{"id":3782,"date":"2017-10-27T21:08:00","date_gmt":"2017-10-27T21:08:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/308525"},"modified":"2017-10-27T21:08:00","modified_gmt":"2017-10-27T21:08:00","slug":"video-applying-entrepreneurial-skills-to-be-a-better-game-dev","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2017\/10\/27\/video-applying-entrepreneurial-skills-to-be-a-better-game-dev\/","title":{"rendered":"Video: Applying entrepreneurial skills to be a better game dev"},"content":{"rendered":"<p>What does &#8220;entrepreneurship&#8221;\u00a0mean in the context of the business of games and running a studio?<\/p>\n<p>At GDC 2017, game industry vet Jason Della Rocca took the stage to try and shed light on that question, and in the process he made an important point: in games, being an entrepreneur means way more than just being willing to do the &#8220;business stuff.&#8221;<\/p>\n<p>According to Della Rocca, taking entrepreneurship more seriously and adopting advanced techniques can give devs\u00a0a leg up on the competition.<\/p>\n<p>Citing examples and lessons learned from his time investing in over 20 studios, Della Rocca offered devs advice on everything from leading a team to securing funding to marketing your game and keeping your head straight throughout the whole process.<\/p>\n<p>It was a very practical, useful talk that you can now\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=2W8MtrlBbYc\">watch<\/a><a href=\"https:\/\/www.youtube.com\/watch?v=Q1cnbIz4csA\">\u00a0for free on the official GDC YouTube channel<\/a>!<\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><strong><em>Gamasutra and GDC are sibling organizations under parent UBM Americas<\/em><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>What does &#8220;entrepreneurship&#8221;\u00a0mean in the context of the business of games and running a studio? At GDC 2017, game industry vet Jason Della Rocca took the stage to try and shed light on that question, and in the process he made an important point: in games, being an entrepreneur means way more than just being [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":3783,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-3782","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/3782","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=3782"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/3782\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/3783"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=3782"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=3782"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=3782"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}