{"id":38493,"date":"2018-08-07T22:37:00","date_gmt":"2018-08-07T22:37:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/323925"},"modified":"2018-08-07T22:37:00","modified_gmt":"2018-08-07T22:37:00","slug":"video-character-development-in-uncharteds-open-world-areas","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/08\/07\/video-character-development-in-uncharteds-open-world-areas\/","title":{"rendered":"Video: Character development in Uncharted&#8217;s open-world areas"},"content":{"rendered":"<p>In this GDC 2018\u00a0talk, Naughty Dog&#8217;s Josh Scherr provides an overview of Naughty Dog&#8217;s story development techniques, followed by a detailed look at the writing process for <em>Uncharted: The Lost Legacy&#8217;s<\/em> open-world area.<\/p>\n<p>When the team set out to make an open-ended area for <em>The Lost Legacy<\/em>\u00a0they needed\u00a0to adapt their usual &#8220;wide-linear&#8221; narrative techniques to allow for more player choice, while still keeping the development of Chloe and Nadine&#8217;s relationship consistent and natural.<\/p>\n<p>Scherr\u00a0discusses the writing process for this open-world area,\u00a0going over\u00a0cutscenes and gameplay dialogue, the choices and compromises the team made to make it work, and the mistakes they hope to avoid in the future.<\/p>\n<p>It&#8217;s\u00a0an informative talk that&#8217;s definitely\u00a0worth watching,\u00a0so developers\u00a0shouldn&#8217;t miss the\u00a0opportunity to do so now that it&#8217;s\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=3OuOH9qqIt8\">freely available on the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p><em>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/em><\/p>\n<p><em><em><strong><em>Gamasutra and GDC are sibling organizations under parent UBM Americas.<\/em><\/strong><\/em><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this GDC 2018\u00a0talk, Naughty Dog&#8217;s Josh Scherr provides an overview of Naughty Dog&#8217;s story development techniques, followed by a detailed look at the writing process for Uncharted: The Lost Legacy&#8217;s open-world area. When the team set out to make an open-ended area for The Lost Legacy\u00a0they needed\u00a0to adapt their usual &#8220;wide-linear&#8221; narrative techniques to [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":38494,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-38493","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/38493","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=38493"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/38493\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/38494"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=38493"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=38493"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=38493"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}