{"id":40891,"date":"2018-08-17T19:24:00","date_gmt":"2018-08-17T19:24:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/324804"},"modified":"2018-08-17T19:24:00","modified_gmt":"2018-08-17T19:24:00","slug":"sebastien-benard-breaks-down-the-fine-details-of-dead-cells-design","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/08\/17\/sebastien-benard-breaks-down-the-fine-details-of-dead-cells-design\/","title":{"rendered":"Sebastien Benard breaks down the fine details of Dead Cells&#8217; design"},"content":{"rendered":"<p>This month, Motion Twin&#8217;s <em>Dead Cells<\/em> finally left Steam Early Access and launched on Xbox One, PlayStation 4, and the Nintendo Switch platforms, showing off a smartly-designed procedural level system and incessantly polished gameplay interactions that had it clambering up the Steam charts and beyond.<\/p>\n<p>We&#8217;ve been getting addicted to it outselves here at Gamasutra, and we were excited to talk with Motion Twin&#8217;s Sebastien Benard about the game&#8217;s design and development today on the Gamasutra Twitch channel. During our chat,\u00a0we were able to dive into everything from how Early Access feedback significantly impacted development, to the nitty-gritty details about animating platforming and implementing custom physics into a side-scrolling game.<\/p>\n<p>If you&#8217;re curious how Benard and his cohorts did it, you should definitely watch our full conversation with him, which you can now view in the video up above.\u00a0<\/p>\n<p>And while you&#8217;re at it, be sure to <a href=\"http:\/\/Twitch.tv\/Gamasutra\">follow the Gamasutra Twitch channel<\/a> for more developer interviews, editor roundtables and gameplay commentary.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This month, Motion Twin&#8217;s Dead Cells finally left Steam Early Access and launched on Xbox One, PlayStation 4, and the Nintendo Switch platforms, showing off a smartly-designed procedural level system and incessantly polished gameplay interactions that had it clambering up the Steam charts and beyond. We&#8217;ve been getting addicted to it outselves here at Gamasutra, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":40892,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-40891","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/40891","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=40891"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/40891\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/40892"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=40891"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=40891"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=40891"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}