{"id":38813,"date":"2018-08-08T23:00:00","date_gmt":"2018-08-08T23:00:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/reviews\/switch-eshop\/megaton_rainfall"},"modified":"2018-08-08T23:00:00","modified_gmt":"2018-08-08T23:00:00","slug":"review-megaton-rainfall-switch-eshop","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/08\/08\/review-megaton-rainfall-switch-eshop\/","title":{"rendered":"Review: Megaton Rainfall (Switch eShop)"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/reviews\/switch-eshop\/megaton_rainfall\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/reviews\/switch-eshop\/megaton_rainfall\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<div id=\"\">\n<aside class=\"picture embed\"><a title=\"Megaton Rainfall Review - Screenshot 1 of 4\" href=\"http:\/\/images.nintendolife.com\/screenshots\/91598\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/91598\/900x.jpg\" alt=\"Megaton Rainfall Review - Screenshot 1 of 4\" \/><\/a><\/aside>\n<p>Ever wanted to know what it feels like to be a <em>proper<\/em> superhero? No, not the web-swinging acrobatics of <a href=\"http:\/\/www.nintendolife.com\/games\/wiiu\/amazing_spider_man_2\"><strong>Spider-Man<\/strong><\/a> or the crime-solving machismo of <a href=\"http:\/\/www.nintendolife.com\/games\/wiiu\/batman_arkham_city_armored_edition\"><strong>Batman<\/strong><\/a>. A proper, superpowered being. It\u2019s an experience video game developers have long struggled to replicate &#8211; <a href=\"http:\/\/www.nintendolife.com\/games\/n64\/superman_the_new_adventures\"><strong>Superman: The New Adventures<\/strong><\/a>, anyone? &#8211; but Pentadimensional Games may have finally cracked the metahuman code with the empowering destruction of <a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/megaton_rainfall\"><strong>Megaton Rainfall<\/strong><\/a>.<\/p>\n<p>You embody the incorporeal form of the Offspring, an indestructible guardian that\u2019s been sent to Earth to defend it from an impending alien invasion. And we mean the <em>entire<\/em> Earth. Thankfully, you\u2019re imbued with the power to fly at speeds that don\u2019t just break the sound barrier, they shatter it into <em>dust<\/em>. You thunder past cities &#8211; or through them, if you\u2019re feeling more malevolent than benign &#8211; or rocket up into the stars before zooming off to a new location around the globe. It\u2019s a breathtaking experience, especially during the first hour or two, and one we never expected to see pulled off on Switch.<\/p>\n<aside class=\"picture embed\"><a title=\"Megaton Rainfall Review - Screenshot 2 of 4\" href=\"http:\/\/images.nintendolife.com\/screenshots\/91596\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/91596\/900x.jpg\" alt=\"Megaton Rainfall Review - Screenshot 2 of 4\" \/><\/a><\/aside>\n<p>Originally designed for use with PlayStation VR (and later, other PC-based headsets), you can immediately tell Megaton Rainfall was built with the immersive space of virtual reality in mind. Set entirely in first-person, there\u2019s a real thrill when you reach the fastest of Machs, hurtling from one continent to another in first-person, passing lakes, ocean, cities and (mostly) barren wasteland. With your offensive powers resigned to a burst of energy you can fire from your hand, you soon realise Megaton Rainfall is a basically an FPS that&#8217;s sprouted wings.<\/p>\n<p>This is, to say the least, a mostly rough-looking game. There are moments of genuine beauty to behold &#8211; such as when you float above the planet and the sun sparkles amid the distant stars &#8211; but down on Earth you\u2019ll mostly be speeding past featureless terrain or cities with blurry-looking buildings. There\u2019s also a real noticeable green\/brown hue to the world you\u2019re guarding, and that muddiness can really affect how you play.<\/p>\n<p>Your flight speed is incredibly smooth, but often so fluid it\u2019s easy to overshoot your chosen destination. There\u2019s also no targeting system, which can make trying to line up a shot in a 360-degree space more than a little challenging. It\u2019s an issue compounded by the fact that some alien ships or weak points are so small it\u2019s more a case of luck than skill to hit them. The fact that many of these extraterrestrial invaders can disappear into the colour pallet of the background just adds to the problem.