{"id":40430,"date":"2018-08-15T21:29:00","date_gmt":"2018-08-15T21:29:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/324561"},"modified":"2018-08-15T21:29:00","modified_gmt":"2018-08-15T21:29:00","slug":"video-teaching-rapid-prototyping-through-creating-a-game-a-week","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/08\/15\/video-teaching-rapid-prototyping-through-creating-a-game-a-week\/","title":{"rendered":"Video: Teaching rapid prototyping through creating a game a week"},"content":{"rendered":"<p>In this GDC 2018\u00a0talk, game developers and professors Douglas Wilson and Bennett Foddy present a close look at the &#8220;Game a Week&#8221; model of game education and discuss the challenges involved in successfully running such a class.<\/p>\n<p>Inspired by the Experimental Gameplay Project, Foddy and Wilson discuss how they&#8217;ve\u00a0been teaching two versions of a class in which students (working alone or in pairs) make a digital game every week of the semester.<\/p>\n<p>The two also go over the results this method has produced: a body of critically successful prototypes as well as students who have rapidly improved in terms of technical competence, design flexibility, and creative vision.<\/p>\n<p>It&#8217;s an informative talk that&#8217;s definitely\u00a0worth watching,\u00a0so developers\u00a0shouldn&#8217;t miss the\u00a0opportunity to do so now that it&#8217;s\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=9O9Q8OVWrFA\">freely available on the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p><em>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/em><\/p>\n<p><em><em><strong><em>Gamasutra and GDC are sibling organizations under parent UBM Americas.<\/em><\/strong><\/em><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this GDC 2018\u00a0talk, game developers and professors Douglas Wilson and Bennett Foddy present a close look at the &#8220;Game a Week&#8221; model of game education and discuss the challenges involved in successfully running such a class. Inspired by the Experimental Gameplay Project, Foddy and Wilson discuss how they&#8217;ve\u00a0been teaching two versions of a class [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":40431,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-40430","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/40430","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=40430"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/40430\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/40431"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=40430"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=40430"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=40430"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}