{"id":38737,"date":"2018-08-08T21:48:00","date_gmt":"2018-08-08T21:48:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/324055"},"modified":"2018-08-08T21:48:00","modified_gmt":"2018-08-08T21:48:00","slug":"the-trese-brothers-explain-the-no-iap-model-thats-driven-star-traders","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/08\/08\/the-trese-brothers-explain-the-no-iap-model-thats-driven-star-traders\/","title":{"rendered":"The Trese Brothers explain the no-IAP model that&#8217;s driven Star Traders"},"content":{"rendered":"<p>If you&#8217;re a game developer even working partially in the mobile market, you&#8217;re probably aware that even a light amount of in-app purchases are needed to help keep your game alive. But what happens when you and your indie-dev brother decide not to go that route?\u00a0<\/p>\n<p>Earlier today, we were lucky enough to speak with the Trese (prounced Tray-see) Brothers, an indie dev duo behind the <em>Star Trader<\/em> games, a set of strategy RPGs that have found their home on mobile and PC platforms. Last week, they released <em>Star Trader: Frontiers<\/em>, a surprisingly deep and complex spacefaring RPG where you take on the role of a mercenary captain and rely on a lot of procedural data to build your own story.\u00a0<\/p>\n<p>If you&#8217;re curious about how the brothers built such broad systems with a small team, you should waste no time and watch our conversation with them in the video above.\u00a0<\/p>\n<p>And while you&#8217;re at it, be sure to <a href=\"http:\/\/Twitch.tv\/Gamasutra\">follow the Gamasutra Twitch channel<\/a> for more developer interviews &amp; editor roundtables.\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>If you&#8217;re a game developer even working partially in the mobile market, you&#8217;re probably aware that even a light amount of in-app purchases are needed to help keep your game alive. But what happens when you and your indie-dev brother decide not to go that route?\u00a0 Earlier today, we were lucky enough to speak with [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":38738,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-38737","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/38737","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=38737"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/38737\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/38738"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=38737"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=38737"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=38737"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}