{"id":3897,"date":"2017-10-30T18:00:07","date_gmt":"2017-10-30T18:00:07","guid":{"rendered":"https:\/\/news.xbox.com\/?p=80311"},"modified":"2017-10-30T18:00:07","modified_gmt":"2017-10-30T18:00:07","slug":"inside-xbox-one-x-enhanced-titanfall-2","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2017\/10\/30\/inside-xbox-one-x-enhanced-titanfall-2\/","title":{"rendered":"Inside Xbox One X Enhanced: Titanfall 2"},"content":{"rendered":"<div class=\"media_block\"><img decoding=\"async\" src=\"https:\/\/news.xbox.com\/wp-content\/uploads\/InsideXboxEnhancedTF2HERO2-hero.jpg\" class=\"media_thumbnail\"><\/div>\n<p>Many of gaming\u2019s most compelling stories come from those who\u2019ve helped to create our favorite Xbox One games. In our <em>Inside Xbox One X Enhanced<\/em> series, these creators will share the behind-the-scenes accounts of the work involved in enhancing these epic games for Xbox One X, how they\u2019ve helped chart the course of the world\u2019s most powerful console, and what that means for the future of gaming. Today, we\u2019ll be chatting with Respawn Entertainment\u2019s Drew McCoy, Lead Producer on the action-packed shooter <a href=\"https:\/\/www.microsoft.com\/en-us\/store\/p\/titanfall-2\/c0x2hnvh08fb\" target=\"_blank\" rel=\"noopener\"><em>Titanfall 2<\/em><\/a>.<\/p>\n<p><strong><em>What specifically is your development team doing to enhance Titanfall 2 for Xbox One X?<\/em><\/strong><\/p>\n<p>We have increased the rendering details and dynamic resolution cap of <em>Titanfall 2<\/em> on X1X. This means the game will always output a 4K signal, but dynamically alter the resolution based on GPU load to ensure smooth framerates. Additionally, we have brought over from the PC version of Titanfall 2 Dynamic Superscaling for times when even full 2160p doesn\u2019t push the X1X GPU to 100% utilization. Players will benefit from these enhancements whether they are enjoying our single player campaign or playing online. The characters you\u2019ll meet and environments you\u2019ll battle through will be rich with new detail and the epic mayhem of a multiplayer match will run smoothly even with dozens of grunts, Pilots, and Titans going at it in a match of Attrition.<\/p>\n<p><strong><em>How do these enhancements impact the gaming experience?<\/em><\/strong><\/p>\n<p><em>Titanfall 2<\/em> on X1X is a substantially clearer\/sharper image presentation. Players will notice lots of little details in the world and it maintains the fluid 60 fps framerate needed for smooth gameplay more often so you won\u2019t see any frame rate drops even with a bunch of 20 foot Titans battling it out at once.<\/p>\n<p><strong><em>Why did your development team choose to focus on these enhancement areas?<\/em><\/strong><\/p>\n<p>Gameplay is the focus of any <em>Titanfall<\/em> game, so hitting our target framerate while maintaining the clearest image possible were the goals. Our games always need to FEEL great so with all enhancements we make sure that <em>Titanfall<\/em> feel that is unique to us stays true.<\/p>\n<p><strong><em>How do you expect fans of Titanfall 2 will respond to seeing\/playing it on Xbox One X with these enhancements?<\/em><\/strong><\/p>\n<p>We think they\u2019ll love them! Whether they are enjoying the enhanced visuals while traversing the epic single player campaign or in the middle of a chaotic battle in Attrition, they will notice new details that make it feel like they are seeing it with new eyes. And there isn\u2019t any other game that can replicate the smooth and frenetic gameplay of Titanfall 2, and so now playing with more stable framerates at 4K turns it into a sublime experience.<\/p>\n<p><strong><em>How has the process been to get the game up and running on Xbox One X?<\/em><\/strong><\/p>\n<p>Extremely easy! Being a part of the Xbox One family means it was a matter of hours\/days to get a build up and running, as opposed to months\/years for an entirely new platform.<\/p>\n<p><strong><em>What enhancement are you most excited about leveraging for Titanfall 2 on Xbox One X?<\/em><\/strong><\/p>\n<p>We\u2019re pretty excited to be taking advantage of Dynamic Superscaling, which ensures 100% GPU utilization at all times. It is a pretty ingenious feature to allow a game that is so dynamic like <em>Titanfall 2<\/em> to always look its best. Players can be sure that no matter what they are doing in the game, the Xbox One X is running on all cylinders to make <em><a href=\"https:\/\/www.microsoft.com\/en-us\/store\/p\/titanfall-2\/c0x2hnvh08fb\" target=\"_blank\" rel=\"noopener\">Titanfall 2<\/a><\/em> run and look amazing.<\/p>\n<p><strong><em>What does 4K and HDR mean for your game, games in the future, and development at your studio?<\/em><\/strong><\/p>\n<p>Thinking about 4K\/HDR really changes how you approach content creation, but it takes time to really get the most out of everything. We want players to be immersed in the worlds we create and this new layer of fidelity will allows developers to craft spaces that players will get lost in. \u00a0I think this first batch of titles is only scratching the surface of what will be possible in the future and I can\u2019t wait to see what everyone does!<\/p>\n<p><strong><em>Thanks to Drew for taking the time to chat with us about Xbox One X Enhanced. We\u2019ll be bringing you more interviews with more developers in the future, so stay tuned to Xbox Wire!<\/em><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Many of gaming\u2019s most compelling stories come from those who\u2019ve helped to create our favorite Xbox One games. In our Inside Xbox One X Enhanced series, these creators will share the behind-the-scenes accounts of the work involved in enhancing these epic games for Xbox One X, how they\u2019ve helped chart the course of the world\u2019s [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[26],"tags":[],"class_list":["post-3897","post","type-post","status-publish","format-standard","hentry","category-xbox-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/3897","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=3897"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/3897\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=3897"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=3897"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=3897"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}