{"id":40972,"date":"2018-08-17T11:00:00","date_gmt":"2018-08-17T11:00:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/reviews\/switch-eshop\/next_up_hero"},"modified":"2018-08-17T11:00:00","modified_gmt":"2018-08-17T11:00:00","slug":"review-next-up-hero-switch-eshop","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/08\/17\/review-next-up-hero-switch-eshop\/","title":{"rendered":"Review: Next Up Hero (Switch eShop)"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/reviews\/switch-eshop\/next_up_hero\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/reviews\/switch-eshop\/next_up_hero\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<div id=\"\">\n<aside class=\"picture embed\"><a title=\"Next Up Hero Review - Screenshot 1 of 4\" href=\"http:\/\/images.nintendolife.com\/screenshots\/91770\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/91770\/900x.jpg\" alt=\"Next Up Hero Review - Screenshot 1 of 4\" \/><\/a><\/aside>\n<p>No one likes kicking the bucket in a game. Whether you\u2019re licking your wounds in a beat-\u2019em-up or lamenting a mistimed jump in a platformer, death is the constant that keeps us coming back for more with respawns, \u2018Game Over\u2019 screens and more. But what if popping your proverbial clogs could be used as a gaming mechanic that actually <em>helps<\/em> you? Not an ominous bloodstain on the floor or a warning-like corpse, but an army of ghosts ready to help fight the fight they couldn\u2019t finish?<\/p>\n<p>That\u2019s the premise behind <a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/next_up_hero\"><strong>Next Up Hero<\/strong><\/a>, and it makes for a <a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/diablo_iii_eternal_collection\"><strong>Diablo<\/strong><\/a>-lite dungeon crawler that\u2019s both immensely fun and utterly frustrating in equal measure. With a bright, hand-drawn art style somewhere between a Pop Cap mobile game and <a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/skylanders_imaginators\"><strong>Skylanders<\/strong><\/a>, Digital Continue\u2019s latest project has bags of charm right from the off. Its procedurally generated levels come in all manner of sizes, offering a vast selection of randomised setups that refresh every few days. You can even create your own and share these monster-filled levels with others.<\/p>\n<aside class=\"picture embed\"><a title=\"Next Up Hero Review - Screenshot 2 of 4\" href=\"http:\/\/images.nintendolife.com\/screenshots\/91772\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/91772\/900x.jpg\" alt=\"Next Up Hero Review - Screenshot 2 of 4\" \/><\/a><\/aside>\n<p>Known as the Ceaseless Dirge in the game\u2019s story, these enemies aren\u2019t just there to provide a challenge. They also happen to drop items that can help shape your loadout. Once you\u2019ve picked your chosen Hero (including a dual-wielding DJ called Mixtape and a bongo drum-toting warrior by the name of Symposer), you can unlock new abilities and buffs by collecting enough enemy-specific tokens. There are also Prestige Tokens, which are used to unlock new Heroes, upgrade existing ones and &#8211; in a neat twist &#8211; increase the chances of encountering rare enemies (and, thus, rarer loot) in a level.<\/p>\n<p>As a top-down dungeon crawler, you\u2019ll likely know what to expect when it comes to the familiar grind of killing every enemy in the vicinity and collecting stuff to spend later. However, don\u2019t be lulled into a false sense of sword-swinging superiority. Next Up Hero is mercilessly difficult, even on its easiest difficulty setting. Health can\u2019t be restored once lost and it won\u2019t be replenished after completing each level, so you\u2019ll need to rely on the support of those ghost-like Echoes and the Ancients they unlock.<\/p>\n<p>Ah yes, those \u2018ghosts\u2019 we were talking about. Everytime a player dies, they leave behind a spectral version of themselves. You\u2019ll find a handful of these beings lying on the floor of each colourful dungeon, and you\u2019ll need to hold \u2018X\u2019 to revive them. Once restored, you can recruit up to eight of them at once and they\u2019ll automatically follow you and attack any nearby enemy without the need to command them. A couple of Echoes won\u2019t make much difference to an enemy\u2019s health pool, but get a horde of them going and they\u2019re a welcome way to distract more powerful foes.