{"id":39302,"date":"2018-08-10T12:00:00","date_gmt":"2018-08-10T12:00:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2018\/08\/video_exploring_the_process_behind_mickey_manias_into-the-screen_chase"},"modified":"2018-08-10T12:00:00","modified_gmt":"2018-08-10T12:00:00","slug":"video-exploring-the-process-behind-mickey-manias-into-the-screen-chase","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/08\/10\/video-exploring-the-process-behind-mickey-manias-into-the-screen-chase\/","title":{"rendered":"Video: Exploring The Process Behind Mickey Mania&#8217;s &#8216;Into-The-Screen&#8217; Chase"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/0ffc0905c3193\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/0ffc0905c3193\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<aside class=\"picture strip\">\n<div class=\"img\"><a title=\"Mickey Mania\" href=\"http:\/\/images.nintendolife.com\/0ffc0905c3193\/mickey-mania.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/0ffc0905c3193\/mickey-mania.900x.jpg\" alt=\"Mickey Mania\" \/><\/a><\/div>\n<\/aside>\n<p>If you cast your minds back to 1994, or allow yourself to simply imagine that time if you weren&#8217;t born yet, you may remember <a href=\"http:\/\/www.nintendolife.com\/games\/snes\/mickey_mania\"><strong>Mickey Mania<\/strong><\/a> on the SNES. Developed by Traveller&#8217;s Tales, this platformer also arrived on Sega\u00a0Genesis and Sega CD, with one noteworthy element being its 3D, &#8216;into-the-screen&#8217; chase &#8211; seemingly a first in game development at the time. So how was this achieved?<\/p>\n<p>Well, YouTube user\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UCfVFSjHQ57zyxajhhRc7i0g\">GameHut<\/a>\u00a0&#8211; who just so happens to be\u00a0Jon Burton, ex-director of Traveller&#8217;s Tales\/Tt Games, no less &#8211; has shared some insight into the process. The video goes into a nice level of detail, breaking down the individual elements on screen to show how the final gameplay was pieced together. Using a mixture of layering, repeated animations, and very cleverly shifting around a set of colour palettes, the final result was a huge success.<\/p>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\">[embedded content]<\/div>\n<\/aside>\n<p>Seeing each stage come together &#8211; especially the moving floor &#8211; is rather fascinating, and goes a long way to show how game developers were utilising the technologies available to them at the time. If you found yourself marvelling at the chase sequence back in the &#8217;90s, you can now rest easy knowing exactly how the magic happened.<\/p>\n<p><em>Do you have any memories of Mickey Mania? Would you have guessed how the sequence works under the hood? Feel free to let us know below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>If you cast your minds back to 1994, or allow yourself to simply imagine that time if you weren&#8217;t born yet, you may remember Mickey Mania on the SNES. Developed by Traveller&#8217;s Tales, this platformer also arrived on Sega\u00a0Genesis and Sega CD, with one noteworthy element being its 3D, &#8216;into-the-screen&#8217; chase &#8211; seemingly a first [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-39302","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/39302","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=39302"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/39302\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=39302"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=39302"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=39302"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}