{"id":38495,"date":"2018-08-07T22:17:00","date_gmt":"2018-08-07T22:17:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/323923"},"modified":"2018-08-07T22:17:00","modified_gmt":"2018-08-07T22:17:00","slug":"how-co-op-was-introduced-in-captain-toad-treasure-tracker","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/08\/07\/how-co-op-was-introduced-in-captain-toad-treasure-tracker\/","title":{"rendered":"How co-op was introduced in Captain Toad: Treasure Tracker"},"content":{"rendered":"<blockquote><p><strong>&#8220;When we were talking about designing the game, we compared it to packing a bento box. Because you want to pack everything in but have to figure out the best way to get there.&#8221;<\/strong><\/p><\/blockquote>\n<p><em>&#8211;\u00a0 Game director Shinya Hiratake<\/em>\u00a0<em>speaking<\/em><em>\u00a0to Polygon about Captain Toad: Treasure Tracker<\/em><\/p>\n<p>When\u00a0<em>Captain Toad: Treasure Tracker<\/em>\u00a0initially launched for the Nintendo Wii U back in 2014, it failed to find its footing, but the developers <em>did<\/em> discover what players enjoyed the most while porting the title to the 3DS, all thanks to\u00a0<em>Super Mario Odyssey.\u00a0<\/em><\/p>\n<p>In an interview\u00a0<a href=\"https:\/\/www.polygon.com\/2018\/8\/7\/17658584\/captain-toad-treasure-tracker-nintendo-legend-of-zelda\">with Polygon<\/a>,\u00a0<em>Captain Toad: Treasure Tracker<\/em>\u00a0game director Shinya\u00a0Hiratake\u00a0discusses how\u00a0<em>Super Mario Odyssey\u00a0<\/em>influenced cooperative play being introduced in the game for\u00a0the Nintendo Switch.\u00a0<\/p>\n<p>&#8220;When we were creating the game on Wii U, we really thought that that [stereoscopic] 3D would help and enhance this game,\u201d Hayashida\u00a0explains, \u201cso initially our idea was to port the game to 3DS.&#8221;<\/p>\n<p>But when the Wii U version couldn&#8217;t find a wide audience, the team\u00a0decided to port the game to the 3DS first, before bringing it over to the Switch. They wanted to revisit the idea of letting two people play\u00a0<em>Captain Toad\u00a0<\/em>cooperatively, together.<\/p>\n<p>&#8220;While we were porting the game to 3DS, we were also making\u00a0<em>Super Mario Odyssey,&#8221;<\/em>\u00a0Hayashida says. \u201cWhen\u00a0<em>Super Mario Odyssey<\/em>\u00a0was being developed, we started to realize that [players really liked] sharing the controls and playing with other people.&#8221;<\/p>\n<p>&#8220;When we were making the Wii U version, we considered putting in a two-player mode \u2014 we thought it would be fun, but unfortunately that didn\u2019t make it in.\u00a0When the Switch launched we thought perhaps there\u2019s a way to share a controller and play with two people, and that\u2019s how things started.&#8221;<\/p>\n<p>The development team was able to try new things as well, which is a Nintendo staple when it comes to designing mechanics. After all, Captain Toad himself isn&#8217;t able to jump because of his heavy backpack, resulting in a character tasked with exploring self-contained levels in 3D.<\/p>\n<p>\u201cWe wanted to build a sandbox: a small, contained world that has a linear path, and someone that could not jump. By having a main character that couldn\u2019t jump, we thought it would be easier for the player to explore the 3D world,&#8221; Hayashida\u00a0explains.\u00a0&#8220;Also, we would be able to contain the world and not make it too big.&#8221;<\/p>\n<p>The interview\u00a0was part of a longer discussion surrounding the evolution of\u00a0<em>Captain Toad<\/em>\u00a0and how certain design choices influenced gameplay, so be sure to read that\u00a0<a href=\"https:\/\/www.polygon.com\/2018\/8\/7\/17658584\/captain-toad-treasure-tracker-nintendo-legend-of-zelda\">over at Polygon.<\/a>\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;When we were talking about designing the game, we compared it to packing a bento box. Because you want to pack everything in but have to figure out the best way to get there.&#8221; &#8211;\u00a0 Game director Shinya Hiratake\u00a0speaking\u00a0to Polygon about Captain Toad: Treasure Tracker When\u00a0Captain Toad: Treasure Tracker\u00a0initially launched for the Nintendo Wii U [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":38496,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-38495","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/38495","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=38495"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/38495\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/38496"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=38495"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=38495"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=38495"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}