<\/p>\n<aside class=\"picture embed\"><a title=\"Megaton Rainfall Review - Screenshot 3 of 4\" href=\"http:\/\/images.nintendolife.com\/screenshots\/91597\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/91597\/900x.jpg\" alt=\"Megaton Rainfall Review - Screenshot 3 of 4\" \/><\/a><\/aside>\n<p>However, the longer you play, the easier it becomes to distinguish these flying foes &#8211; each with their own unique flight pattern and strengths &#8211; and you soon learn to try and compensate for the perpetual \u2018slipperiness\u2019 of your godly avatar, but it doesn\u2019t detract from the fact the game would have befitted from a little more guidance on its HUD design (or a means to repair the damage done to each city). We find enemies are a lot easier to identify when playing on your TV in docked mode, but it\u2019s an issue nonetheless.<\/p>\n<p>Since you\u2019re an unkillable god, the game\u2019s sense of peril is, instead, measured by the health of the area you\u2019re defending. An on-screen bar will gradually deplete as your alien foes lay waste to the city, meaning you\u2019ll need all that speed to zoom between wave points. It\u2019s also incredibly easy to cause collateral damage yourself, with your blasts of energy providing enough firepower to level a whole block in something reminiscent of <strong>Man of Steel<\/strong>\u2019s final act. The sounds of people screaming en masse every time you miss a shot &#8211; and you will, a <em>lot<\/em> &#8211; will ensure your best intentions are often tempered with a perpetual sense of guilt.<\/p>\n<aside class=\"picture embed\"><a title=\"Megaton Rainfall Review - Screenshot 4 of 4\" href=\"http:\/\/images.nintendolife.com\/screenshots\/91595\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/91595\/900x.jpg\" alt=\"Megaton Rainfall Review - Screenshot 4 of 4\" \/><\/a><\/aside>\n<p>The campaign has a decent enough story behind it, but most of the time you&#8217;ll just be concerned with blowing things up and cringing everytime a well-meaning blast of energy misses an alien craft and levels a skyscraper. There&#8217;s an arcade-style Score Attack mode to unlock later and an endless Free mode as well, but that&#8217;s about it when it comes to replayability. There&#8217;s also no support for gyro controls, which seems like a missed opportunity considering this is a title built with motion controllers in mind.<\/p>\n<p>Missions are mostly divided between destroying multiple alien ship types and other small deviations to mission designs, such as flinging nuclear bombs into a nearby ocean or hurling them into space, but more often than not you\u2019re just flying around the planet following a marker that ultimately leads you to the same kind of goal. There are elements of <strong><a class=\"external\" href=\"http:\/\/www.pushsquare.com\/games\/ps4\/resogun\">Resogun<\/a><\/strong> here thanks to its shooter DNA and firepower management, but unlike Housemarque\u2019s magnificent 3D blaster, Megaton Rainfall too often cries out for a little more variety to spice up the &#8216;wow&#8217; factor of its premise.<\/p>\n<\/div>\n<div id=\"conclusion\">\n<h2 class=\"heading\">Conclusion<\/h2>\n<p>Created by a one-person team based out of Madrid, Megaton Rainfall is, at the very least, a technical marvel. It\u2019s very much comparable to <strong><a class=\"external\" href=\"http:\/\/www.pushsquare.com\/games\/ps4\/no_mans_sky\">No Man\u2019s Sky<\/a><\/strong>; an indie hit that wows with its sheer scale and the breadth of its ambition. But much like Hello Games\u2019 oft-maligned space explorer, this superhero simulator struggles to maintain the impressive impact of its first hour, or live up to the lofty heights of those dangerously high ambitions.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Ever wanted to know what it feels like to be a proper superhero? No, not the web-swinging acrobatics of Spider-Man or the crime-solving machismo of Batman. A proper, superpowered being. It\u2019s an experience video game developers have long struggled to replicate &#8211; Superman: The New Adventures, anyone? &#8211; but Pentadimensional Games may have finally cracked [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-38813","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/38813","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=38813"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/38813\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=38813"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=38813"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=38813"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}