{"id":39950,"date":"2018-08-13T22:45:00","date_gmt":"2018-08-13T22:45:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/324340"},"modified":"2018-08-13T22:45:00","modified_gmt":"2018-08-13T22:45:00","slug":"how-playerunknowns-battlegrounds-brendan-greene-went-from-mod-maker-to-creative-director","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/08\/13\/how-playerunknowns-battlegrounds-brendan-greene-went-from-mod-maker-to-creative-director\/","title":{"rendered":"How PlayerUnknown&#8217;s Battlegrounds&#8217; Brendan Greene went from mod maker to creative director"},"content":{"rendered":"<p>In this GDC 2018 talk, PUBG Corp&#8217;s Brendan &#8220;PLAYERUNKNOWN&#8221; Greene shares his history in games, mod making, and the path he took to become creative director at PUBG\u00a0Corp.<\/p>\n<p>Greene discusses his humble beginnings starting\u00a0with\u00a0making a mod for the <em>Arma<\/em> series\u00a0to developing the huge success of his game-mode in <em>H1Z1<\/em>.<\/p>\n<p>He also goes over the lessons\u00a0learned during his transition from being\u00a0a person who <em>makes<\/em> things to a person who directs people after joining the <em>PUBG<\/em> development team, and some of the recent lessons after the launch of\u00a0<em>PlayerUnknown&#8217;s\u00a0Battlegrounds.<\/em><\/p>\n<p>It&#8217;s an informative talk that&#8217;s definitely\u00a0worth watching,\u00a0so developers\u00a0shouldn&#8217;t miss the\u00a0opportunity to do so now that it&#8217;s\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=TJQR1Sfinjk\">freely available on the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p><em>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/em><\/p>\n<p><em><em><strong><em>Gamasutra and GDC are sibling organizations under parent UBM Americas.<\/em><\/strong><\/em><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this GDC 2018 talk, PUBG Corp&#8217;s Brendan &#8220;PLAYERUNKNOWN&#8221; Greene shares his history in games, mod making, and the path he took to become creative director at PUBG\u00a0Corp. Greene discusses his humble beginnings starting\u00a0with\u00a0making a mod for the Arma series\u00a0to developing the huge success of his game-mode in H1Z1. He also goes over the lessons\u00a0learned [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":39951,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-39950","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/39950","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=39950"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/39950\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/39951"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=39950"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=39950"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=39950"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}