<\/p>\n<aside class=\"picture embed\"><a title=\"Next Up Hero Review - Screenshot 3 of 4\" href=\"http:\/\/images.nintendolife.com\/screenshots\/91773\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/91773\/900x.jpg\" alt=\"Next Up Hero Review - Screenshot 3 of 4\" \/><\/a><\/aside>\n<p>Echoes can also perish, and there\u2019s only a pre-determined number on each level, so there\u2019s a satisfying reward to using them sparingly, especially on the harder difficulties. Ancients use Echoes like a sacrificial currency, enabling you to unlock additional powers (such as Ely\u2019s temporary health boost or Numbskull\u2019s melee assistance). You can customise which Ancients you want to use in the pre-game loadout, and you\u2019ll need to decide whether sacrificing your Echoes to unlock a certain power is worth the risk of going it alone.<\/p>\n<p>These are all really rewarding systems that show Digital Continue is a developer with real talent and vision, but there are real problems with the game that hold it back from gelling as a cohesive procedural whole. Enemy AI is far too aggressive, and their individual damage outlays are far too high. Add in the fact that the game\u2019s dash mechanic is mapped to a press of the right analog stick (which never feels natural),\u00a0<em>and<\/em> that it has a cooldown timer, and you realise the only viable option is to choose a ranged character and pepper every enemy from afar.<\/p>\n<p>You can play the game in online co-op, which does alleviate some of the steep difficulty (you can drop into another player\u2019s game mid-battle, or have another Hero join your quest while you\u2019re doing the same), but it\u2019s a balance issue that should have been addressed by now. It should be noted that this is an online-only experience as every level is stored and shared on a server. If you\u2019re playing away from a Wi-Fi connection, or you have poor connection issues, you simply won\u2019t be able to enjoy it.<\/p>\n<aside class=\"picture embed\"><a title=\"Next Up Hero Review - Screenshot 4 of 4\" href=\"http:\/\/images.nintendolife.com\/screenshots\/91768\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/91768\/900x.jpg\" alt=\"Next Up Hero Review - Screenshot 4 of 4\" \/><\/a><\/aside>\n<p>There\u2019s also the many serious technical issues Next Up Hero brings with it to Switch. Slowdown is a real problem for this game, especially when there are lots of characters on screen at once. Considering the game is all about having lots of Echoes fighting in your corner, and a wave of enemy types trying to rush you, you\u2019ll start encountering serious drops in frames a handful of times per level.<\/p>\n<p>Then there\u2019s the fact that it continually crashes, freezing the game and locking the HD Rumble into a perpetual state of angry vibration. There\u2019s no way to save the game in this state, so a hard reset of the software is the only way to solve it; all those foes you just ground through, all those Prestige Tokens you collected and all that time you spent carefully finding Echoes is gone. Our review copy froze in this way three times in our first couple of hours alone and the problem persisted throughout our playthrough.<\/p>\n<\/div>\n<div id=\"conclusion\">\n<h2 class=\"heading\">Conclusion<\/h2>\n<p>There\u2019s plenty to like about Next Up Hero. Turning death into an applicable AI co-op mechanic is a neat spin on a game with a high death turnover, and its cartoon art style complements an impressively large menagerie of monsters to kill. Unfortunately, there are inherent problems with balancing and some disastrous technical problems. Its grinding takes too long, melee characters are all but pointless due to the high damage output of enemies, and those technical issues make committing time and effort a constant risk.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>No one likes kicking the bucket in a game. Whether you\u2019re licking your wounds in a beat-\u2019em-up or lamenting a mistimed jump in a platformer, death is the constant that keeps us coming back for more with respawns, \u2018Game Over\u2019 screens and more. But what if popping your proverbial clogs could be used as a [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-40972","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/40972","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=40972"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/40972\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=40972"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=40972"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=40972"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}