a> for more developer interviews, editor roundtables and gameplay commentary.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Released in Early Access last year, Dead Cells has come smashing out into full release this month not only to rave reviews, but to a new home on the Nintendo Switch. After checking in with the team back in January to talk about how a 3D pipeline can help make great 2D animation, we decided [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":41328,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-41327","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/41327","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=41327"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/41327\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/41328"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=41327"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=41327"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=41327"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}